Escape: Difference between revisions

165 bytes added ,  19 July 2023
→‎Wild Pokémon: I think this is a better way to break it down
(Undo revision 3749747 by Cipocreep (talk) This doesn't appear to be true)
Tag: Undo
(→‎Wild Pokémon: I think this is a better way to break it down)
Line 90: Line 90:


==Wild Pokémon==
==Wild Pokémon==
Certain wild Pokémon can escape from battle. [[Roaming Pokémon]] attempt to flee every turn, unless they are prevented from fleeing (such as by {{cat|trapping moves}}).
Certain wild Pokémon can flee from battle.


In [[Safari Zone]]s during a Safari Game, Pokémon can escape from battle. The rate of escape is lowered by throwing Bait{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}} (while the [[catch rate]] is also lowered) or [[Pokéblock]]s{{sup/3|RSE}}, and the rate of escape is raised by throwing Rocks{{sup/1|RBY}}{{sup/3|FRLG}}, Mud{{sup/4|DPPt}}{{sup/4|HGSS}}, or by "going near"{{sup/3|RSE}} (while the catch rate is also raised).
===Safari Zone===
 
In Generation I, III, and IV, as well as {{g|Brilliant Diamond and Shining Pearl}}, Pokémon encountered during a [[Safari Game]] in a [[Safari Zone]] can flee. The rate of escape can be lowered by throwing Bait{{sup/1|RBY}}{{sup/3|FRLG}}{{sup/4|DPPt}}{{sup/4|HGSS}} (while the [[catch rate]] is also lowered) or [[Pokéblock]]s{{sup/3|RSE}}, and the rate of escape is raised by throwing Rocks{{sup/1|RBY}}{{sup/3|FRLG}}, Mud{{sup/4|DPPt}}{{sup/4|HGSS}}, or by "going near"{{sup/3|RSE}} (while the catch rate is also raised).
In [[Pokémon X and Y]], {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}} will automatically flee before even the first turn. The player must encounter the Legendary Pokémon ten times before finally battling it in [[Sea Spirit's Den]].


===Generation II===
===Generation II===
Line 151: Line 150:
|}
|}


===Generation VII===
===Roaming Pokémon===
====Pokémon Sun, Moon, Ultra Sun, and Ultra Moon====
[[Roaming Pokémon]] attempt to flee every turn, unless they are prevented from fleeing (such as by {{cat|trapping moves}}).
In {{g|Sun and Moon}}, there is a scripted battle against the [[Ultra Beast]] {{p|Nihilego}} during the {{player}}'s first visit to [[Aether Paradise]]. This Nihilego, which cannot be {{pkmn2|caught}}, is scripted to flee on the fifth turn of battle, ending the battle and continuing the story. If Nihilego was unable to flee on that turn due to being trapped or in the [[semi-invulnerable turn]] of {{m|Sky Drop}}, it will not attempt to flee on subsequent turns.


====Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!====
In [[Pokémon X and Y]], roaming {{p|Articuno}}, {{p|Zapdos}}, and {{p|Moltres}} will automatically flee before even the first turn. The player must encounter the Legendary Pokémon ten times before finally battling it in [[Sea Spirit's Den]].
 
===Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!===
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the capture mechanics are similar to that of [[Pokémon GO]]. Wild Pokémon have a chance of fleeing during an encounter after breaking out of a Poké Ball, except encounters for which the player must defeat the Pokémon in battle first (such as {{p|Snorlax}} and [[Legendary Pokémon]]). If the player has a [[Catch Combo]], a wild Pokémon fleeing will cause it to be lost, but the player fleeing from a wild Pokémon will not. Often, a wild Pokémon will perform its cry animation shortly before fleeing.
In [[Pokémon: Let's Go, Pikachu! and Let's Go, Eevee!]], the capture mechanics are similar to that of [[Pokémon GO]]. Wild Pokémon have a chance of fleeing during an encounter after breaking out of a Poké Ball, except encounters for which the player must defeat the Pokémon in battle first (such as {{p|Snorlax}} and [[Legendary Pokémon]]). If the player has a [[Catch Combo]], a wild Pokémon fleeing will cause it to be lost, but the player fleeing from a wild Pokémon will not. Often, a wild Pokémon will perform its cry animation shortly before fleeing.
===Other===
In [[Pokémon Sun and Moon|Pokémon Sun, Moon]], [[Pokémon Ultra Sun and Ultra Moon|Ultra Sun, and Ultra Moon]], during the {{player}}'s first visit to [[Aether Paradise]], there is a scripted battle against the [[Ultra Beast]] {{p|Nihilego}}. This Nihilego, which cannot be {{pkmn2|caught}}, is scripted to flee on the fifth turn of battle, ending the battle and continuing the story. If Nihilego was unable to flee on that turn due to being trapped or in the [[semi-invulnerable turn]] of {{m|Sky Drop}}, it will not attempt to flee on subsequent turns.


==Trainers==
==Trainers==