Pokémon Battrio: Difference between revisions

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gen_series=[[Generation IV]] and {{gen|V}} miscellaneous |
gen_series=[[Generation IV]] and {{gen|V}} miscellaneous |
cero=A |
cero=A |
release_date_ja=September 14, 2007 |
release_date_ja=July 14, 2007 |
publisher=[[Nintendo]] |
publisher=[[Nintendo]] |
developer=[[Takara Tomy]]/{{wp|AQ Interactive}} |
developer=[[Takara Tomy]]/{{wp|AQ Interactive}} |
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(Japanese: '''ポケモンバトリオ''' ''Pokémon BATTRIO'') is an arcade game in the vein of [[Pokémon Stadium series|Pokémon Stadium]] or {{g|Battle Revolution}}, in that the sole focus is on Pokémon battles. The game uses special pucks that affect which Pokémon can be used. The main gameplay difference is that three Pokémon are used on each side (a [[Triple Battle|feature]] later introduced in [[Generation V]]), hence the name "Battrio", a contraction of the words "Battle" and "Trio".
(Japanese: '''ポケモンバトリオ''' ''Pokémon BATTRIO'') is an arcade game in the vein of [[Pokémon Stadium series|Pokémon Stadium]] or {{g|Battle Revolution}}, in that the sole focus is on Pokémon battles. The game uses special pucks that affect which Pokémon can be used. The main gameplay difference is that three Pokémon are used on each side (a [[Triple Battle|feature]] later introduced in [[Generation V]]), hence the name "Battrio", a contraction of the words "Battle" and "Trio".


Conceived as a joint venture between [[Takara Tomy]] and {{wp|AQ Interactive}}, the development of Pokémon Battrio was announced on April 11, 2007 by Takara Tomy vice president Keita Satoh and AQ Interactive vice president Yoji Ishii. Marketed at a primary audience of 6–12 years, the battle system was stipulated to be much simpler when compared to the [[core series]] of Pokémon games. Battrio was originally scheduled to launch on July 14, 2007, but was pushed back to September 14 the same year. With the release of the Battrio V upgrade in July 2011, all machines and merchandise were branded under the Takary Tomy A.R.T.S. and {{wp|Marvelous AQL}} labels after several company mergers.
Conceived as a joint venture between [[Takara Tomy]] and {{wp|AQ Interactive}}, the development of Pokémon Battrio was announced on April 11, 2007 by Takara Tomy vice president Keita Satoh and AQ Interactive vice president Yoji Ishii. Marketed at a primary audience of 6–12 years, the battle system was stipulated to be much simpler when compared to the [[core series]] of Pokémon games. Pokémon Battrio was officially launched on July 14, 2007. With the release of the Battrio V upgrade in July 2011, all machines and merchandise were branded under the Takary Tomy A.R.T.S. and {{wp|Marvelous AQL}} labels after several company mergers.


On April 18, 2012, it was announced that Pokémon Battrio would be discontinued and all units would be replaced by a similar arcade system called [[Pokémon Tretta]], developed by the same companies. Battrio systems began to be removed in Japanese stores nationwide in June, with the first Tretta systems being installed in early July. Pokémon Tretta officially went live on July 14, 2012 with the release of its first expansion.
On April 18, 2012, it was announced that Pokémon Battrio would be discontinued and all units would be replaced by a similar arcade system called [[Pokémon Tretta]], developed by the same companies. Battrio systems began to be removed in Japanese stores nationwide in June, with the first Tretta systems being installed in early July. Pokémon Tretta officially went live on July 14, 2012 with the release of its first expansion.
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Pokémon Battrio operates on a {{wp|List of Sega arcade system boards#Triforce|Triforce}} arcade system and uses cel-shaded graphics. The machine costs ¥100 to operate for each player; a random puck is also dispensed from the machine per coin inserted. The console itself has only two buttons for each player; an orange button that is used to cycle through options in the game, and a larger yellow button used to confirm commands and interact with certain gameplay mechanics. Above these are 4×4 grids that the pucks are placed on and manipulated, as their positioning directly influences the positioning of the Pokémon on the in-game battlefield. Between these grids in the center of the console is the infrared scanner used for scanning in pucks.
Pokémon Battrio operates on a {{wp|List of Sega arcade system boards#Triforce|Triforce}} arcade system and uses cel-shaded graphics. The machine costs ¥100 to operate for each player; a random puck is also dispensed from the machine per coin inserted. The console itself has only two buttons for each player; an orange button that is used to cycle through options in the game, and a larger yellow button used to confirm commands and interact with certain gameplay mechanics. Above these are 4×4 grids that the pucks are placed on and manipulated, as their positioning directly influences the positioning of the Pokémon on the in-game battlefield. Between these grids in the center of the console is the infrared scanner used for scanning in pucks.


