Guillotine (move): Difference between revisions

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Text replacement - "a {{m|substitute}}" to "a {{OBP|substitute|doll}}"
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|jtranslit=Hasami Girochin
|jtranslit=Hasami Girochin
|jtrans=Pincer Guillotine
|jtrans=Pincer Guillotine
|gameimage=Guillotine VII.png
|gameimage=Guillotine IX.png
|gameimagewidth=300px
|gameimagewidth=300px
|type=Normal
|type=Normal
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|maxpp=8
|maxpp=8
|power=—
|power=—
|accuracy={{tt|30|— in Generations II-VI}}
|accuracy=30
|gen=I
|gen=I
|category=Cool
|category=Cool
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==Effect==
==Effect==
===Generation I===
===Generation I===
Guillotine inflicts damage equal to the target's current {{stat|HP}}. Its [[accuracy]] is 30%. Guillotine will break a {{m|substitute}} if it hits.
Guillotine always inflicts exactly 65535 [[HP]] damage if it hits. Its [[accuracy]] is 30%. Guillotine will break a {{OBP|substitute|doll}} if it hits.
 
Unlike other moves that skip the [[damage]] formula, Guillotine does not bypass type immunities.


Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user's current Speed stat.
Guillotine will not affect a target whose current {{stat|Speed}} stat is greater than the user's current Speed stat.


===Generation II ===
===Generation II===
The accuracy of Guillotine now follows the formula below.
Guillotine now inflicts damage equal to the target's current HP. The accuracy of Guillotine is now calculated using the following formula:
Acc = ( ( user_level - target_level ) * 2/256 + 76/256 ) * 100%
 
This forumla means that the accuracy starts at approximately 30% and grows by approximately 0.78% for every level higher than the target that the user is.
<math>Accuracy = \left( \frac{(Level_{user}-Level_{target}) \times 2 + 76}{256}\right) \times 100\%</math>
 
If the user is a lower [[level]] than the target, the move always fails (Speed no longer has any impact on the success of Guillotine). If the user is 90 levels or more higher than the target, Guillotine's accuracy is 100% (even though the formula would produce values over 100% for a difference of 91 or more).
 
This formula means that the accuracy starts at approximately 30% (<math>\tfrac{76}{256}</math>) when the Pokémon have the same level, and grows by approximately 0.78% (<math>\tfrac{2}{256}</math>) for every level higher than the target that the user is. This accuracy is affected by {{stat|accuracy}} and {{stat|evasion}} stats.


Guillotine's efficacy is no longer based on the target's Speed; instead, now it cannot affect a target that has a higher [[level]] than the user.
===Generations III onwards===
Despite having an accuracy of 30% listed, Guillotine's chance of hitting a Pokémon is instead calculated using the following formula:


===Generations III to VI===
<math>HitChance = (Level_{user}-Level_{target} + 30)\%</math>
The formula for Guillotine's accuracy is now:
Acc = ( ( user_level - target_level ) + 30 ) * 100%


Guillotine's chance of hitting is now unaffected by {{stat|accuracy}} and {{stat|evasion}} stats.
This formula means that the accuracy starts at 30% when the Pokémon have the same level, and is 1% more likely to hit for every level the user is higher than the target. If the user is at least 70 levels higher than the target, Guillotine will always hit. If the user is a lower [[level]] than the target, the move always fails.


Guillotine can be used as part of a [[Contest combination|Pokémon Contest combination]], with the user gaining two extra appeal points if the move {{m|Vice Grip}} was used in the prior turn. It is also part of a Contest Spectacular combination and will give three extra appeal points if one of the moves {{m|Lock-On}}, {{m|Mind Reader}}, or {{m|Miracle Eye}} was used in the prior turn.
This chance of hitting is not an accuracy: it is not affected by {{stat|accuracy}} and {{stat|evasion}} stats, nor is it affected by other accuracy modifiers such as {{m|Gravity}}, [[Wide Lens]], and {{a|Compound Eyes}}. Additionally, Guillotine cannot hit a [[Semi-invulnerable turn|semi-invulnerable]] Pokémon. However, effects that guarantee moves to hit (such as {{a|No Guard}} and {{m|Lock-On}}) still affect Guillotine.


