Comet Punch (move)
- If you were looking for the move that is known as Comet Punch in Japan, see Meteor Mash.
Comet Punch れんぞくパンチ Consecutive Punch | ||||||||||||
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Range
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Availability
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Comet Punch (Japanese: れんぞくパンチ Consecutive Punch) is a damage-dealing Template:Type2 move introduced in Generation I.
Effect
Generation I
Comet Punch inflicts damage, hitting 2-5 times per use. There is a 37.5% chance that it will hit 2 times, a 37.5% chance that it will hit 3 times, a 12.5% chance that it will hit 4 times, and a 12.5% chance that it will hit 5 times. Although only the first hit can be a critical hit, each successive hit will deal the same amount of damage.
Comet Punch will end immediately if it breaks a Substitute. Bide and Counter will only acknowledge one hit of a Comet Punch attack.
Generation II onwards
Same as Generation I, except it will continue attacking after a Substitute is broken.
Learnset
Generation I
By leveling up
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Generation II
By leveling up
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Generation III
By leveling up
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Generation IV
By leveling up
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In the TCG
Comet Punch is a move in the TCG. The player flips 4 coins; the damage dealt is multiplied by the number of heads. The move first appeared on Kangaskhan (Jungle 5).
In other languages
- French: Point comète
- German: Kometenhieb
- Italian: Cometapugno
- Spanish: Puño Cometa
Trivia
- Comet Punch is the Japanese name of Meteor Mash.