Pangoro (Pokémon)

Revision as of 11:53, 16 March 2014 by Relicant (talk | contribs) (from using a reset bag on a furfrou after beating black belt yanis)
Pancham #674: Pancham
Pokémon
#676: Furfrou Furfrou
Pangoro ゴロンダ
Goronda
#675
Pangoro



Images on the Bulbagarden Archives
Type
Fighting Dark
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Iron Fist or Mold Breaker Cacophony
Cacophony
Scrappy
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Unknown
50% male, 50% female
Catch rate
0 (0%)
Breeding
Egg Groups
Field and Human-Like
Hatch time
Unknown cycles
Height
6'11" 2.1 m
Pangoro
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
299.8 lbs. 136 kg
Pangoro
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
Unknown
Gen. IV
Unknown
IV
173
Leveling rate
Medium Fast
EV yield
Total: 2
Pangoro
0
HP
2
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body12.png
Footprint
File:F675.png F000.png
{{{form2}}}
Pokédex color
White
Base friendship
?
External Links

Pangoro (Japanese: ゴロンダ Goronda) is a dual-type Fighting/Dark Pokémon.

It evolves from Pancham starting at level 32, if the player has a Dark-type Pokémon in their party.

Biology

Pangoro is a large bipedal Pokémon, resembling a humanoid panda bear. It has a stocky build with a round belly, short legs and long arms with large paws, which are often balled into fists. Its head and belly are covered in thick white fur, while its lower body, chest, arms, and back are covered in equally thick but dark grey fur. A long fringe of this dark grey fur hangs down behind its back that, in combination with the rest of the dark-furred pattern, gives the impression that Pangoro is wearing a longcoat and trousers. Pangoro's three-fingered paws have shorter fur a darker shade of grey than the overcoat and are tipped with vicious black claws. Its face tapers down to a snout and its white color contrasts with its black ears and nose as well as the two semi-circles of black fur under its brow that render Pangoro's eyes indistinguishable. Pangoro likes to carry a thin leaved shoot in its mouth, which has prominent lower fangs.

Despite its cantankerous demeanor, Pangoro is not one to tolerate those who pick on the weak. With arms powerful enough to snap a telephone pole, it charges into battle like a berserker, heedless of any damage it might suffer as it bashes its opponents. It can use the leaf in its mouth to sense the movements of those around it. Pangoro and its pre-evolution, Pancham, are the only known Pokémon that can learn Parting Shot.

In the anime

Major appearances

A Pangoro appeared in The Bamboozling Forest!.

A Pangoro appeared in XY019, in which it was being possessed by Malamar.

Minor appearances

Pangoro made its debut appearance in Kalos, Where Dreams and Adventures Begin!.

Pokédex entries

In the manga

In the TCG

Pangoro has not yet been featured in the Pokémon Trading Card Game.

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation VI.
Generation I
Red {{{redbluedex}}}
Blue
Yellow {{{yellowdex}}}
Stadium {{{stadiumdex}}}
Generation II
Gold {{{golddex}}}
Silver {{{silverdex}}}
Crystal {{{crystaldex}}}
Stadium 2 Unknown
Generation III
Ruby {{{rubydex}}}
Sapphire {{{sapphiredex}}}
Emerald {{{emeralddex}}}
FireRed {{{firereddex}}}
LeafGreen {{{leafgreendex}}}
Generation IV
Diamond {{{diamonddex}}}
Pearl {{{pearldex}}}
Platinum {{{platinumdex}}}
HeartGold {{{heartgolddex}}}
SoulSilver {{{soulsilverdex}}}
Generation V
Black {{{blackdex}}}
White {{{whitedex}}}
Black 2 {{{black2dex}}}
White 2 {{{white2dex}}}
Generation VI
X Although it possesses a violent temperament, it won’t put up with bullying. It uses the leaf in its mouth to sense the movements of its enemies.
Y It charges ahead and bashes its opponents like a berserker, uncaring about any hits it might take. Its arms are mighty enough to snap a telephone pole.