New mechanics are often introduced to keep the game alive, and as such, the system itself is upgraded to accommodate these new changes, as well as cosmetic changes to the interface.
Over its release history, Pokémon Battrio went though a number of series, which included additional affixes to denote a change. Each series has a number of associated expansion sets and the firmware was often upgraded to incorporate new mechanics and cosmetic changes to the interface, with the current version of the system displayed at the start screen.
{{BattrioSeries}}
*'''Pokémon Battrio''' was the launch version and proving ground for the games appeal.
*'''Pokémon Battrio''' was the launch version and proving ground for the games appeal.
*'''Pokémon Battrio Plus''' (Japanese: '''ポケモンバトリオプラス''', stylized ''Pokémon Battrio +'') was rolled out on January 25, 2008 in conjunction with release of the ''{{Battrio|Mewtwo's Challenge}}'' expansion. The upgrade added minor changes to damage calculation and expanded the type table to cover all 17 [[type]]s.
*'''Pokémon Battrio Plus''' (Japanese: '''ポケモンバトリオプラス''', stylized ''Pokémon Battrio +'') was rolled out on April 24, 2008 in conjunction with release of the ''{{Battrio|Mysterious Mew}}'' expansion. The upgrade added minor changes to damage calculation.
*'''Pokémon Battrio Super''' (Japanese: '''ポケモンバトリオスーパー''', stylized ''Pokémon Battrio S'') was rolled out on July 19, 2008 in conjunction with the release of the ''{{Battrio|Giratina Tremor}}'' expansion. The upgrade featured a major overhaul in terms of damage calculation, brought a number of new mechanics to enhance battle experience, and new battle modes to challenge players.
*'''Pokémon Battrio Super''' (Japanese: '''ポケモンバトリオスーパー''', stylized ''Pokémon Battrio S'') was rolled out on July 17, 2008 in conjunction with the release of the ''{{Battrio|Giratina Tremor}}'' expansion. The upgrade featured a major overhaul in terms of damage calculation, brought a number of new mechanics to enhance battle experience, and new battle modes to challenge players.
*'''Pokémon Battrio Zero''' (Japanese: '''ポケモンバトリオゼロ''', stylized ''Pokémon Battrio 0'') was rolled out on July 19, 2009 in conjunction with the release of the ''{{Battrio|Arceus Advent}}'' expansion. The upgrade featured a re-designed interface, added more interaction within battles, and enhanced gameplay mechanics.
*'''Pokémon Battrio Zero''' (Japanese: '''ポケモンバトリオゼロ''', stylized ''Pokémon Battrio 0'') was rolled out on July 16, 2009 in conjunction with the release of the ''{{Battrio|Arceus Advent}}'' expansion. The upgrade featured a re-designed interface, added more interaction within battles, and enhanced gameplay mechanics.
*'''Pokémon Battrio V''' (Japanese: '''ポケモンバトリオブイ''') was rolled out on July 14, 2011 in conjunction with the release of the ''{{Battrio|Black Thunder - White Fire}}'' expansion, and was the last version. The upgrade introduced Generation V Pokémon to Battrio and brought major changes in terms of gameplay interactivity, battle flow, and puck mechanics while discontinuing several older mechanics.
*'''Pokémon Battrio V''' (Japanese: '''ポケモンバトリオブイ''') was rolled out on July 14, 2011 in conjunction with the release of the ''{{Battrio|Black Thunder - White Fire}}'' expansion, and was the last version. The upgrade introduced Generation V Pokémon to Battrio and brought major changes in terms of gameplay interactivity, battle flow, and puck mechanics while discontinuing several older mechanics.


