Scald (move)

Revision as of 13:57, 2 October 2010 by Rheneas (talk | contribs) (→‎Trivia)
Boiling Water
ねっとう Boiling Water
Noimage.png
[[File:|center]]
Type  Water
Category  Special
PP  15 (max. 24)
Power  80
Accuracy  100%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
May affect anyone but the user
Availability
Introduced  Generation V
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jamming  0  

(Japanese: ねっとう Boiling Water) is a damage-dealing Template:Type2 move introduced in Generation V.

Effect

Boiling Water inflicts damage and has a 30% chance of causing a burn.

Learnset

By leveling up

#   Pokémon Type Level
0515 Hiyappu Hiyappu
Water 22
0516 Hiyakki Hiyakki
Water --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM55

#   Pokémon Type
0007   Squirtle
Water
0008   Wartortle
Water
0009   Blastoise
Water
0054   Psyduck
Water
0055   Golduck
Water
0060   Poliwag
Water
0061   Poliwhirl
Water
0062   Poliwrath
Water Fighting
0072   Tentacool
Water Poison
0073   Tentacruel
Water Poison
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0098   Krabby
Water
0099   Kingler
Water
0116   Horsea
Water
0117   Seadra
Water
0118   Goldeen
Water
0119   Seaking
Water
0120   Staryu
Water
0121   Starmie
Water Psychic
0130   Gyarados
Water Flying
0134   Vaporeon
Water
0138   Omanyte
Rock Water
0139   Omastar
Rock Water
0140   Kabuto
Rock Water
0141   Kabutops
Rock Water
0151   Mew
Psychic
0158   Totodile
Water
0159   Croconaw
Water
0160   Feraligatr
Water
0170   Chinchou
Water Electric
0171   Lanturn
Water Electric
0183   Marill
Water
0184   Azumarill
Water
0186   Politoed
Water
0194   Wooper
Water Ground
0195   Quagsire
Water Ground
0199   Slowking
Water Psychic
0211   Qwilfish
Water Poison
0222   Corsola
Water Rock
0223   Remoraid
Water
0224   Octillery
Water
0226   Mantine
Water Flying
0230 Seadra Seadra
Water Dragon
0245   Suicune
Water
0258   Mudkip
Water
0259   Marshtomp
Water Ground
0260   Swampert
Water Ground
0270   Lotad
Water Grass
0271   Lombre
Water Grass
0272   Ludicolo
Water Grass
0278   Wingull
Water Flying
0279   Pelipper
Water Flying
0283   Surskit
Bug Water
0284   Masquerain
Bug Flying
0298   Azurill
Normal
0318   Carvanha
Water Dark
0319   Sharpedo
Water Dark
0320   Wailmer
Water
0321   Wailord
Water
0339   Barboach
Water Ground
0340   Whiscash
Water Ground
0341   Corphish
Water
0342   Crawdaunt
Water Dark
0349   Feebas
Water
0350   Milotic
Water
0351   Castform
Normal
0351   Castform
Fire
0351   Castform
Water
0351   Castform
Ice
0366   Clamperl
Water
0367   Huntail
Water
0368   Gorebyss
Water
0369   Relicanth
Water Rock
0370   Luvdisc
Water
0382   Kyogre
Water
0393   Piplup
Water
0394   Prinplup
Water
0395   Empoleon
Water Steel
0400   Bibarel
Normal Water
0418   Buizel
Water
0419   Floatzel
Water
0422   Shellos
Water
0422   Shellos
Water
0423   Gastrodon
Water Ground
0423   Gastrodon
Water Ground
0456   Finneon
Water
0457   Lumineon
Water
0458   Mantyke
Water Flying
0489   Phione
Water
0490   Manaphy
Water
0500 Enbuoo Enbuoo
Fire Fighting
0501 Mijumaru Mijumaru
Water
0502 Futachimaru Futachimaru
Water
0503 Daikenki Daikenki
Water
0515 Hiyappu Hiyappu
Water
0516 Hiyakki Hiyakki
Water
0535 Otamaru Otamaru
Water
0536 Gamagaru Gamagaru
Water Ground
0537 Gamageroge Gamageroge
Water Ground
0550 Basurao Basurao
Water
0550 Basurao Basurao
Water
0564 Purotoga Purotoga
Water Rock
0565 Abagoora Abagoora
Water Rock
0580 Koaruhii Koaruhii
Water Flying
0581   Swanna
Water Flying
0592 Pururiru Pururiru
Water Ghost
0593 Burungel Burungel
Water Ghost
0594 Mamanbou Mamanbou
Water
0618 Maggyo Maggyo
Ground Electric
0647   Keldeo
Water Fighting
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Trivia

  • Aside from Tri Attack, which can also cause freezing and paralysis, this is the only move that can cause a burn that is not Fire-type.
  • It is the only Water-type move that can cause a burn.

In other languages

Generation V TMs
01020304050607080910111213141516171819
20212223242526272829303132333435363738
39404142434445464748495051525354555657
58596061626364656667686970717273747576
77787980818283848586878889909192939495
Generation V HMs
010203040506

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