===Generation VII===
Guillotine can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Vise Grip|ViceGrip}} was used in the previous turn. It is also part of a Contest Spectacular combination and will give an extra three appeal points if any of the moves {{m|Lock-On}}, {{m|Mind Reader}} and {{m|Miracle Eye}} was used in the prior turn.
Guillotine's accuracy is now displayed as 30%; however, its accuracy calculation remains unchanged.
 
When used in a [[Max Raid Battle]] against a [[Dynamax]] Pokémon while it is under the effect of a mysterious barrier, Guillotine will deplete two bars of the barrier's strength. Otherwise, Guillotine will always fail against Dynamax Pokémon. [[Tera Raid]] bosses are unaffected by Guillotine.


==Description==
==Description==
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{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A vicious, tearing attack with pincers. The foe will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}|A vicious, tearing attack with big pincers. The target will faint instantly if this attack hits.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSP}}|A vicious, tearing attack with big pincers. The target faints instantly if this attack hits.}}
{{movedescentry|{{gameabbrev9|SV}}|A vicious tearing attack with big pincers. The target faints instantly if this attack hits.}}
|}
|}
|}{{left clear}}
|}{{left clear}}
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==Learnset==
==Learnset==
===By [[Level|leveling up]]===
===By [[Level|leveling up]]===
{{Movehead/Level|Normal|1}}
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/7|098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31}}
{{Moveentry/11|0098|Krabby|type=Water|1|Water 3|Water 3|25|27|34|31|31|31|31|41|48|48|}}
{{Moveentry/7|099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37}}
{{Moveentry/11|0099|Kingler|type=Water|1|Water 3|Water 3|25|27|38|37|37|37|37|56|60|60|}}
{{Moveentry/7|127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50}}
{{Moveentry/11|0127|Pinsir|type=Bug|1|Bug|Bug|30|31|37|47|47|47{{sup/6|XY}}<br>50{{sup/6|ORAS}}|50|50|48|48|}}
{{Moveentry/7|207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|55|55}}
{{Moveentry/11|0207|Gligar|type=Ground|type2=Flying|1|Bug|Bug||52|52|45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|55|55|||55|−}}
{{Moveentry/7|341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}<br>46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}<br>48{{sup/6|ORAS}}|48}}
{{Moveentry/11|0341|Corphish|type=Water|2|Water 1|Water 3|||44{{sup/3|RSE}}<br>46{{sup/3|FRLG}}|53|53|53{{sup/6|XY}}<br>48{{sup/6|ORAS}}|48||52|52|52}}
{{Moveentry/7|342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}<br>56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}<br>54{{sup/6|ORAS}}|54}}
{{Moveentry/11|0342|Crawdaunt|type=Water|type2=Dark|2|Water 1|Water 3|||52{{sup/3|RSE}}<br>56{{sup/3|FRLG}}|65|65|1, 65{{sup/6|XY}}<br>54{{sup/6|ORAS}}|54||64|64|64}}
{{Moveentry/7|472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|1, 55|1, 55}}
{{Moveentry/11|0472|Gliscor|type=Ground|type2=Flying|1|Bug|Bug||||45|49{{sup/5|BW}}<br>55{{sup/5|B2W2}}|1, 55|1, 55|||1, 55|−}}
{{Moveentry/7|610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50}}
{{Moveentry/11|0610|Axew|type=Dragon|2|Monster|Dragon|||||51|50|50||45||45}}
{{Moveentry/7|611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54}}
{{Moveentry/11|0611|Fraxure|type=Dragon|2|Monster|Dragon|||||54|54|54||51||51}}
{{Moveentry/7|612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58}}
{{Moveentry/11|0612|Haxorus|type=Dragon|2|Monster|Dragon|||||58|58|58||53||53}}
{{Moveentry/7|624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62}}
{{Moveentry/11|0624|Pawniard|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||62|62|62||65||65}}
{{Moveentry/7|625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71}}
{{Moveentry/11|0625|Bisharp|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||71|1, 71|1, 71||71||71}}
{{Moveentry/7|632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51}}
{{Moveentry/11|0632|Durant|type=Bug|type2=Steel|1|Bug|Bug|||||61|1, 61|1, 51||56||}}
{{Moveentry/7|738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25}}
{{Moveentry/11|0738|Vikavolt|type=Bug|type2=Electric|1|Bug|Bug|||||||25||43||43}}
{{Moveentry/7|798|Kartana|type=Grass|type2=Steel|1|Undiscovered|Undiscovered|||||||73}}
{{Moveentry/11|0798|Kartana|type=Grass|type2=Steel|1|No Eggs Discovered|No Eggs Discovered|||||||73||70||}}
{{Movefoot|Normal|7}}
{{Moveentry/11|0950|Klawf|type=Rock|1|Water 3|Water 3|||||||||||56}}
{{Moveentry/11|0983|Kingambit|type=Dark|type2=Steel|1|Human-Like|Human-Like|||||||||||71}}
{{Movefoot|Normal|11}}


