Teleport (move)

This article is about the move Teleport. For the field move, see Field move (main games).
Teleport
テレポート Teleport
[[File:|center]]
Type  Psychic
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  {{{priority}}}
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Target
Foe Foe Foe
Self Ally Ally
Affects the user
Availability
Introduced  Generation I
Condition  Cool
Appeal  1
Jam  0  
Can avoid being startled by others.
Condition  Cool
Appeal  2 ♥♥
Enables the user to perform first in the next turn.
Condition  Cool
Appeal  0  
Jamming  0  

Teleport (Japanese: テレポート Teleport) is a non-damaging Template:Type2 move introduced in Generation I.

Effect

In battle

Teleport can be used to flee wild Pokémon battles. In Trainer battles, Teleport will always fail.

Outside of battle

Teleport warps the player to the last healing spot visited (a Pokémon Center, the player's home, etc.).

In the anime

  The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Not specified

Pokémon

Abra. Abra glows and disappears. Seconds later, it reappears somewhere else.

Kadabra. Kadabra glows and disappears. Seconds later, it reappears somewhere else.

Drowzee. Same as above.

Xatu. Same as above.

Gardevoir. Same as above.

Alakazam. Same as above.

Bronzor. A purple aura appears around Bronzor. It shines, leaving most around it blind. It then disappears, reappearing somewhere else minutes later.

Learnset

Generation I

By leveling up

#   Pokémon Type Level
0063   Abra
Psychic --
0064   Kadabra
Psychic --
0065   Alakazam
Psychic --
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By TM30

#   Pokémon Type
0012   Butterfree
Bug Flying
0035   Clefairy
Normal
0036   Clefable
Normal
0039   Jigglypuff
Normal
0040   Wigglytuff
Normal
0048   Venonat
Bug Poison
0049   Venomoth
Bug Poison
0059   Arcanine
Fire
0063   Abra
Psychic
0064   Kadabra
Psychic
0065   Alakazam
Psychic
0079   Slowpoke
Water Psychic
0080   Slowbro
Water Psychic
0081   Magnemite
Electric Steel
0082   Magneton
Electric Steel
0090   Shellder
Water
0091   Cloyster
Water Ice
0096   Drowzee
Psychic
0097   Hypno
Psychic
0100   Voltorb
Electric
0101   Electrode
Electric
0102   Exeggcute
Grass Psychic
0103   Exeggutor
Grass Psychic
0113   Chansey
Normal
0120   Staryu
Water
0121   Starmie
Water Psychic
0122   Mr. Mime
Psychic
0124   Jynx
Ice Psychic
0125   Electabuzz
Electric
0126   Magmar
Fire
0137   Porygon
Normal
0150   Mewtwo
Psychic
0151   Mew
Psychic
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation II

By leveling up

#   Pokémon Type Level
0063   Abra
Psychic --
0064   Kadabra
Psychic --
0065   Alakazam
Psychic --
0177   Natu
Psychic 20
0178   Xatu
Psychic 20
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation III

By leveling up

#   Pokémon Type Level
0063   Abra
Psychic --
0064   Kadabra
Psychic --
0065   Alakazam
Psychic --
0177   Natu
Psychic Flying 20
0178   Xatu
Psychic Flying 20
0280   Ralts
Psychic 16
0281   Kirlia
Psychic --
16
0282   Gardevoir
Psychic --
16
0344   Claydol
Ground Psychic --
0386   Deoxys
Psychic 10
0386   Deoxys
Psychic 10
0386   Deoxys
Psychic 10
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


Generation IV

By leveling up

#   Pokémon Type Level
0063   Abra
Psychic --
0064   Kadabra
Psychic --
0065   Alakazam
Psychic --
0177   Natu
Psychic Flying 9
0178   Xatu
Psychic Flying 9
0280   Ralts
Psychic 12
0281   Kirlia
Psychic --
12
0282   Gardevoir
Psychic --
12
0344   Claydol
Ground Psychic --
0386   Deoxys
Psychic 17
0386   Deoxys
Psychic 17
0386   Deoxys
Psychic 17
0475   Gallade
Psychic Fighting --
12
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


By event

#   Pokémon Type Obtained with
0151   Mew Psychic My Pokémon Ranch
Palcity Events
Bold indicates a Pokémon which gets STAB from this move.
Italic indicates a Pokémon whose evolution or alternate form gets STAB
from this move.


In other languages

  • French: Téléport
  • German: Teleport
  • Spanish and Brazilian Portuguese: Teletransporte
  • Italian: Teletrasporto
Generation I TMs
01020304050607080910111213141516171819202122232425
26272829303132333435363738394041424344454647484950
Generation I HMs
0102030405

Template:Project MoveDex notice