Game locations

This Pokémon was unavailable prior to Generation VI.
Generation I
Red Blue
None Trade
Blue (Japan)
None Trade
Yellow
None Trade
Generation II
Gold Silver
None Trade
Crystal
None Trade
Generation III
Ruby Sapphire
None Trade
Emerald
None Trade
FireRed LeafGreen
None Trade
Colosseum
None Trade
XD
None Trade
Generation IV
Diamond Pearl
None Trade
Platinum
None Trade
HeartGold SoulSilver
None Trade
Pal Park
None
Pokéwalker
None
Generation V
Black White
None Trade
Black 2 White 2
None Trade
Dream World
None
Generation VI
X Y
None Evolve Pancham



Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
95
155 - 202 300 - 394
124
116 - 193 227 - 381
78
74 - 143 144 - 280
69
66 - 133 128 - 260
71
68 - 135 132 - 265
58
56 - 121 108 - 236
Total:
495
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug
Ghost ½×
Steel
Fire
Water
Grass
Electric
Psychic
Ice
Dragon
Dark ¼×
Fairy
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
VII - VIII - IX
 Level   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
00Start Tackle Normal Physical 05050 100100% 35 Cool 0   0  
00Start Leer Normal Status 0000 100100% 30 Cool 0   0  
077 Arm Thrust Fighting Physical 01515 100100% 20 Cool 0   0  
1010 Work Up Normal Status 0000 —% 30 Cool 0   0  
1212 Karate Chop Fighting Physical 05050 100100% 25 Cool 0   0  
1515 Comet Punch Normal Physical 01818 08585% 15 Cool 0   0  
2020 Slash Normal Physical 07070 100100% 20 Cool 0   0  
2525 Circle Throw Fighting Physical 06060 09090% 10 Cool 0   0  
2727 Vital Throw Fighting Physical 07070 —% 20 Cool 0   0  
3535 Body Slam Normal Physical 08585 100100% 15
4242 Crunch Dark Physical 08080 100100% 15
4545 Entrainment Normal Status 0000 100100% 15
4848 Parting Shot Dark Status 0000 100100% 20
5252 Sky Uppercut Fighting Physical 08585 09090% 15
5757 Hammer Arm Fighting Physical 100100 09090% 10
6565 Taunt Dark Status 0000 100100% 20
7070 Low Sweep Fighting Physical 06565 100100% 20
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

