Five question marks: Difference between revisions

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[[image:000MissingnoGSC.png|160px|right|thumb|#000/#252/#254/#255]]
[[image:000MissingnoGSC.png|160px|right|thumb|#000/#252/#254/#255. Note that its name may look like six question marks due to the sentence ending with a question mark.]]
[[image:000MissingnoGSC_dex.png|160px|right|thumb|Typical status screen for #000.]]
[[image:000MissingnoGSC_dex.png|160px|right|thumb|Typical status screen for #000.]]
'''?????''' appears in [[Generation II]] games. It is the result of forcing a nonexistent [[Pokémon]] numbered 000, 252, 254, or 255 to appear, though it has been encountered in the wild during normal play. Although all these numbers appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette, so #252 appears gold, #000 appears blue, and so on.
'''?????''' appears in [[Generation II]] games. It is the result of forcing a nonexistent [[Pokémon]] numbered 000, 252, 254, or 255 to appear, though it has been encountered in the wild during normal play. Although all these numbers appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette, so #252 appears gold, #000 appears blue, and so on.

Revision as of 06:43, 18 August 2008

File:000MissingnoGSC.png
#000/#252/#254/#255. Note that its name may look like six question marks due to the sentence ending with a question mark.
File:000MissingnoGSC dex.png
Typical status screen for #000.

????? appears in Generation II games. It is the result of forcing a nonexistent Pokémon numbered 000, 252, 254, or 255 to appear, though it has been encountered in the wild during normal play. Although all these numbers appear identical (as just a nonsensical assortment of various graphics from other parts of the game), they each use a different palette, so #252 appears gold, #000 appears blue, and so on.

When viewing the status screen of any ?????, it may not render correctly and may even cause the game to stop functioning correctly. Usually the status screen reports an abnormal value under "level up" that indicates the quantity required to reach the next level. Types may exist and may not, for instance, #252 reports that its types are "Fire/Normal" whereas #000 apparently reports its types as "Normal/GGQRRROO ROCKET" due to a rendering error. It will also display that it is a Template:Shiny2 Pokémon.

????? does not have its own battle sprite besides the one seen by the trainer battling it. When a trainer uses ?????, it will borrow the last sprite used in the battle area, be it the original trainer that appears before the battle starts, or another Pokémon that has been switched out. Any of these will have the color palette that the particular form of ????? uses.

It has no readable Pokédex data, however it has a footprint. The footprint is identical to that of Donphan, with the exception that the numbers 252, 253, 254, and 255 are printed in the middle of it for the appropriate Pokémon.

Glitch #252 has a height of 5'77" and a weight of 486.3 lb, glitch #254 has a height of 0'16" and a weight of 3,649.7 lb, and glitch #255 has a height of 418'12" and a weight of 3,276.6 lb[1][2]

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Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon
Project GlitchDex logo.png This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.