Prize money

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Reason: Confirmation on rates, rates in B2W2, confirmation on whether Player payouts are consistent with Gen V games

Prize money is the money that a Trainer pays out at the end of a battle.

NPC Trainers

In the games, a Trainer pays out money based on a formula:

File:BasePayoutFormula.png

Where Base is the base payout of the Trainer class, and Level is the level of the last Pokémon in the Trainer's party. Note that the last Pokémon is not always the highest level Pokémon - for example, in Generation II, Red pays out $7700 even though there is a level 81 Pikachu in his party, because the last Pokémon he has is his level 77 Blastoise, and in Generation IV, he pays out $16,800 despite the level 88 Pikachu because, again, the last Pokémon in his party is his Level 84 Blastoise.

In Tag Battles, the total payout is simply the sum of the payouts of the two Trainers if they had separate parties. For example, in Generation IV, battling a Camper with a level 26 Spearow at the end of the party at the same time as a Champion with a level 78 Garchomp at the end of the party would earn the player $416 + $15,600 = $16,016. Taking on two Roughnecks with a Level 53 and Level 67 Koffing respectively would earn the player $1272 + $1608 = $2880.

Base payout table

Below is a table of the base payouts of each Trainer class, by generation.

Trainer Class Gen I Gen II Gen III Gen IV Gen V
Youngster $15 $16 $16 $16 $16
Bug Catcher $10 $16 $12 $16
Lass $15 $24 $16 $16 $16
Sailor $30 $40 $40 $32
Jr. Trainer♂/Camper $20 $20 $20 $16
Jr. Trainer♀/Picnicker $20 $20 $20 $16
Poké Maniac $50 $60 $48 $64
Super Nerd $25 $32 $24 $24
Hiker $35 $32 $36 $32 $32
Biker $20 $32 $20 $16 $32
Burglar $90 $88 $88 $16
Engineer $50 $48
Juggler $35 $40 $40 $32
Fisherman $35 $40 $40 $32 $32
Swimmer♂ $5 $8 $8 $8 $16
Swimmer♀ $20 $8 $16 $16
Cue Ball/Roughneck $25 $32 $24 $24
Gambler/Gamer/PI $70 $72 $120
Beauty $70 $88 $80 $56 $56
Psychic $10 $32 $24 $32 $32
Rocker $25 $24
Tamer $40 $40
Bird Keeper $25 $24 $24 $32
Black Belt $25 $24 $24 $24 $32
Scientist $50 $100 $48 $32 $48
Boss $99
Grunt $30 $40 $20 $40 $40
Cool/Ace Trainer♂ $35 $48 $48 $60 $60
Cool/Ace Trainer♀ $35 $48 $48 $60 $60
Gentleman $70 $72 $72* $200 $200
$200*
Channeler $30
Sage $32 $48
Firebreather $48 $32
Pokéfan $80 $80 $64
Twins $20 $24 $32 $16
Medium $40
Kimono Girl $72 $120
Executive/Commander $72 $80
Skier $72 $32
Policeman $40 $40
Guitarist $32 $32 $24 $32
Teacher $72 $48
Aroma Lady $40 $32
Young Couple $128
Collector $60 $64
Battle Girl $24 $16 $32
Pokémon Breeder $40 $48 $48
Dragon Tamer $48 $32
Ninja Boy $12 $8
Tuber $4 $4
Interviewers $96 $144
Rich Boy $200 $160 $160
Lady $200 $160 $160
Cyclist $32 $32
Artist $48 $48
Jogger $32
Belle & Pa $112
Cameraman $32
Clown $24 $32
Cowgirl $16
Double Team $240
Idol $72
Poké Kid $8
Rancher $40
Reporter $40
Socialite $200 $200
Veteran $80 $80
Waiter $40
Waitress $32 $40
Worker $40 $40
Elder $120
Maid $40 $40
Infielder $100
Striker $100
Hoopster $100
Linebacker $100
Smasher $100
Backers $48
Baker $40
Backpacker $24
Depot Agent $40
Depot Agent $40
Clerk $40*
$80*
Dancer $32
Doctor $60
Doctor $60
GAME FREAK $80
Hooligans $64
Janitor $40
$200*
Motorcyclist $32
Musician $32
Nurse $40
Nursery Aide $40
Pilot $60
Preschooler $4
The Riches $200
Subway Boss $100
Team Plasma $180
$100*
$200*
Gym Leader $99 $100 $100 $120 $120
Elite Four $99 $100 $100 $120 $120
Champion $99 $100 $200 $200 $200
PKMN Trainer[1] $100 $60 $100[2] $100[3]
Rival/Passerby Boy $35* $60
$65*

Trainer classes that did not appear in a given generation are denoted by —.

  1. PKMN Trainer is the title given to the rival in Ruby, Sapphire, Emerald, Diamond, Pearl, and Platinum.
  2. In HGSS, Red's base payout, when he holds this title, is $200.
  3. In B2W2, N's base payout, when he holds this title, is $200.


Player character

In FireRed and LeafGreen and the Generation IV games, the money lost when the player blacks out—whether or not in a Trainer battle or a wild battle—is calculated using the same formula for the NPC Trainers. Unlike the NPC Trainers, however, Level is the highest level of any Pokémon in the player's party instead of simply the level of the last one—this is probably to prevent players from simply inserting a low-level Pokémon at the end of the party to minimize money loss.

Base payout is looked up using the following table:

Badges Payout
0 $8
1 $16
2 $24
3 $36
4 $48
5 $60
6 $80
7 $100
8 $120*

*In FireRed and LeafGreen, this is $100.

For example, if the highest-leveled Pokémon in the player's party is Level 96 and the player has seven Badges, a loss to another Trainer will cost the player $9600.

If the Trainer is currently holding less money than the amount calculated, the player will simply lose all his or her money and black out.

In Generation V, the game uses this table instead:

Badges Payout
0 $??
1 $??
2 $??
3 $??
4 $??
5 $64
6 $80
7 $100
8 $120
Project Games logo.png This game mechanic article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.