Spoink (Pokémon)/Generation VI learnset

← Spoink Spoink

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Splash Normal Status 0000 00—}}—% 40 Cute 4 ♥♥♥♥ 0  
0077 0077 Psywave Psychic Special 0000 100}}100% 15 Clever 1 0  
01010 01010 Odor Sleuth Normal Status 0000 00—}}—% 40 Clever 2 ♥♥ 0  
01414 01414 Psybeam Psychic Special 06565 100}}100% 20 Beautiful 3 ♥♥♥ 0  
01515 01515 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
01818 01818 Confuse Ray Ghost Status 0000 100}}100% 10 Clever 2 ♥♥ 1
02121 02121 Magic Coat Psychic Status 0000 00—}}—% 15 Beautiful 2 ♥♥ 0  
02626 02626 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
03333 02929 Power Gem Rock Special 08080 100}}100% 20 Beautiful 4 ♥♥♥♥ 0  
02929 02929 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
02929 03333 Snore Normal Special 05050 100}}100% 15 Cute 4 ♥♥♥♥ 0  
03838 03838 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
04040 04040 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
04444 04444 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
05050 05050 Bounce Flying Physical 08585 085}}85% 5 Cute 1 0  
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM04  TM04 Calm Mind Psychic Status 0000 00—}}—% 20 Clever 1 0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 00—}}—% 5 Beautiful 1 0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 Clever 2 ♥♥ 1
TM16  TM16 Light Screen Psychic Status 0000 00—}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 00—}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 00—}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 00—}}—% 20 Clever 2 ♥♥ 0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 Tough 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 00—}}—% 10 Cute 1 0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 Cute 2 ♥♥ 0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 Tough 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM57  TM57 Charge Beam Electric Special 05050 090}}90% 10 Beautiful 1 0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 Tough 2 ♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM73  TM73 Thunder Wave Electric Status 0000 100}}100% 20 Cool 1 3 ♥♥♥
TM77  TM77 Psych Up Normal Status 0000 00—}}—% 10 Clever 2 ♥♥ 0  
TM85  TM85 Dream Eater Psychic Special 100100 100}}100% 15 Clever 2 ♥♥ 0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 00—}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 00—}}—% 10 Cute 2 ♥♥ 0  
TM92  TM92 Trick Room Psychic Status 0000 00—}}—% 5 Clever 3 ♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
XTM100  TM100 Confide Normal Status 0000 00—}}—% 20 Cute 3 ♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Amnesia Psychic Status —% 20 Cute 1 0  
Endure Normal Status —% 10 Tough 3 ♥♥♥ 0  
Extrasensory Psychic Special 80 100% 20 Cool 2 ♥♥ 1
Future Sight Psychic Special 120 100% 10 Clever 2 ♥♥ 0  
Lucky Chant Normal Status —% 30 Cute 1 0  
Mirror Coat Psychic Special 100% 20 Beautiful 2 ♥♥ 0  
Simple Beam* Normal Status 100% 15 Cute 3 ♥♥♥ 0  
Skill Swap Psychic Status —% 10 Clever 1 0  
Trick* Psychic Status 100% 10 Clever 2 ♥♥ 1
Whirlwind Normal Status —% 20 Clever 3 ♥♥♥ 0  
Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Spoink in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Spoink in that game.
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Bounce Flying Physical 85 85% 5 Cute 1 0  
X Y OR AS Covet Normal Physical 60 100% 25 Cute 1 0  
X Y OR AS Heal Bell Normal Status —% 5 Beautiful 1 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Tail Steel Physical 100 75% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Magic Coat Psychic Status —% 15 Beautiful 2 ♥♥ 0  
X Y OR AS Recycle Normal Status —% 10 Clever 1 0  
X Y OR AS Role Play Psychic Status —% 10 Cute 1 0  
X Y OR AS Shock Wave Electric Special 60 —% 20 Cool 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Skill Swap Psychic Status —% 10 Clever 1 0  
X Y OR AS Snatch Dark Status —% 10 Clever 1 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Spoink can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Spoink cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation VI
Other generations:
IV - V - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
III IV V Body Slam Normal Physical 08585 100}}100% 15 Tough 1 4 ♥♥♥♥
III IV V Captivate Normal Status 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
III IV V Double-Edge Normal Physical 120120 100}}100% 15 Tough 6 ♥♥♥♥♥♥ 0  
III IV V Headbutt Normal Physical 07070 100}}100% 15 Tough 4 ♥♥♥♥ 0  
III IV V Mimic Normal Status 0000 00—}}—% 10 Cute 1 0  
III IV V Natural Gift Normal Physical 0000 100}}100% 15 Clever 1 0  
III IV V Swift Normal Special 06060 00—}}—% 20 Cool 2 ♥♥ 0  
III IV V Telekinesis Psychic Status 0000 00—}}—% 15 Clever 2 ♥♥ 0  
III IV V Uproar Normal Special 09090 100}}100% 10 Cute 2 ♥♥ 1
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Spoink
  • Italic indicates a move that gets STAB only when used by an evolution of Spoink
  • Click on the generation numbers at the top to see transfer-only moves for other generations