Save: Difference between revisions

363 bytes added ,  15 December 2015
→‎Generation VI: Note the separate saving of Battle Videos and StreetPass data, along with their non-deletion when deleting the save file (personally tested, as I deleted my save to be able to get the Shiny Charm early in the game).
m (→‎Generation III: You cannot say it misleads people into thinking the battery is at fault when the battery is only ONE option suggested)
(→‎Generation VI: Note the separate saving of Battle Videos and StreetPass data, along with their non-deletion when deleting the save file (personally tested, as I deleted my save to be able to get the Shiny Charm early in the game).)
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====Generation VI====
====Generation VI====
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Game Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.
In the [[Generation VI]] games, the saving process is similar to that of [[Generation V]] but the progress bar is removed. Saving takes a significantly shorter amount of time (especially when saving via the save option) compared to earlier [[generation]]s. If the player is online and has Auto Sync enabled with a Pokémon Trainer Club account, saving will take significantly longer while the data syncs.


The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.
The [[main menu]] no longer provides the player with the option of starting a new game when a save file is present. If the player wishes to start a new game, they must first delete their save file.


In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
In version 1.0 of {{g|X and Y}}, there is a [[Lumiose City save glitch|glitch]] in areas of [[Lumiose City]] that will cause the game to not respond to user input when the save is loaded. [[Nintendo]] acknowledged the existence of this [[glitch]] and subsequently released a patch to fix it.
Battle Videos and the player's uncollected StreetPass tags are saved to the SD Card (separately from the save file of downloaded copies of the core series games), even when playing using a game card, and are not deleted when the save file is. This data is shared between X and Y and between Omega Ruby and Alpha Sapphire, but is separate for each pair of games.


===In spin-off games===
===In spin-off games===
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