Ghost (Pokémon Tower): Difference between revisions
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[[File:Pokémon Tower Ghost Concept Art LGPE.png|thumb| | [[File:Pokémon Tower Ghost Concept Art LGPE.png|thumb|300px|Concept art from {{LGPE}}]] | ||
'''Ghosts''' (Japanese: '''ゆうれい''' ''{{wp|yūrei}}'') are disguised {{OBP|Pokémon|species}} and, in one case, {{OBP|Marowak|ghost|the soul of a deceased Pokémon}}, that roam [[Lavender Town]]'s [[Pokémon Tower]]. | '''Ghosts''' (Japanese: '''ゆうれい''' ''{{wp|yūrei}}'') are disguised {{OBP|Pokémon|species}} and, in one case, {{OBP|Marowak|ghost|the soul of a deceased Pokémon}}, that roam [[Lavender Town]]'s [[Pokémon Tower]]. | ||
==In the core series games== | ==In the core series games== | ||
In the [[Kanto]]-based games, before getting a [[Silph Scope]], several unidentified ghosts (in reality, {{pkmn2|wild}} {{p|Gastly}}, {{p|Haunter}}, or {{p|Cubone}}) appear in the Pokémon Tower. | |||
In the [[ | |||
The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generations I and III, whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move. Additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. | The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generations I and III, whenever the {{player}} orders a [[move]] against an unknown ghost, the player's Pokémon will be too scared to move. Additionally, if the player throws a [[Poké Ball]] (including a [[Master Ball]]) at an unidentified ghost, it will simply dodge the ball. | ||
In Generation VII, if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Furthermore, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so. | In Generation VII, if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Furthermore, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so. | ||
In Generation I, the ghosts use the front sprite of the specific [[MissingNo.]] with the ghost form. | |||
===Marowak=== | ===Marowak=== | ||
[[File:Ghost.png|thumb|250px|The Marowak ghost in {{LGPE}}]] | |||
{{main|Marowak (ghost)}} | {{main|Marowak (ghost)}} | ||
Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]]. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. | Another stronger ghost is revealed to be a mother {{OBP|Marowak|ghost}}, which haunts the tower as a result of her death at the hands of [[Team Rocket]]. Even with the help of the Silph Scope, the Marowak ghost cannot be caught. | ||
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* The [[Pokédex]] still records the {{DL|Pokédex|Entries|seen data}} of the [[wild Pokémon]] even without the Silph Scope. | * The [[Pokédex]] still records the {{DL|Pokédex|Entries|seen data}} of the [[wild Pokémon]] even without the Silph Scope. | ||
* If the games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | * If the games are played on a [[Super Game Boy]] (or on a [[Game Boy Color]], in the case of the international releases of {{game|Yellow}}), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a [[glitch]], a third palette is used. | ||
* Players can exploit the {{DL|List of glitches | * Players can exploit the {{DL|List of glitches in Generation I|Ghost identity unveiling|ghost glitch}} to make the ghost reveal itself by viewing the [[stats]] of any Pokémon in the player's [[party]], and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or {{pkmn2|caught|catch}} a ghost. | ||
* If the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope. | * If the player uses a [[Poké Doll]] against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope. | ||
==Quotes== | ==Quotes== | ||
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==Gallery== | ==Gallery== | ||
===Sprites and models=== | ===Sprites and models=== | ||
In Generation I, the ghost uses the purple [[Color palette (Generations I–II)|palette]] when it is {{p|Gastly}} or {{p|Haunter}}, and the grey palette when it is {{p|Cubone}} or {{p|Marowak}}. | In [[Generation I]], the ghost uses the purple [[Color palette (Generations I–II)|palette]] when it is {{p|Gastly}} or {{p|Haunter}}, and the grey palette when it is {{p|Cubone}} or {{p|Marowak}}. | ||
{| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color}}; font-size:80%" | {| style="margin:auto; text-align:center; {{roundy|20px}} border: 2px solid #{{ghost color dark}}; background: #{{ghost color}}; font-size:80%" | ||
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|} | |} | ||
==In | ==In animation== | ||
[[File:Banette ghost sprite.png|thumb|250px|{{p|Banette}} imitating the ghost sprite in | [[File:Banette ghost sprite.png|thumb|250px|{{p|Banette}} imitating the ghost sprite in ''[[Pokémon Journeys: The Series]]'']] | ||
=== | ===''Pokémon the Series''=== | ||
In ''[[JN144|Getting to the Heart of it All!]]'', a {{p|Banette}} created a shadow in the form of the original ghost sprite from the [[Generation I]] games. | In ''[[JN144|Getting to the Heart of it All!]]'', a {{p|Banette}} created a shadow in the form of the original ghost sprite from the [[Generation I]] games. | ||
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[[File:Marowak ghost PO.png|thumb|left|250px|A ghost in [[Pokémon Origins]]]] | [[File:Marowak ghost PO.png|thumb|left|250px|A ghost in [[Pokémon Origins]]]] | ||
A ghost appeared in ''[[PO02|File 2: Cubone]]''. It played a similar role to the ghosts in the games, lying dormant in the Pokémon Tower and warning intruders to stay away from Team Rocket, who had taken it over. One resident of [[Lavender Town]] noted that she saw the ghost after sneaking past {{tc|Team Rocket Grunt}}s at night, and fled in terror. {{OBP|Blue|Origins}} also ran away upon seeing it. {{OBP|Red|Origins}} attempted to fight it, but his Pokémon's attacks were ineffective against it. When Blue returned to give Red the [[Silph Scope]], Red was able to identify the ghost as the spirit of {{OBP|Marowak|ghost}}. After Marowak's child, {{p|Cubone}}, came rushing in and embraced its deceased mother, Marowak's spirit departed for the afterlife. | A ghost appeared in ''[[PO02|File 2: Cubone]]''. It played a similar role to the ghosts in the games, lying dormant in the Pokémon Tower and warning intruders to stay away from Team Rocket, who had taken it over. One resident of [[Lavender Town]] noted that she saw the ghost after sneaking past {{tc|Team Rocket Grunt}}s at night, and fled in terror. {{OBP|Blue|Origins}} also ran away upon seeing it. {{OBP|Red|Origins}} attempted to fight it, but his Pokémon's attacks were ineffective against it. When Blue returned to give Red the [[Silph Scope]], Red was able to identify the ghost as the spirit of {{OBP|Marowak|ghost}}. After Marowak's child, {{p|Cubone}}, came rushing in and embraced its deceased mother, Marowak's spirit departed for the afterlife. | ||
{{-}} | |||
==In the manga== | |||
===Pokémon Zensho=== | |||
{{main|Marowak (ghost)|section=Pokémon Zensho}} | |||
The Marowak ghost appeared in [[Pokémon Zensho]]. | |||
{{-}} | {{-}} | ||
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* [[Marowak (ghost)]] | * [[Marowak (ghost)]] | ||
{{Project CharacterDex notice}} | {{Project CharacterDex notice}} | ||
Latest revision as of 04:16, 22 September 2024
Ghosts (Japanese: ゆうれい yūrei) are disguised Pokémon and, in one case, the soul of a deceased Pokémon, that roam Lavender Town's Pokémon Tower.