By TM/HM

Generation VI
Other generations:
VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 —}}—% 15 ??? 0   0  
TM02  TM02 Dragon Claw Dragon Physical 08080 100}}100% 15 ??? 0   0  
TM05  TM05 Roar Normal Status 0000 —}}—% 20 ??? 0   0  
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 ??? 0   0  
TM08  TM08 Bulk Up Fighting Status 0000 —}}—% 20 ??? 0   0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 ??? 0   0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 ??? 0   0  
TM12  TM12 Taunt Dark Status 0000 100}}100% 20 ??? 0   0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 ??? 0   0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 ??? 0   0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 ??? 0   0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 ??? 0   0  
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 ??? 0   0  
TM27  TM27 Return Normal Physical 0000 100}}100% 20 ??? 0   0  
TM28  TM28 Dig Ground Physical 08080 100}}100% 10 ??? 0   0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 ??? 0   0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 ??? 0   0  
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10 ??? 0   0  
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 ??? 0   0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 ??? 0   0  
TM41  TM41 Torment Dark Status 0000 100}}100% 15 ??? 0   0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 ??? 0   0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 ??? 0   0  
TM45  TM45 Attract Normal Status 0000 100}}100% 15 ??? 0   0  
TM46  TM46 Thief Dark Physical 06060 100}}100% 25 ??? 0   0  
TM47  TM47 Low Sweep Fighting Physical 06565 100}}100% 20 ??? 0   0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 ??? 0   0  
TM49  TM49 Echoed Voice Normal Special 04040 100}}100% 15 ??? 0   0  
TM52  TM52 Focus Blast Fighting Special 120120 070}}70% 5 ??? 0   0  
TM54  TM54 False Swipe Normal Physical 04040 100}}100% 40 ??? 0   0  
TM56  TM56 Fling Dark Physical 0000 100}}100% 10 ??? 0   0  
TM60  TM60 Quash Dark Status 0000 100}}100% 15 ??? 0   0  
TM63  TM63 Embargo Dark Status 0000 100}}100% 15 ??? 0   0  
TM65  TM65 Shadow Claw Ghost Physical 07070 100}}100% 15 ??? 0   0  
TM66  TM66 Payback Dark Physical 05050 100}}100% 10 ??? 0   0  
TM67  TM67 Retaliate Normal Physical 07070 100}}100% 5 ??? 0   0  
TM68  TM68 Giga Impact Normal Physical 150150 090}}90% 5 ??? 0   0  
TM71  TM71 Stone Edge Rock Physical 100100 080}}80% 5 ??? 0   0  
TM75  TM75 Swords Dance Normal Status 0000 —}}—% 20 ??? 0   0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 ??? 0   0  
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 ??? 0   0  
TM81  TM81 X-Scissor Bug Physical 08080 100}}100% 15 ??? 0   0  
TM83  TM83 Infestation Bug Special 02020 100}}100% 20 ??? 0   0  
TM84  TM84 Poison Jab Poison Physical 08080 100}}100% 20 ??? 0   0  
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 ??? 0   0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 ??? 0   0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 ??? 0   0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 ??? 0   0  
TM94  TM94 Rock Smash Fighting Physical 04040 100}}100% 15 ??? 0   0  
TM95  TM95 Snarl Dark Special 05555 095}}95% 15 ??? 0   0  
TM97  TM97 Dark Pulse Dark Special 08080 100}}100% 15 ??? 0   0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 ??? 0   0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 ??? 0   0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 ??? 0   0  
ZHM03  HM03 Surf Water Special 09090 100}}100% 15 ??? 0   0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 ??? 0   0  
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

By breeding

Generation VI
Other generations:
VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
Foul Play Dark Physical 95 100% 15
Me First Normal Status —% 20
Quash Dark Status 100% 15
Quick Guard Fighting Status —% 15
Storm Throw Fighting Physical 60 100% 10
  • Moves marked with an asterisk (*) must be chain bred onto Pangoro in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Pangoro in that game.
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

By tutoring

Generation VI
Other generations:
VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by tutoring.
  • A black or white abbreviation in a colored box indicates that Pangoro can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Pangoro cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

By a prior evolution

Generation VI
Other generations:
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Pangoro
  • Italic indicates a move that gets STAB only when used by an evolution of Pangoro

Evolution

 
Unevolved
Pancham
 Fighting 
  +  
Level 32
with a Dark-type in the party
 
First evolution
Pangoro
 Fighting  Dark 


Sprites

Trivia

Origin

Pangoro is based on a giant panda. Considering how its pre-evolution needs to be around Dark-type Pokemon as a prerequisite for its evolution, its hot blooded, belligerent, yet virtuous attitude, and features such as a coat like cape and chewing stick, Pangoro also appears to draw inspiration from banchō, Japanese juvenile delinquent leaders. The method of evolution may imply that the pure Fighting-type Pancham acquired its Dark type after evolution due to being led astray by a "bad influence". Its Shiny coloration could be a reference to the Qinling panda, whose coloring tends to be more brown than black.

Name origin

Pangoro and Goronda may be a combination of ごろつき gorotsuki (rogue), ごろごろ gorogoro (rumbling sound), and panda.

In other languages

Language Title Meaning
  Japanese ゴロンダ Goronda Possibly from ごろつき gorotsuki, ごろごろ gorogoro, and panda
  French Pandarbare From panda and barbare
  Spanish Pangoro Same as English name
  German Pandagro From Panda and Aggression
  Italian Pangoro Same as English name
  Korean 부란다 Buranda From 부랑자 burangja and panda. It is also a play on 불한당 bulhandang.
  Mandarin Chinese
  Cantonese Chinese


Notes

External links

  #674: Pancham
Pokémon
#676: Furfrou  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.