Save: Difference between revisions

60 bytes removed ,  16 October 2015
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→‎Generation III: You cannot say it misleads people into thinking the battery is at fault when the battery is only ONE option suggested
m (→‎Generation III: You cannot say it misleads people into thinking the battery is at fault when the battery is only ONE option suggested)
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In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.
In the [[Generation III]] games, the saving process is similar to that of [[Generation II]] but attempts to better secure the process were performed with the addition of backups, which are loaded if the primary save file becomes corrupted.


Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mislead the player into thinking that the internal battery has run dry despite the battery not being used to store save data, as the core GBA games only use the battery for the clock.
Whenever backup memory is damaged or worn out, the game tries to correct the issue a few times by itself; if all attempts fail, it warns the player that it can still be played but that any progress will not be saved. The English versions mistakenly suggest that the internal battery may have run dry, but saved data does not actually rely on the battery at all.


;Japanese Ruby/Sapphire text
;Japanese Ruby/Sapphire text