==Pucks==
==Pucks==
Pucks are integral to the gameplay of Pokémon Battrio, as at least one is required to play the game. The pucks themselves are made of high-quality plastic with a 40 mm-diameter and a thickness of 3.4 mm. Each puck portrays one of the fictional Pokémon species along with a set of individual [[Stats|statistics]] such as Hit Points, Attack, Defense, and Speed, as well as types and [[move]]s, just as they feature in the core series of Pokémon games. All of this data is stored on a microdot on the reverse of each puck, which is read into the game when it is positioned over the infrared scanner.
Pucks are integral to the gameplay of Pokémon Battrio, as at least one is required to play the game. The pucks themselves are made of high-quality plastic with a 40 mm-diameter and a thickness of 3.4 mm. Each puck portrays one Pokémon species along with a set of individual [[Stats|statistics]] such as Hit Points, Attack, Defense, and Speed, as well as types and [[move]]s, just as they feature in the core series. All of this data is stored on a microdot on the reverse of each puck, which is read into the game when it is positioned over the infrared scanner.


===Mechanics===
===Statistics===
====Statistics====
[[File:Snivy v01 040.png|thumb|200px|right|A typical Battrio puck, as of the Battrio V series]]
[[File:Snivy v01 040.png|thumb|200px|right|A typical Battrio puck, as of the Battrio V upgrade]]
The stats displayed on the lower segment of each puck give a general indication as to how powerful a Pokémon is. The '''Attack''' (colored red) and '''Defense''' (colored blue) are displayed in blocks ranging from 1-5; 5 being more powerful than 1. This is only a rough indication, as each stat is a numerical value. Attack and Defense provide the base for all damage calculation in battles. The '''HP''' value in the center of these (above Defense prior to Battrio 0) shows how much a particular Pokémon will contribute to the overall HP of the team.
The stats displayed on the lower segment of each puck give a general indication as to how powerful a Pokémon is. The '''Attack''' (colored red) and '''Defense''' (colored blue) are displayed in blocks ranging from 1-5; 5 being more powerful than 1. This is only a rough indication, as each stat is a numerical value. Attack and Defense provide the base for all damage calculation in battles. The '''HP''' value in the center of these (above Defense prior to Battrio 0) shows how much a particular Pokémon will contribute to the overall HP of the team.


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There are also a number of stats not displayed on pucks that each Pokémon possesses. '''Cost''' is a value rated by stars and is proportionately linked to the puck rarity. Pokémon with higher costs are often more powerful and will therefore suffer more as a result of '''Exhaustion'''. Exhaustion is a graded numerical value based on the cost rating and determines how much Attack and Defense a Pokémon will lose once it has launched an attack. It may take several turns for the Pokémon to fully recover. The '''Critical Hit Ratio''' is also proportionately linked to puck rarity. Rarer more powerful Pokémon will have a lower Critical Hit Ratio compared to that of weaker ones. Successfully landing a Critical Hit will have 120% effectiveness. '''Movement''' determines how quickly a Pokémon will move on-screen when pucks are moved. Pokémon can either be slow, normal, or fast. Some Pokémon may also have a '''Secret Power''', which gives a small Attack or Defense bonus depending on their position of the field.
There are also a number of stats not displayed on pucks that each Pokémon possesses. '''Cost''' is a value rated by stars and is proportionately linked to the puck rarity. Pokémon with higher costs are often more powerful and will therefore suffer more as a result of '''Exhaustion'''. Exhaustion is a graded numerical value based on the cost rating and determines how much Attack and Defense a Pokémon will lose once it has launched an attack. It may take several turns for the Pokémon to fully recover. The '''Critical Hit Ratio''' is also proportionately linked to puck rarity. Rarer more powerful Pokémon will have a lower Critical Hit Ratio compared to that of weaker ones. Successfully landing a Critical Hit will have 120% effectiveness. '''Movement''' determines how quickly a Pokémon will move on-screen when pucks are moved. Pokémon can either be slow, normal, or fast. Some Pokémon may also have a '''Secret Power''', which gives a small Attack or Defense bonus depending on their position of the field.