==In other games==
==In other games==
===[[Pokémon Mystery Dungeon series]]===
===[[Pokémon Mystery Dungeon series]]===
Guillotine will cause a Pokémon to instantly faint through "calamitous damage" (changed to "It's a one-hit KO!" in Gates to Infinity), regardless of level, but is prone to missing.
Guillotine defeats the target in one hit. Prior to [[Pokémon Mystery Dungeon: Gates to Infinity|Gates to Infinity]], Guillotine knocks out the target by dealing "calamitous damage" (Japanese: '''とてつもない タメージ''' ''tremendous damage'') which is internally treated as 9999 damage. Additionally, it will fail against {{type|Ghost}} Pokémon.
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=12|acc=35%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=20%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=12|ppmax=50|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=12|ppmax=30|acc=30%|accmax=50%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}


===Description===
===Description===
{{movedesc|normal}}
{{movedesc|normal}}
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}
{{movedescentry|{{gameabbrevmd|RB}}|Defeats the target in one shot--if it hits. It has no effect on a Ghost-type foe.}}
{{movedescentry|{{gameabbrevmd|SMD}}|The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを いちげきで たおしてしまうが めいちゅうしにくい ゴーストタイプの ポケモンには こうかがない|Defeats the target in one shot if it hits successfully. It has no effect on a Ghost-type enemy}}}}
{{movedescentry|{{gameabbrevmd|GTI}}<br>{{gameabbrevmd|SMD}}<br/>{{gameabbrevmd|RTDX}}|The enemy will faint if this attack hits, but it's hard to land this move. It has no effect on Ghost-type Pokémon.}}
|}
|}
|}{{left clear}}
|}{{left clear}}


