Milotic (Pokémon)/Generation V learnset

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By leveling up

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP 
011 Water Gun Water Special 04040 100100% 25
011 Wrap Normal Physical 01515 09090% 20
055 Water Sport Water Status 0000 00——% 15
099 Refresh Normal Status 0000 00——% 20
1313 Water Pulse Water Special 06060 100100% 20
1717 Twister Dragon Special 04040 100100% 20
2121 Recover Normal Status 0000 00——% 10
2525 Captivate Normal Status 0000 100100% 20
2929 Aqua Tail Water Physical 09090 09090% 10
3333 Rain Dance Water Status 0000 00——% 5
3737 Hydro Pump Water Special 120120 08080% 5
4141 Attract Normal Status 0000 100100% 15
4545 Safeguard Normal Status 0000 00——% 25
4949 Aqua Ring Water Status 0000 00——% 20
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP 
  TM06 Toxic Poison Status 0000 090}}90% 10
  TM07 Hail Ice Status 0000 00—}}—% 10
  TM10 Hidden Power Normal Special 0000 100}}100% 15
  TM13 Ice Beam Ice Special 09595 100}}100% 10
  TM14 Blizzard Ice Special 120120 070}}70% 5
  TM15 Hyper Beam Normal Special 150150 090}}90% 5
  TM16 Light Screen Psychic Status 0000 00—}}—% 30
  TM17 Protect Normal Status 0000 00—}}—% 10
  TM18 Rain Dance Water Status 0000 00—}}—% 5
  TM20 Safeguard Normal Status 0000 00—}}—% 25
  TM21 Frustration Normal Physical 0000 100}}100% 20
  TM27 Return Normal Physical 0000 100}}100% 20
  TM32 Double Team Normal Status 0000 00—}}—% 15
  TM42 Facade Normal Physical 07070 100}}100% 20
  TM44 Rest Psychic Status 0000 00—}}—% 10
  TM45 Attract Normal Status 0000 100}}100% 15
  TM48 Round Normal Special 06060 100}}100% 15
  TM55 Scald Water Special 08080 100}}100% 15
  TM68 Giga Impact Normal Physical 150150 090}}90% 5
  TM77 Psych Up Normal Status 0000 00—}}—% 10
  TM78 Bulldoze Ground Physical 06060 100}}100% 20
  TM82 Dragon Tail Dragon Physical 06060 090}}90% 10
  TM87 Swagger Normal Status 0000 090}}90% 15
  TM90 Substitute Normal Status 0000 00—}}—% 10
  HM03 Surf Water Special 09595 100}}100% 15
  HM05 Waterfall Water Physical 08080 100}}100% 15
  HM06 Dive Water Physical 08080 100}}100% 10
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP 
Brine Water Special 65 100% 10
Captivate Normal Status 100% 20
Confuse Ray Ghost Status 100% 10
Dragon Pulse Dragon Special 90 100% 10
DragonBreath Dragon Special 60 100% 20
Haze Ice Status —% 30
Hypnosis Psychic Status 60% 20
Iron Tail* Steel Physical 100 75% 15
Mirror Coat Psychic Special 100% 20
Mist Ice Status —% 30
Mud Sport Ground Status —% 15
Tickle Normal Status 100% 20
  • Moves marked with an asterisk (*) must be chain bred onto Milotic in Generation V
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Milotic in that game.
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP 
B W B2 W2 Aqua Tail Water Physical 90 90% 10
B W B2 W2 Bind Normal Physical 15 85% 20
B W B2 W2 Dragon Pulse Dragon Special 90 100% 10
B W B2 W2 Icy Wind Ice Special 55 95% 15
B W B2 W2 Iron Head Steel Physical 80 100% 15
B W B2 W2 Iron Tail Steel Physical 100 75% 15
B W B2 W2 Magic Coat Psychic Status —% 15
B W B2 W2 Sleep Talk Normal Status —% 10
B W B2 W2 Snore Normal Special 40 100% 15
  • A black abbreviation in a colored box indicates that Milotic can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Milotic cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP 
  Splash Normal Status —% 40
  Tackle Normal Physical 50 100% 35
  Flail Normal Physical 100% 15
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see moves from other generations

By transfer from another generation

Generation V
Other generations:
IV - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP 
III IV Avalanche Ice Physical 06060 100}}100% 10
III IV Body Slam Normal Physical 08585 100}}100% 15
III IV Double-Edge Normal Physical 120120 100}}100% 15
III IV Endure Normal Status 0000 00—}}—% 10
III IV Mimic Normal Status 0000 00—}}—% 10
III IV Mud-Slap Ground Special 02020 100}}100% 10
III IV Natural Gift Normal Physical 0000 100}}100% 15
III IV Secret Power Normal Physical 07070 100}}100% 20
III IV Swift Normal Special 06060 00—}}—% 20
III IV Whirlpool Water Special 03535 085}}85% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see transfer-only moves for other generations

By events

Generation V
Other generations:
III - IV - VI - VII - VIII - IX
 Event   Move   Type   Cat.   Pwr.   Acc.   PP 
JR Kyushu Train Station Mirror Coat Psychic Special 100% 20
  • A superscript level indicates that Milotic can learn this move normally in Generation V at that level
  • Bold indicates a move that gets STAB when used by Milotic
  • Italic indicates a move that gets STAB only when used by an evolution of Milotic
  • Click on the generation numbers at the top to see event moves from other generations