With the Battrio V upgrade, all stats are now displayed on the reverse of the puck - only '''Level''' is displayed on the front, which gives a rough indication as to Pokémon's strength. Attack and Defense remain colored red and blue respectively, but Speed is recolored green and is more akin to the original Movement stat than Attack speed. Stats are now displayed in blocks ranging from 1-10, as opposed to 5. Players with Memory Keys can take advantage of the new Level mechanic by increasing [[Type (Battrio)#Type Levels|Type Levels]] through use of Pokémon of a particular type, and "over-level" a Pokémon of that type to increase its stats, indicated by the yellow blocks on the reverse of the puck. All pucks also have an additional '''Feature''', which usually involves the use of other pucks to activate bonuses. Hidden stats Cost, Critical Hit Ratio, and Secret Power are no longer included on pucks from the Battrio V upgrade. Exhaustion is still present, but it is unknown how this is now calculated. New hidden stats include '''Berry Gauge''', which is graded from 1-5 and determines how many Berries a Pokémon requires to attack, and '''Team Gauge''', which is graded from 1-6 and determines how easily collecting Berries will fill up the Team Gauge; 6 requiring more to fill compared to 1.
In Battrio V, all stats are displayed on the reverse of the puck - only '''Level''' is displayed on the front, which gives a rough indication as to Pokémon's strength. Attack and Defense remain colored red and blue respectively, but Speed is recolored green and is more akin to the original Movement stat than Attack speed. Stats are displayed in blocks ranging from 1-10, as opposed to 5. Players with Memory Keys can take advantage of the new Level mechanic by increasing [[Type (Battrio)#Type Levels|Type Levels]] through use of Pokémon of a particular type, and "over-level" a Pokémon of that type to increase its stats, indicated by the yellow blocks on the reverse of the puck. All pucks also have an additional '''Feature''', which usually involves the use of other pucks to activate bonuses. Hidden stats Cost, Critical Hit Ratio, and Secret Power are not included on pucks released during the Battrio V series. Exhaustion is still present, but it is unknown how this is now calculated. New hidden stats include '''Berry Gauge''', which is graded from 1-5 and determines how many Berries a Pokémon requires to attack, and '''Team Gauge''', which is graded from 1-6 and determines how easily collecting Berries will fill up the Team Gauge; 6 requiring more to fill compared to 1.
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===Types and moves===
====Types and moves====
{{BattrioTypes}}
{{BattrioTypes}}
{{main|Type (Battrio)}}
{{main|Type (Battrio)}}
A Pokémon's type is indicated by the symbol to the left of the puck name on the upper segment. Its type determines what move types it will be weak against or resistant to in battle. The 17 types featured in Pokémon Battrio are the same as those found in the core series Pokémon games, as well as their individual strengths and weaknesses. Notable type additions include the Full-Plate and Eleven-Plate, both of which are used exclusively on {{p|Arceus}} pucks, in relation to the [[Plate]]s that can be attached to it in the core series.
A Pokémon's type is indicated by the symbol to the left of the puck name on the upper segment. Its type determines what move types it will be weak against or resistant to in battle. The 17 types featured in Pokémon Battrio are the same as those found in the core series, as well as their individual strengths and weaknesses. Notable type additions include the Full-Plate and Eleven-Plate, both of which are used exclusively on {{p|Arceus}} pucks, in relation to the [[Plate]]s that can be attached to it in the core series.


Each Pokémon has only one move, as opposed to four in the core series. From the ''{{Battrio|Darkrai Invasion}}'' expansion onwards, the move is displayed to the right of the puck name on the upper segment. Prior to Battrio 0, moves were always of the same type as the Pokémon, but from the upgrade onwards, moves could be of types other than the Pokémon's type, allowing for more interesting battle tactics. The ''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Explosive Double Moves}}'' expansion enhanced this further by introducing Pokémon that could be one of up to two types with two different moves.
Each Pokémon has only one move, as opposed to four in the core series. From the ''{{Battrio|Darkrai Invasion}}'' expansion onwards, the move is displayed to the right of the puck name on the upper segment. Prior to Battrio 0, moves were always of the same type as the Pokémon, but from the upgrade onwards, moves could be of types other than the Pokémon's type, allowing for more interesting battle tactics. The ''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Explosive Double Moves}}'' expansion enhanced this further by introducing Pokémon that could be one of up to two types with two different moves.


