Hoothoot (Pokémon)/Generation IV learnset

← Hoothoot Hoothoot

By leveling up

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 DP   PtHGSS   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
011 011 Tackle Normal Physical 03535 095}}95% 35 Tough 3 ♥♥♥
011 011 Growl Normal Status 0000 100}}100% 40 Cute 2 ♥♥
055 011 Foresight Normal Status 0000 00—}}—% 40 Smart 1
099 055 Hypnosis Psychic Status 0000 60}}60% 20 Smart 2 ♥♥
1313 099 Peck Flying Physical 03535 100}}100% 35 Cool 3 ♥♥♥
N/AN/A 1313 Uproar Normal Special 05050 100}}100% 10 Cute 2 ♥♥
1717 1717 Reflect Psychic Status 0000 00—}}—% 20 Smart 2 ♥♥
2121 2121 Confusion Psychic Special 05050 100}}100% 25 Smart 3 ♥♥♥
2525 2525 Take Down Normal Physical 09090 085}}85% 20 Tough 3 ♥♥♥
2929 2929 Air Slash Flying Special 07575 095}}95% 20 Cool 2 ♥♥
3333 3333 Zen Headbutt Psychic Physical 08080 090}}90% 15 Beauty 2 ♥♥
3737 3737 Extrasensory Psychic Special 08080 100}}100% 30 Cool 2 ♥♥
4141 4141 Psycho Shift Psychic Status 0000 090}}90% 10 Cool 0  
4545 4545 Roost Flying Status 0000 00—}}—% 10 Cool 0  
4949 4949 Dream Eater Psychic Special 100100 100}}100% 15 Smart 1
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 TM   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
  TM06 Toxic Poison Status 85% 10 Smart 2 ♥♥
  TM10 Hidden Power Normal Special 100% 15 Smart 1
  TM11 Sunny Day Fire Status —% 5 Beauty 2 ♥♥
  TM17 Protect Normal Status —% 10 Cute 0  
  TM18 Rain Dance Water Status —% 5 Tough 2 ♥♥
  TM21 Frustration Normal Physical 100% 20 Cute 2 ♥♥
  TM27 Return Normal Physical 100% 20 Cute 2 ♥♥
  TM29 Psychic Psychic Special 90 100% 10 Smart 2 ♥♥
  TM30 Shadow Ball Ghost Special 80 100% 15 Smart 2 ♥♥
  TM32 Double Team Normal Status —% 15 Cool 2 ♥♥
  TM33 Reflect Psychic Status —% 20 Smart 2 ♥♥
  TM40 Aerial Ace Flying Physical 60 —% 20 Cool 2 ♥♥
  TM42 Facade Normal Physical 70 100% 20 Cute 2 ♥♥
  TM43 Secret Power Normal Physical 70 100% 20 Smart 2 ♥♥
  TM44 Rest Psychic Status —% 10 Cute 0  
  TM45 Attract Normal Status 100% 15 Cute 2 ♥♥
  TM46 Thief Dark Physical 40 100% 10 Tough 0  
  TM47 Steel Wing Steel Physical 70 90% 25 Cool 3 ♥♥♥
  TM51 Roost Flying Status —% 10 Cool 0  
  TM58 Endure Normal Status —% 10 Tough 2 ♥♥
  TM62 Silver Wind Bug Special 60 100% 5 Beauty 2 ♥♥
  TM67 Recycle Normal Status —% 10 Smart 0  
  TM77 Psych Up Normal Status —% 10 Smart 0  
  TM78 Captivate Normal Status 100% 20 Beauty 2 ♥♥
  TM82 Sleep Talk Normal Status —% 10 Cute 3 ♥♥♥
  TM83 Natural Gift Normal Physical 100% 15 Cool 2 ♥♥
  TM85 Dream Eater Psychic Special 100 100% 15 Smart 1
  TM87 Swagger Normal Status 90% 15 Cute 2 ♥♥
  TM88 Pluck Flying Physical 60 100% 20 Cute 0  
  TM90 Substitute Normal Status —% 10 Smart 1
  HM02 Fly Flying Physical 90 95% 15 Smart 1
  HM05DPPt Defog Flying Status —% 15 Beauty 2 ♥♥
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Father   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
Agility Psychic Status —% 30 Cool 2 ♥♥
Faint Attack Dark Physical 60 —% 20 Smart 2 ♥♥
FeatherDance Flying Status 100% 15 Beauty 2 ♥♥
Mirror Move Flying Status —% 20 Smart 2 ♥♥
Night Shade Ghost Special 100% 15 Smart 3 ♥♥♥
Sky Attack Flying Physical 140 90% 5 Cool 1
Supersonic Normal Status 55% 20 Smart 2 ♥♥
Whirlwind Normal Status 100% 20 Smart 0  
Wing Attack Flying Physical 60 100% 35 Cool 3 ♥♥♥
  • Moves marked with an asterisk (*) must be chain bred onto Hoothoot in Generation IV
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Hoothoot in that game.
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation IV
Other generations:
II - III - V - VI - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   S. Contest   Appeal 
D P Pt HG SS Air Cutter Flying Special 55 95% 25 Cool 3 ♥♥♥
D P Pt HG SS Heat Wave Fire Special 100 90% 10 Beauty 2 ♥♥
D P Pt HG SS Magic Coat Psychic Status —% 15 Beauty 2 ♥♥
D P Pt HG SS Mud-Slap Ground Special 20 100% 10 Cute 3 ♥♥♥
D P Pt HG SS Ominous Wind Ghost Special 60 100% 5 Smart 0  
D P Pt HG SS Swift Normal Special 60 —% 20 Cool 2 ♥♥
D P Pt HG SS Tailwind Flying Status —% 30 Smart 2 ♥♥
D P Pt HG SS Twister Dragon Special 40 100% 20 Cool 3 ♥♥♥
D P Pt HG SS Uproar Normal Special 50 100% 10 Cute 2 ♥♥
D P Pt HG SS Zen Headbutt Psychic Physical 80 90% 15 Beauty 2 ♥♥
  • A black abbreviation in a colored box indicates that Hoothoot can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Hoothoot cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By transfer from another generation

Generation IV
Other generations:
V - VI - VII - VIII - IX
 Gen.   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal 
III Double-Edge Normal Physical 120120 100}}100% 15 Tough 0  
III Mimic Normal Status 0000 00—}}—% 10 Cute 0  
III Nightmare Ghost Status 0000 100}}100% 15 Smart 2 ♥♥
III Snore Normal Special 04040 100}}100% 15 Cute 3 ♥♥♥
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Hoothoot
  • Italic indicates a move that gets STAB only when used by an evolution of Hoothoot
  • Click on the generation numbers at the top to see transfer-only moves for other generations