Huntail (Pokémon)/Generation III learnset

← Huntail Huntail

By leveling up

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Level   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
011 Whirlpool Water 01515 070}}70% 15 Beauty 3 ♥♥♥ 0  
088 Bite Dark 06060 100}}100% 25 Tough 1 3 ♥♥♥
1515 Screech Normal 0000 085}}85% 40 Smart 1 3 ♥♥♥
2222 Water Pulse Water 06060 100}}100% 20 Beauty 3 ♥♥♥ 0  
2929 Scary Face Normal 0000 090}}90% 10 Tough 2 ♥♥ 1
3636 Crunch Dark 08080 100}}100% 15 Tough 1 4 ♥♥♥♥
4343 Baton Pass Normal 0000 00—}}—% 40 Cute 2 ♥♥ 0  
5050 Hydro Pump Water 120120 080}}80% 5 Beauty 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 TM   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  TM03 Water Pulse Water 60 100% 20 Beauty 3 ♥♥♥ 0  
  TM06 Toxic Poison 85% 10 Smart 3 ♥♥♥ 0  
  TM07 Hail Ice —% 10 Beauty 1 3 ♥♥♥
  TM10 Hidden Power Normal 100% 15 Smart 3 ♥♥♥ 0  
  TM13 Ice Beam Ice 95 100% 10 Beauty 2 ♥♥ 1
  TM14 Blizzard Ice 120 70% 5 Beauty 4 ♥♥♥♥ 0  
  TM15 Hyper Beam Normal 150 90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  TM17 Protect Normal —% 10 Cute 1 0  
  TM18 Rain Dance Water —% 5 Tough 1 0  
  TM21 Frustration Normal 100% 20 Cute 1 0  
  TM27 Return Normal 100% 20 Cute 1 0  
  TM32 Double Team Normal —% 15 Cool 2 ♥♥ 0  
  TM39 Rock Tomb Rock 50 80% 10 Smart 3 ♥♥♥ 0  
  TM42 Facade Normal 70 100% 20 Cute 2 ♥♥ 0  
  TM43 Secret Power Normal 70 100% 20 Smart 1 0  
  TM44 Rest Psychic —% 10 Cute 2 ♥♥ 0  
  TM45 Attract Normal 100% 15 Cute 2 ♥♥ 0  
  TM49 Snatch Dark —% 10 Smart 2 ♥♥ 1
  HM03 Surf Water 95 100% 15 Beauty 3 ♥♥♥ 0  
  HM07 Waterfall Water 80 100% 15 Tough 2 ♥♥ 0  
  HM08 Dive Water 60 100% 10 Beauty 2 ♥♥ 0  
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Father   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Barrier* Psychic —% 30 Cool 1 0  
Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
Confuse Ray Ghost 100% 10 Smart 3 ♥♥♥ 0  
Mud Sport Ground —% 15 Cute 4 ♥♥♥♥ 0  
Refresh Normal —% 20 Cute 1 0  
Supersonic Normal 55% 20 Smart 3 ♥♥♥ 0  
  • Moves marked with an asterisk (*) must be chain bred onto Huntail in Generation III
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Huntail in that game.
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Game   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
FR LG E XD Body Slam Normal 85 100% 15 Tough 1 4 ♥♥♥♥
FR LG E XD Double-Edge Normal 120 100% 15 Tough 6 ♥♥♥♥♥♥ 0  
FR LG E XD Endure Normal —% 10 Tough 2 ♥♥ 0  
FR LG E XD Icy Wind Ice 55 95% 15 Beauty 1 3 ♥♥♥
FR LG E XD Mimic Normal —% 10 Cute 1 0  
FR LG E XD Mud-Slap Ground 20 100% 10 Cute 2 ♥♥ 1
FR LG E XD Sleep Talk Normal —% 10 Cute 3 ♥♥♥ 0  
FR LG E XD Snore Normal 40 100% 15 Cute 4 ♥♥♥♥ 0  
FR LG E XD Substitute Normal —% 10 Smart 2 ♥♥ 0  
FR LG E XD Swagger Normal 90% 15 Cute 2 ♥♥ 0  
FR LG E XD Swift Normal 60 —% 20 Cool 2 ♥♥ 0  
  • A black abbreviation in a colored box indicates that Huntail can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Huntail cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation III
Other generations:
IV - V - VI - VII - VIII - IX
 Stage   Move   Type   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
  Clamp Water 35 75% 10 Tough 3 ♥♥♥ 0  
  Iron Defense Steel —% 15 Tough 1 0  
  Water Gun Water 40 100% 25 Cute 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Huntail
  • Italic indicates a move that gets STAB only when used by an evolution of Huntail
  • Click on the generation numbers at the top to see moves from other generations