Some pucks may also have a '''Bonus''', which has a move or [[Ability]] attributed to it. These are not displayed on pucks like the normal move and have a small effect on stats (either on the Pokémon using it or the target Pokémon) during damage calculation. Bonus was no longer included with pucks from the Battrio V upgrade.
Some pucks may also have a '''Bonus''', which has a move or [[Ability]] attributed to it. These are not displayed on pucks like the normal move and have a small effect on stats (either on the Pokémon using it or the target Pokémon) during damage calculation. Bonus was not featured on pucks released in the Battrio V series.
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====Rarity====
===Rarity===
As with most games that have a collection element, the pucks in Pokémon Battrio have several levels of rarity across each expansion, as more powerful Pokémon are inherently rarer than weaker ones. Rarity in Battrio is displayed by featuring the designs of different [[Poké Ball]]s on the reverse of pucks, and their primary color schemes on the outer circumference on both sides. Each expansion features four core rarities: Normal, Super, Hyper, and Master, represented by a Poké Ball, Great Ball, Ultra Ball and Master Ball respectively. As the development of Battrio has continued, other Poké Ball designs have been used on special promotional pucks, or on secret pucks included in main expansions. Typically, all Hyper and Master pucks have a holographic illustration. Some pucks, particularly in later Battrio 0 expansions had additional aesthetic enhancements such as translucent circumferences and glitter-treated circumferences.
As with most games that have a collection element, the pucks in Pokémon Battrio have several levels of rarity across each expansion, as more powerful Pokémon are inherently rarer than weaker ones. Prior to Battrio V, rarity is displayed by featuring the designs of different [[Poké Ball]]s on the reverse of pucks, and their primary color schemes on the outer circumference on both sides. Each expansion features four standard rarities: Normal, Super, Hyper, and Master, represented by a Poké Ball, Great Ball, Ultra Ball, and Master Ball respectively. As the development of Battrio continued, other Poké Ball designs were used on special promotional pucks, or on secret pucks included in main expansions. Typically, all Hyper and Master pucks have a Holofoil illustration. Some pucks, particularly in later Battrio 0 expansions had additional aesthetic enhancements such as transparent and glitter-treated circumferences.


