Effort values: Difference between revisions

The "base stats" the game refers to is what ''we'' call base stats increasing, which EVs contribute to.
(→‎Generation VI: Added line about catching now also giving EVs)
(The "base stats" the game refers to is what ''we'' call base stats increasing, which EVs contribute to.)
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{{split|{{redlink|Stat experience}}}}
{{split|{{redlink|Stat experience}}}}
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs and officially called '''base stats''' (Japanese: '''{{tt|基礎|きそ}}ポイント''' ''base points''), are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.
'''Effort values''' (Japanese: '''{{tt|努力値|どりょくち}}''' ''effort values''), abbreviated EVs, are attributes which give bonuses to an individual Pokémon's [[stats]] and improve differently depending which Pokémon they defeat.


In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short.
In the context of [[Generation I|Generations I]] and {{gen|II}}, the effort value system is known as '''Stat Experience''', or "Stat Exp." for short.
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