Conversion (move): Difference between revisions

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{{MoveInfobox|
{{MoveInfobox
n=160 |
|n=160
name=Conversion |
|name=Conversion
jname=テクスチャー |
|jname=テクスチャー
jtrans=??? |
|jtrans=Texture
desc=Changes the user's type into an own move's type. |
|jtranslit=Tekusuchā
type=Normal |
|gameimage=Conversion IX.png
basepp=30 |
|gameimagewidth=300
maxpp=48 |
|type=Normal
power=|
|damagecategory=Status
accuracy=|
|basepp=30
bdesc=??? |
|maxpp=48
category=Beauty |
|power=
appeal=2 |
|accuracy=
jam=0 |
|gen=I
cdesc=??? |
|category=Beauty
pokefordex=conversion |
|appeal=2
footnotes= |
|jam=0
touches=no |
|cdesc=Works well if it's the same type as the one before.
misses=no |
|appealsc=1
snatchable=no |
|scdesc=Earn +3 if the Pokémon gets the lowest score.
magiccoat=no |
|category6=Beautiful
useskingsrock=no |
|appeal6=2
sound=no}}
|jam6=0
'''Conversion''' is a non-damaging {{t|Normal}}-type move introduced in [[Generation I]].
|cdesc6=Works well if it is the same type as the move used by the last Pokémon.
{{Project MoveDex autoarticle notice}}
|touches=no
|protect=no
|magiccoat=no
|snatch=yes
|mirrormove=no
|kingsrock=no
|sound=no
|target=self
}}
'''Conversion''' (Japanese: '''テクスチャー''' ''Texture'') is a non-damaging {{type|Normal}} [[move]] introduced in [[Generation I]]. It is one of the [[signature move]]s of {{p|Porygon}}'s [[evolution family|evolutionary line]].


= Learnset =
==Effect==
== [[Generation III]] ==
{{MoveResearch|What happens if used by a Pokémon that knows a Shadow move?}}
=== By [[Level|levelling up]] ===
===Generation I===
<div class="listcol">
Conversion [[type change|changes the user's type]] to the target's current type(s). The user's original type(s) are restored once it is [[recall|switched out]], [[fainting|faints]], or the current battle ends. This move can be used repeatedly even if the user and target already have the same type(s).
* {{p|Porygon}} at Lv.--
* {{p|Porygon2}} at Lv.--
</div>
<div class="listcolend"></div>


{{Project MoveDex notice}}
In the [[summary]] screen, the user is shown with its original type(s), unaffected by Conversion.
 
===Generations II to IV===
Conversion [[type change|changes the user's type]] to match the type of one of the user's moves (including Conversion itself). Conversion is unable to copy the type of a move that matches any of the Pokémon's current types. If all moves match any of the Pokémon's current types, Conversion will fail.
 
Conversion cannot be used on {{m|Curse}} in order to turn into a {{type|???}} Pokémon.
 
===Generation V===
Conversion can now be stolen by {{m|Snatch}}.
 
Conversion can now be used on {{m|Curse}}, which is now a {{type|Ghost}} move.
 
===Generations VI and VII===
Conversion now changes the user's current type to match the type of the move the user has in its first move slot (even if that move cannot be selected in battle).
 
If powered up by a [[Normalium Z]] into Z-Conversion, the user's {{stat|Attack}}, {{stat|Defense}}, {{stat|Special Attack}}, {{stat|Special Defense}}, and {{stat|Speed}} are raised by one stage each.
 
===Generation VIII===
In Versions 1.0 to 1.1.1 of {{g|Sword and Shield}}, Conversion could not be selected in a battle. Starting with Version 1.2.0, it can be selected and functions as it did in the preceding two generations.
 
==Description==
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevss|Stad}}|A special move that switches the user's elemental type to that of the target.}}
{{movedescentry|{{gameabbrevss|Stad2}}|A special move that switches the user's elemental type into one of the user's attack types.}}
{{movedescentry|{{gameabbrev2|GSC}}|Change user's type to a move's type.}}
{{movedescentry|{{gameabbrev3|RS}}|Changes the user's type into an own move's type.}}
{{movedescentry|{{gameabbrev3|E}}|Changes the user's type into a known move's type.}}
{{movedescentry|{{gameabbrev3|FRLG}}|The user changes its type to match the type of one of its moves.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Changes the user's type into its own move's type.}}
{{movedescentry|{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}<br>{{gameabbrev5|BWB2W2}}|The user changes its type to become the same type as one of its moves.}}
{{movedescentry|{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUMPE}}<br>{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|The user changes its type to become the same type as the move at the top of the list of moves it knows.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Normal|g7=2|g8=2}}
{{Moveentry/11|0137|Porygon|type=Normal|1|Mineral|Mineral|1|1|1|1|1|1|1|31|1|1|1}}
{{Moveentry/11|0233|Porygon2|type=Normal|1|Mineral|Mineral||1|1|1|1|1|1||1|1|1}}
{{Moveentry/11|0474|Porygon-Z|type=Normal|1|Mineral|Mineral||||1|1|1|1||1|1|1}}
{{Movefoot|Normal|11}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Conversion causes the user to changes its type to match one of its moves, even if already of that type. From {{pkmn|Super Mystery Dungeon}}, the move chosen will be the one at the top of the list of moves the user knows.
 
Conversion accounts for the actual type of {{m|Hidden Power}}, {{m|Natural Gift}} and {{m|Weather Ball}} (except Weather Ball is treated as {{type|Normal}} prior to the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series).
 
