Zap Cannon (move)

Revision as of 20:02, 23 December 2009 by MistikaPhantoka72 (talk | contribs) (lapras is dual-typed, not only water)
Zap Cannon
でんじほう Electromagnetic Cannon
[[File:|center]]
Type  Electric
Category  Special
PP  5 (max. 8)
Power  120
Accuracy  50%
Priority  {{{priority}}}
  • Does not make contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation II
Condition  Cool
Appeal  4 ♥♥♥♥
Jam  0  
A highly appealing move.
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Judge's Voltage goes up.
Condition  Cool
Appeal  0  
Jamming  0  

Zap Cannon (Japanese: でんじほう Electromagnetic Cannon) is a damage-dealing Template:Type2 move introduced in Generation II.

Effect

Generation II and III

Zap Cannon has a base power of 100 and will always paralyze the target if it hits.

Generation IV

Zap Cannon's base power was raised to 120.

Learnset

Generation II

By leveling up

#   Pokémon Type Level
0081   Magnemite
Electric Steel 45
0082   Magneton
Electric Steel 53
0137   Porygon
Normal 44
0233   Porygon2
Normal 44
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM07

#   Pokémon Type
0025   Pikachu
Electric
0026   Raichu
Electric
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0052   Meowth
Normal
0053   Persian
Normal
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0081   Magnemite
Electric Steel
0082   Magneton
Electric Steel
0088   Grimer
Poison
0089   Muk
Poison
0092   Gastly
Ghost Poison
0093   Haunter
Ghost Poison
0094   Gengar
Ghost Poison
0096   Drowzee
Psychic
0097   Hypno
Psychic
0100   Voltorb
Electric
0101   Electrode
Electric
0109   Koffing
Poison
0110   Weezing
Poison
0111   Rhyhorn
Ground Rock
0112   Rhydon
Ground Rock
0113   Chansey
Normal
0115   Kangaskhan
Normal
0120   Staryu
Water
0121   Starmie
Water Psychic
0122   Mr. Mime
Psychic
0125   Electabuzz
Electric
0128   Tauros
Normal
0130   Gyarados
Water Flying
0131   Lapras
Water Ice
0135   Jolteon
Electric
0136   Flareon
Fire
0137   Porygon
Normal
0143   Snorlax
Normal
0145   Zapdos
Electric Flying
0147   Dratini
Dragon
0148   Dragonair
Dragon
0149   Dragonite
Dragon Flying
0150   Mewtwo
Psychic
0151   Mew
Psychic
0170   Chinchou
Water Electric
0171   Lanturn
Water Electric
0172   Pichu
Electric
0173   Cleffa
Normal
0174   Igglybuff
Normal
0175   Togepi
Normal
0176   Togetic
Normal Flying
0179   Mareep
Electric
0180   Flaaffy
Electric
0181   Ampharos
Electric
0190   Aipom
Normal
0196   Espeon
Psychic
0197   Umbreon
Dark
0199   Slowking
Water Psychic
0200   Misdreavus
Ghost
0203   Girafarig
Normal Psychic
0206   Dunsparce
Normal
0209   Snubbull
Normal
0210   Granbull
Normal
0216   Teddiursa
Normal
0217   Ursaring
Normal
0233   Porygon2
Normal
0239   Elekid
Electric
0241   Miltank
Normal
0242   Blissey
Normal
0243   Raikou
Electric
0249   Lugia
Psychic Flying
0250   Ho-Oh
Fire Flying
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

#   Pokémon Type Obtained with
0007   Squirtle Water New York City Pokémon Center
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0081   Magnemite
Electric Steel 50
0082   Magneton
Electric Steel 62
0137   Porygon
Normal 48
0205   Forretress
Bug Steel 31
0233   Porygon2
Normal 48
0299   Nosepass
Rock 43
0377   Regirock
Rock 49
0378   Regice
Ice 49
0379   Registeel
Steel 49
0386   Deoxys
Psychic 40
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By move tutor

In Pokémon XD: Gale of Darkness
#   Pokémon Type
0151   Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0081   Magnemite
Electric Steel 54
0082   Magneton
Electric Steel 60
0137   Porygon
Normal 62
0205   Forretress
Bug Steel 62
0205   Forretress
Bug Steel 65
0233   Porygon2
Normal 62
0299   Nosepass
Rock 61
0299   Nosepass
Rock 67
0377   Regirock
Rock 65
0378   Regice
Ice 65
0379   Registeel
Steel 65
0386   Deoxys
Psychic 81
0462   Magnezone
Electric Steel 60
0474   Porygon-Z
Normal 64
0476   Probopass
Rock Steel 61
0476   Probopass
Rock Steel 67
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

#   Pokémon Type Obtained with
0386   Deoxys Psychic 10th Movie Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In the anime

The opponent is hit by a massive lightning field from the the user.
Pokémon Method
User First Used In Notes
  Alakazam hold its spoons in front of its face and they begin to crackle with electrical energy, creating an electrical field between them, which increases in size and power until it launches a bolt of electrical energy towards the target.
Alex Davis's Alakazam Power Play! Debut
  Jolteon fires a massive electrical blast.
Satsuki's Jolteon Trouble's Brewing Japanese version only
  Nosepass's nose glows yellow and it fires a massive electrical blast from it.
Roxanne's Nosepass A Winner by a Nosepass None
Alan's Nosepass Nosing 'Round the Mountain None
  Magneton releases a huge amount of electicity at the opponent from its magnet tips.
Wattson's Magneton Watt's with Wattson None
  Espeon creates an electrical field from its mouth and launches it at its target.
Anabel's Espeon Second Time's the Charm! None
  It creates an electrical field between its arms and launches it at its target.
Brandon's Registeel Overjoyed! None
  They create an electrical field in front of their head and launch it at their target.
Alan's Probopass Nosing 'Round the Mountain None
  Deoxys creates an electrical field between its arms, which forms into a ball and launches it at its target.
A wild Deoxys Cheers on Castaways Isle! None
  It creates an electrical field between its arms, which forms into a ball and launches it at its target.
Brandon's Regice A Pyramiding Rage! None
  It creates an electrical field between its arms , which forms into a ball and launches it at its target.
Brandon's Regirock Pillars of Friendship None


Trivia

  • In the anime, Zap Cannon looks strikingly similar to Energy Ball.
  • Although Zap Cannon has not be able to be learned by Espeon since Generation II, Anabel's Espeon used it in Second Time's the Charm!.

In other languages

  • Dutch: Zapkanon
  • French: Elecanon
  • German: Blitzkanone
  • Italian: Falcecannone
  • Spanish: Electrocañón
Generation II TMs
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26272829303132333435363738394041424344454647484950
Generation II HMs
01020304050607

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