With the Battrio V upgrade, rarity is indicated by stars on the front and reverse of the pucks. Single rarity pucks have no additional features; Double rarity pucks have translucent spin colors and a holographic illustration; Triple rarity pucks have glitter-treated circumferences and a holographic illustration; Fourth rarity pucks have glitter-treated circumferences and a lenticular image illustration, giving a 3D effect; V rarity pucks also have glitter-treated circumferences and a lenticular image, but with a 'moving' attack. The table below lists the current rarities in Battrio.
With the Battrio V upgrade, rarity is indicated by stars on the front and reverse of the pucks. Single rarity pucks have no additional features; Double rarity pucks have transparent spin colors and a Holofoil illustration; Triple rarity pucks have glitter-treated circumferences and a Holofoil illustration; Fourth rarity pucks have glitter-treated circumferences and a lenticular image illustration, giving a 3D effect; V rarity pucks also have glitter-treated circumferences and a lenticular image, but with a 'moving' attack. The table below lists the different rarities featured across Pokémon Battrio.
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{{BattrioRaritybox}}
{{BattrioRaritybox}}
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====Special Abilities====
===Special Abilities===
{| align="right" width="45%" cellspacing="3" style="background: #{{white color}}; {{roundy|10px}}; border: 2px solid #{{white color dark}}"
{| align="right" width="45%" cellspacing="3" style="background: #{{white color}}; {{roundy|10px}}; border: 2px solid #{{white color dark}}"
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The original Special Abilities were no longer supported with the Battrio V upgrade, but new ones began to be introduced with the release of the ''{{Battrio|Burning Wings - Cold Fangs}}'' expansion. The table to the right displays the different Special Abilities Pokémon may have over the system's lifespan.
The original Special Abilities were no longer supported with the Battrio V upgrade, but new ones began to be introduced with the release of the ''{{Battrio|Burning Wings - Cold Fangs}}'' expansion. The table to the right displays the different Special Abilities Pokémon may have over the system's lifespan.
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====Awakening====
===Awakening===
{| align="right" width="45%" cellspacing="3" style="background: #{{white color}}; {{roundy|10px}}; border: 2px solid #{{white color dark}}"
{| align="right" width="45%" cellspacing="3" style="background: #{{white color}}; {{roundy|10px}}; border: 2px solid #{{white color dark}}"
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Debuting in the ''{{Battrio|Mewtwo Awakening}}'' expansion, Awakening utilises existing gameplay elements in various ways to provide additional bonuses to Pokémon on the field. Pokémon with Awakening are identified by a colored name box with the ability above their name. A Pokémon may only have one Awakening ability, hence pucks from one expansion may have identical versions with different Awakening abilities. Two Awakening abilities were introduced in ''Mewtwo Awakening''; two in ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}'', and two in ''{{Battrio|Endless Fierce Battle}}''. The effects Awakening provide are listed in the adjacent table. Awakening was no longer supported with the Battrio V upgrade.
Debuting in the ''{{Battrio|Mewtwo Awakening}}'' expansion, Awakening utilises existing gameplay elements in various ways to provide additional bonuses to Pokémon on the field. Pokémon with Awakening are identified by a colored name box with the ability above their name. A Pokémon may only have one Awakening ability, hence pucks from one expansion may have identical versions with different Awakening abilities. Two Awakening abilities were introduced in ''Mewtwo Awakening''; two in ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}'', and two in ''{{Battrio|Endless Fierce Battle}}''. The effects Awakening provide are listed in the adjacent table. Awakening was no longer supported with the Battrio V upgrade.
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====Puck colors and spin colors====
===Puck colors and spin colors===
Introduced on pucks from Battrio V, pucks may have either a black or white base as opposed to the Poké Ball designs prior to the upgrade. Grouping pucks by their base color will determine which legendary Pokémon is summoned if '''{{Battrio|Advent}}''' is successfully triggered (see [[#Battling|Battling]]). Pucks also have colored segments at three points of the circumference, which denotes their spin color. Spin colors are either red, green, or blue. Grouping pucks by their spin color will allow the player to execute a '''{{Battrio|Spin Attack}}''' during the course of the battle. Pucks above Triple rarity do not to have base colors or spin colors. However, with the release of the ''{{Battrio|Sacred Sword Gathering}}'' expansion, scanning in a Triple rarity or above puck alongside two other pucks with the same base colors will result in the rarer puck adopting the same base color, allowing more powerful teams to utilize Advent.
Introduced on pucks from Battrio V, pucks may have either a black or white base as opposed to the Poké Ball designs prior to the upgrade. Grouping pucks by their base color will determine which legendary Pokémon is summoned if '''{{Battrio|Advent}}''' is successfully triggered (see [[#Battling|Battling]]). Pucks also have colored segments at three points of the circumference, which denotes their spin color. Spin colors are either red, green, or blue. Grouping pucks by their spin color will allow the player to execute a '''{{Battrio|Spin Attack}}''' during the course of the battle. Pucks above Triple rarity do not to have base colors or spin colors. However, with the release of the ''{{Battrio|Sacred Sword Gathering}}'' expansion, scanning in a Triple rarity or above puck alongside two other pucks with the same base colors will result in the rarer puck adopting the same base color, allowing more powerful teams to utilize Advent.


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====In Battrio 0====
====In Battrio 0====
[[File:Battrio0Battle.jpg|thumb|220px|right|The battlefield in Battrio 0]]
[[File:Battrio0Battle.jpg|thumb|220px|right|The battlefield in Battrio 0]]
The Battrio 0 upgrade rejects the "arrangement" concept in favor of individual areas of the field called '''Power Zones''' that provide Attack or Defense bonuses, represented by red and blue areas respectively. The positions of Power Zones vary from field to field, but they remain fixed for the course of the match. White Power Zones may also appear during the course of the match that provides both an Attack and Defense bonus.
The Battrio 0 series rejects the "arrangement" concept in favor of individual areas of the field called '''Power Zones''' that provide Attack or Defense bonuses, represented by red and blue areas respectively. The positions of Power Zones vary from field to field, but they remain fixed for the course of the match. White Power Zones may also appear during the course of the match that provides both an Attack and Defense bonus.


