Eerie Spell (move)

Revision as of 21:22, 31 December 2020 by AmbientDinosaur (talk | contribs) (→‎Learnset: changing header)
Eerie Spell
ぶきみなじゅもん Eerie Spell
Eerie Spell VIII.png
Eerie Spell VIII 2.png
Type  Psychic
Category  Special
PP  5 (max. 8)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone adjacent to the user
Availability
Introduced  Generation VIII
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

Eerie Spell (Japanese: ぶきみなじゅもん Eerie Spell) is a damage-dealing Psychic-type move introduced in Generation VIII. It is the signature move of Galarian Slowking.

Effect

Eerie Spell deals damage and decreases the PP of the last move the target used by 3. Pokémon with the Ability Soundproof are not affected by this move.

Description

Games Description
SwSh The user attacks with its tremendous psychic power. This also removes 3 PP from the target's last move.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
199G  
Slowking
Galarian Form
 
 
Monster Water 1 1, Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


Trivia

In other languages

Language Title
Chinese Cantonese 詭異咒語 Gwáiyih Jauyúh
Mandarin 詭異咒語 / 诡异咒语 Guǐyì Zhòuyǔ
  French Sort Sinistre
  German Schauderspruch
  Italian Inquietantesimo
  Korean 섬뜩한주문 Seomtteukhan Jumun
  Russian Жуткое Заклинание Zhutkoye Zaklinaniye
  Spanish Conjuro Funesto


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.