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==Effect== | ==Effect== | ||
{{main| | {{main|Protection}} | ||
Detect | Detect protects the user from all effects of moves that target it during the turn it is used, including damage. This does not include damage at the end of a turn such as from [[weather]] or a [[status condition]]. | ||
If | If the user [[priority|goes last]] in the turn, the move will fail. The chance that Detect will succeed also drops each time the user successfully and consecutively uses {{m|Endure}}, any [[protection]] move that [[Protection#Moves that protect only the user|only affects the user]], {{m|Quick Guard}}, or {{m|Wide Guard}}. | ||
{| class="roundy" style="margin:auto; background: #{{normal color}}; text-align: center" | |||
|- style="background: #{{normal color light}}" | |||
! colspan="2" | | |||
! Gen II | |||
! Gen III | |||
! Gen IV | |||
! Gen V | |||
! Gen VI | |||
! Gen VII | |||
! Gen VIII | |||
! Gen IX | |||
|- style="background: #fff" | |||
! rowspan="3" style="background: #{{normal color light}}" | [[Protection#Failure chances|Success rate]] | |||
| Times ½ after each use<!--trivial limit--> | |||
| {{yes}} | |||
| || | |||
| {{yes}} | |||
| || || || | |||
|- style="background: #fff" | |||
| Times ½ after each use (lowest: 1/8) | |||
| | |||
| {{yes}}<sup>[[#Generation III|bug]]</sup> || {{yes}} | |||
| || || || || | |||
|- style="background: #fff" | |||
| Times <sup>1</sup>/<sub>3</sub> after each use<!--trivial limit--> | |||
| || || || | |||
| {{yes}} || {{yes}} || {{yes}} || {{yes}} | |||
|} | |||
Some moves will {{cat|moves that do damage through protection|do damage through Detect}}. Most damaging [[Z-Move]]s and [[Max Move]]s will only do 25% of their original damage, except {{m|G-Max One Blow}} and {{m|G-Max Rapid Flow}} which do full damage. {{cat|Moves that break protection}}, like {{m|Feint}}, will do their full damage and remove the effects of Detect. The Ability {{a|Unseen Fist}} allows [[contact]] moves to bypass Detect. | |||
[[Status move]]s that are unaffected by Detect are [[Protection#Unprotectable moves|listed here]]. Generally, {{cat|moves that target the user}}, {{cat|moves that target the user and all allies}}, {{cat|moves that target all Pokémon}} (except {{m|Shadow Shed}} and {{m|Shadow Half}}), and [[entry hazard]] moves cannot be blocked by Detect. | |||
===Generation II=== | |||
In this generation only, Detect will fail if the user is behind a {{m|substitute}}. | |||
===Generation III=== | |||
In this generation only, the success rate is meant to have a lower bound of 1/8, but [[Protection#Generation III-IV|a bug]] causes it to become erratic afterwards instead. | |||
Detect can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Taunt}} was used in the previous turn. | Detect can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 2 bonus appeal points if {{m|Taunt}} was used in the previous turn. | ||
===Generation IV=== | |||
In {{2v2|Diamond|Pearl}} only, due to [[List of glitches (Generation IV)#Protection bypass glitch|a bug]], if an attack is given perfect accuracy through the effect of a move ({{m|Lock-On}}/{{m|Mind Reader}}), the weather ({{m|Thunder}} in [[rain]] or {{m|Blizzard}} in {{weather|hail}}), or an Ability ({{a|No Guard}}), it ignores protection with inverted accuracy. [[One-hit knockout move|OHKO]] moves are unaffected and will not hit through protection. This bug was fixed in Platinum. | |||
===Generation V onwards=== | |||
If powered up by a [[Fightinium Z]] into Z-Detect, the user's {{stat|evasion}} rises one stage. | |||
==Description== | ==Description== |