In the core series games
In the Kanto-based games, before getting a Silph Scope, several unidentified ghosts (in reality, wild Gastly, Haunter, or Cubone) appear in the Pokémon Tower.
The identity of the ghosts can be revealed with the Silph Scope. Without the Silph Scope, ghosts appear as wild Pokémon in the Pokémon Tower, but cannot be battled. In Generations I and III, whenever the player orders a move against an unknown ghost, the player's Pokémon will be too scared to move. Additionally, if the player throws a Poké Ball (including a Master Ball) at an unidentified ghost, it will simply dodge the ball.
In Generation VII, if the player is touched by a ghost, they are warped back to the first floor of the Pokémon Tower. Furthermore, ghosts home in slowly on the player's location and (unlike even unmasked Ghost-types) can pass through walls while doing so.
In Generation I, the ghosts use the front sprite of the specific MissingNo. with the ghost form.
Marowak
- Main article: Marowak (ghost)
Another stronger ghost is revealed to be a mother Marowak, which haunts the tower as a result of her death at the hands of Team Rocket. Even with the help of the Silph Scope, the Marowak ghost cannot be caught.
During the course of the game, the player must obtain the Silph Scope and becalm the ghost Marowak by battling itRBYFRLG/reuniting it with its child, Cubone.PE
Oddities
The ghosts do not have a cry in the Generation I games, whereas they emit the cry of the disguised Pokémon in Pokémon FireRed and LeafGreen.
In Generation I:
- The Pokédex still records the seen data of the wild Pokémon even without the Silph Scope.
- If the games are played on a Super Game Boy (or on a Game Boy Color, in the case of the international releases of Pokémon Yellow), the ghost has the same color palette as that of the Pokémon it is hiding. This means that a ghost can be seen with two different and legitimate color palettes: that of Gastly and Haunter, and that of Cubone and Marowak. If the ghost appears due to a glitch, a third palette is used.
- Players can exploit the ghost glitch to make the ghost reveal itself by viewing the stats of any Pokémon in the player's party, and then returning to the battle. However, this glitch is only graphical as it is still impossible to battle or catch a ghost.
- If the player uses a Poké Doll against the ghost Marowak, it will disappear even if the player didn't have the Silph Scope.
Quotes
- When trying to attack a ghost without the Silph Scope
- Directly before encountering the Marowak ghost
- "Be gone... Intruders..."
Gallery
Sprites and models
In Generation I, the ghost uses the purple palette when it is Gastly or Haunter, and the grey palette when it is Cubone or Marowak.
Sprite from Generation I (purple palette) |
Sprite from Generation I (grey palette) |
Sprite from FireRed and LeafGreen |
Model from Let's Go, Pikachu! and Let's Go, Eevee! | Model of Marowak's ghost from Let's Go, Pikachu! and Let's Go, Eevee! | Artwork from the Pokémon Game Sound Library |
In animation
Pokémon the Series
In Getting to the Heart of it All!, a Banette created a shadow in the form of the original ghost sprite from the Generation I games.
Pokémon Origins
A ghost appeared in File 2: Cubone. It played a similar role to the ghosts in the games, lying dormant in the Pokémon Tower and warning intruders to stay away from Team Rocket, who had taken it over. One resident of Lavender Town noted that she saw the ghost after sneaking past Team Rocket Grunts at night, and fled in terror. Blue also ran away upon seeing it. Red attempted to fight it, but his Pokémon's attacks were ineffective against it. When Blue returned to give Red the Silph Scope, Red was able to identify the ghost as the spirit of Marowak. After Marowak's child, Cubone, came rushing in and embraced its deceased mother, Marowak's spirit departed for the afterlife.
In the manga
Pokémon Zensho
- Main article: Marowak (ghost) → Pokémon Zensho
The Marowak ghost appeared in Pokémon Zensho.
Trivia
- The Ghost-type Tera Jewel appears to be based on the Generation I Ghost sprite.
In other languages
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See also
This game character article is part of Project CharacterDex, a Bulbapedia project that aims to write comprehensive articles on each character found in the Pokémon games. |