Effort values: Difference between revisions

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(Undo revision 2280478 by Technickal (talk)What we refer to as "base stats" are static for a (non-form changing) species and never increase.)
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'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs and officially called '''base stats''' (Japanese: '''{{tt|基礎|きそ}}ポイント''' ''base points''), are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs and officially called '''base stats''' (Japanese: '''{{tt|基礎|きそ}}ポイント''' ''base points''), are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.


In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short.
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort system is unofficially known as '''Stat Experience''', or "Stat Exp." for short.


Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off games]], such as the [[Pokémon Mystery Dungeon]] series.
Effort values only appear in the [[core series]] and side series [[Pokémon games]]; they are not present in the [[spin-off games]], such as the [[Pokémon Mystery Dungeon]] series.