==In the anime==
==In the anime==
{{moveanime|type=normal|exp=yes|gen=A vicious, tearing attack with pincers that always makes the opponent faint.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Alain Bisharp Guillotine.png|image2p=Bisharp|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Durant Guillotine.png|image4p=Durant}}
{{moveanime|type=normal|exp=yes|gen=The user viciously tears at the target with its big pincers. The target faints instantly if this attack hits.|image1=Paul Gliscor Guillotine.png|image1p=Gliscor|image2=Durant Guillotine.png|image2p=Durant|image3=Morrison Gligar Guillotine.png|image3p=Gligar|image4=Alain Bisharp Guillotine.png|image4p=Bisharp}}
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar's claws glow white and it strikes the opponent with it, or Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground.}}
{{movep|type=normal|ms=207|pkmn=Gligar|method=Gligar's claws glow white and it strikes the opponent with it; or, Gligar grabs the opponent by the neck with a glowing white claw and slams it into the ground. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Morrison|user1=Morrison's Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}
{{movemid|type=normal|user=Morrison|user1=Morrison's Gligar|startcode=AG127|startname=From Brags to Riches|notes=Debut}}
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir's horns glow white and it grabs the opponent with them.}}
{{movep|type=normal|ms=127|pkmn=Pinsir|method=Pinsir's horns glow white and it grabs the opponent with them.}}
{{movemid|type=normal|user=Howie|user1=Howie's Pinsir|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movemid|type=normal|user=Howie|user1=Howie's Pinsir|startcode=AG176|startname=The Ole' Berate and Switch!}}
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator's Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}
{{movemid|type=normal|user=Pokémon Coordinator|user1=A Coordinator's Pinsir|startcode=DP171|startname=Dawn of a Royal Day!}}
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground.}}
{{movep|type=normal|ms=472|pkmn=Gliscor|method=One or both of Gliscor's claws glows light blue or white and it grabs the opponent's neck, slamming it into the ground. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Paul|user1=Paul's Gliscor|startcode=DP081|startname=Chim - Charred!}}
{{movemid|type=normal|user=Paul|user1=Paul's Gliscor|startcode=DP081|startname=Chim - Charred!}}
{{movemid|type=normal|user=Bertha|user1=Bertha's Gliscor|startcode=DP170|startname=An Elite Coverup!}}
{{movemid|type=normal|user=Bertha|user1=Bertha's Gliscor|startcode=DP170|startname=An Elite Coverup!}}
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws then glow white for a moment, and when the glow fades, they turn light blue and extend greatly. Pawniard then jumps into the air and falls down at the opponent, landing on top of it with its claws first.}}
{{movep|type=normal|ms=624|pkmn=Pawniard|method=Pawniard raises both of its claws into the air, then crosses them over its chest. Pawniard's claws glow white for a moment, and when the glow fades, they turn light blue and extend greatly and then jumps into the air and falls down at the opponent, landing on top of it with its claws first. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Pawniard|startcode=BW040|startname=Cilan Versus Trip, Ash Versus Georgia!}}
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp's elbows glow and then turn light blue. Bisharp then slashes at the opponent with them.}}
{{movep|type=normal|ms=625|pkmn=Bisharp|method=The blades on Bisharp's elbows glow and turn light blue and then slashes at the opponent with them. If the move lands, the opponent is instantly knocked out.}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}
{{movemid|type=normal|user=Georgia|user1=Georgia's Bisharp|startcode=BW072|startname=A Clubsplosion of Excitement!}}
{{movemid|type=normal|user=Alain|user1=Alain's Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}
{{movemid|type=normal|user=Alain|user1=Alain's Bisharp|startcode=XY130|startname=Finals Not for the Faint-Hearted!}}
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size. It then crunches the opponent with them.}}
{{movep|type=normal|ms=632|pkmn=Durant|method=Durant opens its mandibles wide as they glow light blue and grow in size and it crunches the opponent with them.}}
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}
{{movebtm|type=normal|user=Durant (Pokémon)|user1=A wild Durant|startcode=BW074|startname=Battling the Leaf Thieves!}}


==In the manga==
==In the manga==
===In the Pokémon Adventures manga===
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Misty Krabby Guillotine Adventures.png|image1p=Krabby|image2=Tierno Corphish Guillotine Adventures.png|image2p=Corphish|image3=Tierno Crawdaunt Guillotine Adventures.png|image3p=Crawdaunt}}
{{movemanga|type=normal|exp=yes|gen=The user closes its pincers or claws around the opponent.|image1=Tierno Corphish Guillotine Adventures.png|image1p=Corphish|image2=Tierno Crawdaunt Guillotine Adventures.png|image2p=Crawdaunt|image3=Misty Krabby Guillotine Adventures.png|image3p=Krabby}}
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}
{{movep|type=normal|ms=098|pkmn=Krabby|method=Krabby closes its pincers around the opponent.}}
{{movemid|type=normal|user=Misty|user1=Misty's Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movemid|type=normal|user=Misty|user1=Misty's Krabby|startcode=PS079|startname=Airing Out Aerodactyl|notes=Debut}}
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}
{{movep|type=normal|ms=341|pkmn=Corphish|method=Corphish closes its pincers around the opponent.}}
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno's Corphish|startcode=PAXY25|startname=Flabébé Blooms}}
{{movemid|type=normal|user=Tierno (Adventures)|user1=Tierno's Corphish|startcode=PS580|startname=Flabébé Blooms}}
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}
{{movep|type=normal|ms=342|pkmn=Crawdaunt|method=Crawdaunt closes its pincers around the opponent.}}
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno's Crawdaunt|startcode=PAXY38|startname=Xerneas Gives}}
{{movebtmManga|type=normal|user=Tierno (Adventures)|user1=Tierno's Crawdaunt|startcode=PS593|startname=Xerneas Gives}}


* In ''[[PS306|Pinsir Me, I Must Be Dreaming]]'', a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{DL|Battle Frontier (Generation III)|Battle Factory}} was revealed to know Guillotine by Emerald's [[Pokédex]].
* In ''[[PS306|Pinsir Me, I Must Be Dreaming]]'', a {{p|Pinsir}} that {{adv|Emerald}} was renting from the {{gdis|Battle Factory|III}} was revealed to know Guillotine by Emerald's [[Pokédex]].


