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m (Text replacement - "Special Conditions (TFG)" to "Special Condition (TFG)") |
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=Special Condition (TCG)= | =Special Condition (TCG)= | ||
{{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special | {{search|TCG mechanic|[[Pokémon Trading Figure Game]] equivalent|Special Condition (TFG)}} | ||
[[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]] | [[File:Asleep Paralyzed Mnemonic.jpg|thumb|200px|This card shows a mnemonic on how to rotate the card when the Special Condition Asleep or Paralyzed applies.]] | ||
A '''Special Condition''' (Japanese: '''{{ruby|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') in the [[Pokémon Trading Card Game]] refers to any of five conditions that can affect a {{TCG|Pokémon}}: Poisoned, Burned, Asleep, Paralyzed, and Confused.<ref group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions."</ref> Each Special Condition hinders a Pokémon in a different way, similar to [[status condition]]s in the [[core series]] games. Special Conditions can be inflicted only on an Active Pokémon,<ref name="RulebookActive" group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "They can only happen to an Active Pokémon—when a Pokémon goes to the Bench, it recovers from all Special Conditions."</ref> through the {{TCG|effect}}s of attacks, {{TCG|Pokémon Power}}s, {{TCG|Ability|Abilities}}, or specific cards. Special Conditions are typically removed when the Pokémon retreats to the Bench, [[Evolution|evolves]], [[devolves]], or through the use of certain cards. | A '''Special Condition''' (Japanese: '''{{ruby|特殊状態|とくしゅじょうたい}}''' ''Special Condition'') in the [[Pokémon Trading Card Game]] refers to any of five conditions that can affect a {{TCG|Pokémon}}: Poisoned, Burned, Asleep, Paralyzed, and Confused.<ref group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "Special Conditions: Asleep, Burned, Confused, Paralyzed, and Poisoned are called Special Conditions."</ref> Each Special Condition hinders a Pokémon in a different way, similar to [[status condition]]s in the [[core series]] games. Special Conditions can be inflicted only on an Active Pokémon,<ref name="RulebookActive" group="lower-alpha">[[Pokémon Trading Card Game Rules]], {{TCG|Paradox Rift}}, "They can only happen to an Active Pokémon—when a Pokémon goes to the Bench, it recovers from all Special Conditions."</ref> through the {{TCG|effect}}s of attacks, {{TCG|Pokémon Power}}s, {{TCG|Ability|Abilities}}, or specific cards. Special Conditions are typically removed when the Pokémon retreats to the Bench, [[Evolution|evolves]], [[devolves]], or through the use of certain cards. |