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Shashakiro (talk | contribs) (→Generation VI: Added line about catching now also giving EVs) |
Technickal (talk | contribs) (The "base stats" the game refers to is what ''we'' call base stats increasing, which EVs contribute to.) |
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{{split|{{redlink|Stat experience}}}} | {{split|{{redlink|Stat experience}}}} | ||
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs | '''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs, are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat. | ||
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short. | In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short. |
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