==In other generations==
==In other generations==
Line 145: Line 164:
|genV=Guillotine V
|genV=Guillotine V
|genVI=Guillotine VI
|genVI=Guillotine VI
|SMUSUM=Guillotine VII
}}
}}
{{movegen
|type=Normal
|LGPE=Guillotine PE
|genVIII=Guillotine VIII
}}
===Side series games===
===Side series games===
{{movegen
{{movegen
Line 164: Line 191:
|type=Normal
|type=Normal
|PMDRB=Guillotine PMD RB
|PMDRB=Guillotine PMD RB
|PMDGTI=Guillotine PMD GTI
|PSMD=Guillotine PSMD
}}
}}


==Trivia==
==Trivia==
* The {{p|Axew}} and {{p|Pawniard}} evolutionary lines, as well as {{p|Kartana}}, can learn this move despite all six lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name).
* The {{p|Axew}} and {{p|Pawniard}} [[evolution]]ary lines, as well as {{p|Kartana}}, can learn this move despite all seven lacking pincers (which are necessary for the move, as indicated by the move description and Japanese name). However, in the anime, Pawniard and {{p|Bisharp}} are seen using this move by slashing at the opponent with their blades.
* With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout move]]s.
* With the exception of {{p|Smeargle}}, no Pokémon that learns Guillotine can learn any of the other [[one-hit knockout move]]s.
* Unlike the other [[one-hit knockout move]]s, Guillotine cannot be learned by any Pokémon that shares the same type as this move.


==In other languages==
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=斷頭鉗 ''{{tt|Dyuhntàuh Kìhm|Guillotine Clamp}}'' {{tt|*|Games}}<br>剪刀斷頭台 ''{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}'' {{tt|*|Later anime}}<br>鋏子剪刀 ''{{tt|Gaapjí Jíndōu|Tonged Scissors}}'' {{tt|*|Early anime}}
|zh_yue=斷頭鉗 ''{{tt|Dyuhntàuh Kìhm|Guillotine Pincer}}'' {{tt|*|Games}}<br>剪刀斷頭台 ''{{tt|Jíndōu Dyuntàuhtòih|Scissors Guillotine}}'' {{tt|*|Later anime}}<br>鋏子剪刀 ''{{tt|Gaapjí Jíndōu|Tonged Scissors}}'' {{tt|*|Early anime}}
|zh_cmn=斷頭鉗 / 断头钳 ''{{tt|Duàntóu Qián|Guillotine Clamp}}'' {{tt|*|Games}}<br>剪刀斷頭臺 / 剪刀断头台 ''{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=斷頭鉗 / 断头钳 ''{{tt|Duàntóu Qián|Guillotine Pincer}}'' {{tt|*|Games (Traditional; Simplified Pre-BDSP), post-Gen VII media}}<br>极落钳 ''{{tt|Jíluò Qián|Rapidly Descending Pincer}}'' {{tt|*|Games (Simplified BDSP onwards; Unite)}}<br>剪刀斷頭臺 / 剪刀断头台 ''{{tt|Jiǎndāo Duàntóutái|Scissors Guillotine}}'' {{tt|*|Pre-Gen VII Media}}
|cs=Gilotina
|cs=Gilotina
|da=Guillotine<!--source: Danish version of The Official Pokémon Handbook-->
|da=Guillotine<!--source: Danish version of The Official Pokémon Handbook-->
Line 181: Line 211:
|de=Guillotine
|de=Guillotine
|el=Λαιμητόμος
|el=Λαιμητόμος
|pt_br=Guilhotina
|pt=Guilhotina
|pt_eu=Guilhotina
|id=Guillotine
|id=Guillotine
|it=Ghigliottina
|it=Ghigliottina
|pl=Gilotyna
|pl=Gilotyna
|ko=가위자르기 ''Gawijareugi''
|ko=가위자르기 ''{{tt|Gawijareugi|Scissor-Cut}}''
|sr=Giljotina
|sr=Giljotina
|es=Guillotina
|es=Guillotina
Line 198: Line 227:
[[Category:One-hit knockout moves]]
[[Category:One-hit knockout moves]]
[[Category:Moves that can jam]]
[[Category:Moves that can jam]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]


[[de:Guillotine]]
[[de:Guillotine]]