{{Template:MDMoveheader|type=normal}}
{{Template:MDMoveRow|game=RB|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=TDS|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=BSL|pp=22|acc=—%|range=User|target=User}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=—%|range=User|target=User}}
{{Template:MDMovefoot|type=normal|RB=yes|TDS=yes|BSL=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Normal}}
{{movedescentry|{{gameabbrevmd|RB}}<br>{{gameabbrevmd|TDS}}|Changes the user's type into the same type as one of its moves.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|じぶんのタイプを じぶんが もっているわざの どれかと おなじタイプにかえる|Changes the user's type into the same type as one of its moves}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|[[File:IconKanji2MD.png]]UNUSED}}
{{movedescentry|{{gameabbrevmd|SMD}}|It changes your type to the same type as the move at the top of the list of moves you know. The type returns to normal when you go to the next floor or faint.}}
{{movedescentry|{{gameabbrevmd|RTDX}}|It changes your type to the same type as the move at the top of the list of moves you know. You return to your original type when you go to the next floor or faint.}}
|}
|}{{left clear}}
 
==In the anime==
{{moveanime|type=normal|exp=yes|gen=The user scans the opponent and converts into it.|image1=Porygon Conversion.png|image1p=Porygon|image2=Porygon Conversion Revert.png|image2p=Reverting back}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon focuses a transmitter on the opponent. Its surface then glows and turns similar to the opponent's surface.}}
{{movebtm|type=normal|user=Dr. Akihabara|user1=Dr. Akihabara's Porygon|startcode=EP038|notes=Debut}}
 
==In the manga==
===How I Became a Pokémon Card===
{{movemanga|type=normal|exp=yes|gen=The user becomes transparent.|image1=Porygon Conversion HIBAPC.png|image1p=Porygon}}
{{movep|type=tcg colorless|ms=137|pkmn=Porygon|method=Porygon's body becomes transparent and camouflages with its surroundings.}}
{{movebtmManga|type=tcg colorless|user=Porygon (Pokémon)|user1=A wild Porygon|startcode=PW25|notes=Debut}}
 
===Pokémon Adventures===
{{movemanga|type=normal|exp=yes|gen=The user's body glows and it becomes the opponent's type.|image1=Blue Porygon Conversion.png|image1p=Porygon}}
{{movep|type=normal|ms=137|pkmn=Porygon|method=Porygon's body glows, and its type becomes the same as the opponent's.}}
{{movebtmManga|type=normal|user=Blue's Porygon|startcode=PS077|startname=Striking Golduck|notes=Debut}}
 
==In other generations==
===Core series games===
{{Movegen
|type=Normal
|genI=Conversion I
|genII=Conversion II
|genIII=Conversion III
|genIV=Conversion IV
}}
{{Movegen|
type=Normal|
genV=Conversion V|
genVI=Conversion VI|
genVII=Conversion VII|
genVIII=Conversion VIII
}}
===Side series games===
{{Movegen
|type=Normal
|Stad=Conversion Stad
|Stad2=Conversion Stad2
|Colo=Conversion Colo
|XD=Conversion XD
}}
{{Movegen
|type=Normal
|PBR=Conversion PBR
}}
===Spin-off series games===
{{Movegen
|type=Normal
|PMDRB=Conversion PMD RB
|PSMD=Conversion PSMD
}}
 
==Trivia==
* The move {{m|Reflect Type}}, introduced in [[Generation V]], has the same effect Conversion has in [[Generation I]].
* In {{game|Ruby and Sapphire|s}}, Conversion's move description erroneously says ''an own move's type'' instead of ''a known move's type''. This error was fixed in {{game|Emerald}}.
* Conversion is one of three moves that have been used in a completed {{pkmn|anime}} [[series]], but not been seen in the English [[dub]]. The other two are {{m|Minimize}} and {{m|Ion Deluge}}.
 
==In other languages==
{{Langtable|color={{normal color}}|bordercolor={{normal color dark}}
|zh_yue=紋理 ''{{tt|Màhnléih|Texture}}'' {{tt|*|Games}}<br>轉換屬性 ''{{tt|Jyúnwuhn Suhksing|Type Conversion}}'' {{tt|*|Pre-Gen VII Media}}
|zh_cmn=紋理 / 纹理 ''{{tt|Wénlǐ|Texture}}'' {{tt|*|Games}}<br>變性 ''{{tt|Biànxìng|Variability}}'' {{tt|*|Pre-Gen VII Media}}
|cs=Konverze ([[Pokémon Adventures|manga]])<br /> Rozhovor ([[The Official Pokémon Handbook]])
|da=Konvertering<!--source: Danish version of The Official Pokémon Handbook-->
|nl=Omzetting
|fr=Conversion<sup>{{gen|VI}}+</sup><br>Adaptation<sup>{{gen|I}}–{{gen|V}}</sup>
|de=Umwandlung
|el=Μετατροπή ''Metatropí''
|it=Conversione
|ko=텍스처 ''{{tt|Tekseucheo|Texture}}''
|pt_br=Conversão
|sr=Konverzija
|es=Conversión
|vi=Chuyển Hệ
}}
{{-}}
 
{{Conversion}}
 
{{Project Moves and Abilities notice}}
 
[[Category:Signature moves]]
[[Category:Moves that change a Pokémon's type]]
[[Category:Moves in Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]]
[[Category:Moves usable in Pokémon Sword and Shield]]
[[Category:Moves usable in Pokémon Scarlet and Violet]]
 
[[de:Umwandlung]]
[[es:Conversión]]
[[fr:Conversion]]
[[it:Conversione]]
[[ja:テクスチャー]]
[[zh:纹理(招式)]]
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