Detect (move): Difference between revisions

2,210 bytes added ,  28 December 2022
→‎Effect: Generally, not having to go to another page is best. And we've offloaded a bunch of wordy/lengthy bits now
(→‎Effect: Generally, not having to go to another page is best. And we've offloaded a bunch of wordy/lengthy bits now)
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==Effect==
==Effect==
{{main|Protect (move)#Effect|Protect (move) → Effect}}
{{main|Protection}}
Detect [[protection|protects]] the user from all effects of moves that target it during the turn it is used, including damage. If it or other protection moves are used consecutively, its success rate decreases.
Detect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage at the end of a turn such as from [[weather]] or a [[status condition]].


If powered up by a [[Fightinium Z]] into Z-Detect, the user's {{stat|evasion}} rises one stage.
If the user [[priority|goes last]] in the turn, the move will fail. The chance that Detect will succeed also drops each time the user successfully and consecutively uses {{m|Endure}}, any [[protection]] move that [[Protection#Moves that protect only the user|only affects the user]], {{m|Quick Guard}}, or {{m|Wide Guard}}.
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center"
|- style="background: #{{normal color light}}"
! colspan="2" |
! Gen II
! Gen III
! Gen IV
! Gen V
! Gen VI
! Gen VII
! Gen VIII
! Gen IX
|- style="background: #fff"
! rowspan="3" style="background: #{{normal color light}}" | [[Protection#Failure chances|Success rate]]
| Times ½ after each use<!--trivial limit-->
| {{yes}}
| ||
| {{yes}}
| || || ||
|- style="background: #fff"
| Times ½ after each use (lowest: 1/8)
|
| {{yes}}<sup>[[#Generation III|bug]]</sup> || {{yes}}
| || || || ||
|- style="background: #fff"
| Times <sup>1</sup>/<sub>3</sub> after each use<!--trivial limit-->
| || || ||
| {{yes}} || {{yes}} || {{yes}} || {{yes}}
|}
 
Some moves will {{cat|moves that do damage through protection|do damage through Detect}}. Most damaging [[Z-Move]]s and [[Max Move]]s will only do 25% of their original damage, except {{m|G-Max One Blow}} and {{m|G-Max Rapid Flow}} which do full damage. {{cat|Moves that break protection}}, like {{m|Feint}}, will do their full damage and remove the effects of Detect. The Ability {{a|Unseen Fist}} allows [[contact]] moves to bypass Detect.
 
[[Status move]]s that are unaffected by Detect are [[Protection#Unprotectable moves|listed here]]. Generally, {{cat|moves that target the user}}, {{cat|moves that target the user and all allies}}, {{cat|moves that target all Pokémon}} (except {{m|Shadow Shed}} and {{m|Shadow Half}}), and [[entry hazard]] moves cannot be blocked by Detect.
 
===Generation II===
In this generation only, Detect will fail if the user is behind a {{m|substitute}}.
 
===Generation III===
In this generation only, the success rate is meant to have a lower bound of 1/8, but [[Protection#Generation III-IV|a bug]] causes it to become erratic afterwards instead.


Detect can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Taunt}} was used in the previous turn.
Detect can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Taunt}} was used in the previous turn.


Detect's technical mechanics, including formulas, glitches, and exceptions, function identically to [[Protect (move)#Effect|Protect]] in all generations.
===Generation IV===
<!-- If displaying text like this in the article is undesired, put the text in a template or something. Repeated copy+paste of all the glitches that have been and/or will be discovered is unsustainable, and leads to articles becoming badly outdated and filled with wrong info. -->
In {{2v2|Diamond|Pearl}} only, due to [[List of glitches (Generation IV)#Protection bypass glitch|a bug]], if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[rain]] or {{m|Blizzard}} in {{weather|hail}}), or an Ability ({{a|No Guard}}), it ignores protection with inverted accuracy. [[One-hit knockout move|OHKO]] moves are unaffected and will not hit through protection. This bug was fixed in Platinum.
 
===Generation V onwards===
If powered up by a [[Fightinium Z]] into Z-Detect, the user's {{stat|evasion}} rises one stage.


==Description==
==Description==