====In Battrio V====
====In Battrio V====
The Battrio V upgrade no longer features the pre-battle period and the Power Zone mechanic, instead having an overall match timer. Battles are begun by the first Pokémon to accumulate enough Berries to fill up their '''Berry Gauge''', requiring the player to continually move and monitor the Pokémon they wish to use in battle.
The Battrio V series no longer features the pre-battle period and the Power Zone mechanic, instead having an overall match timer. Battles are begun by the first Pokémon to accumulate enough Berries to fill up their '''Berry Gauge''', requiring the player to continually move and monitor the Pokémon they wish to use in battle.
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===Battling===
===Battling===
Unlike Pokémon battles in the core games, the HP displayed on each puck is used to create one overall HP bar, as opposed to belonging to individual Pokémon. The way in which battles are conducted depends on the version of Pokémon Battrio the console is running, but will end once either the HP of one player is depleted or if time is up. In the instance of battles reaching the allotted time, the winner is decided by the player with the most HP remaining. Winning in battles earns the player medals to spend in-game on various {{Battrio|items}} and increases type experience (Type Levels), relative to the types of the Pokémon used in the battle.
Unlike Pokémon battles in the core series, the HP displayed on each puck is used to create one overall HP bar, as opposed to belonging to individual Pokémon. The way in which battles are conducted depends on the version of Pokémon Battrio the console is running, but will end once either the HP of one player is depleted or if time is up. In the instance of battles reaching the allotted time, the winner is decided by the player with the most HP remaining. Winning in battles earns the player medals to spend in-game on various {{Battrio|items}} and increases type experience (Type Levels), relative to the types of the Pokémon used in the battle.


During battle there is no limit as to how many times a particular Pokémon in each team can be used, but after participating in one round, it will suffer as a result of exhaustion. Pokémon affected by exhaustion are identified by sweat droplets by their name and receive a reduction in stats, therefore it is generally advisable to use the remaining team members before resorting to use Pokémon that have already participated.
During battle there is no limit as to how many times a particular Pokémon in each team can be used, but after participating in one round, it will suffer as a result of exhaustion. Pokémon affected by exhaustion are identified by sweat droplets by their name and receive a reduction in stats, therefore it is generally advisable to use the remaining team members before resorting to use Pokémon that have already participated.
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[[File:BattrioShop.jpg|thumb|220px|The Shop features an assortment of useful battle items.]]
[[File:BattrioShop.jpg|thumb|220px|The Shop features an assortment of useful battle items.]]
Pokémon Battrio features a number of ways to battle in an array of battle modes.
Pokémon Battrio features a number of ways to battle in an array of battle modes.
* '''Versus:''' The simplest way to get into Battrio is to have a single round VS match against a computer-controlled opponent or against a second player using the 2P section of the arcade machine. As of Battrio V, there is an introduction tutorial from the main menu.
* '''Versus:''' The simplest way to get into Battrio is to have a single round VS match against a computer-controlled opponent or against a second player using the 2P section of the arcade machine. An introduction tutorial was introduced in the Battrio V series.
* '''Adventure:''' In Adventure mode, the player can participate in stage-based battles against CPU opponents. Opponents get more difficult as the player progresses. Boss Trainers may also be encountered along the way, akin to [[Gym Leader]]s from the core series Pokémon games. This mode is no longer supported in Battrio V.
* '''Adventure:''' In Adventure mode, the player can participate in stage-based battles against CPU opponents. Opponents get more difficult as the player progresses. Boss Trainers may also be encountered along the way, akin to [[Gym Leader]]s from the [[core series]]. This mode was not supported in the Battrio V series.
* '''Battrio Tower:''' Introduced in the Battrio 0 upgrade, