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Endure now has a priority of +3. | Endure now has a priority of +3. | ||
If a | If a Pokémon endures a hit when already at 1 HP, effects that require damage to be done to the Pokémon (such as contact Abilities) will not trigger. | ||
Endure can be used as a part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Flail}} and {{m|Reversal}} to have their base appeal points doubled if used in the next turn. | Endure can be used as a part of a [[Contest combination|Pokémon Contest combination]], causing {{m|Flail}} and {{m|Reversal}} to have their base appeal points doubled if used in the next turn. | ||
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Endure now has a priority of +4. | Endure now has a priority of +4. | ||
Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a | Effects that require damage to be done to the Pokémon (such as contact Abilities) will now trigger if a Pokémon endures a hit when already at 1 HP. | ||
Endure can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Endeavor}}, {{m|Flail}}, {{m|Pain Split}} and {{m|Reversal}}) to give an extra three appeal points if any of them is used in the next turn. | Endure can be used as a part of a [[Contest combination|Contest Spectacular combination]], causing certain moves ({{m|Endeavor}}, {{m|Flail}}, {{m|Pain Split}} and {{m|Reversal}}) to give an extra three appeal points if any of them is used in the next turn. |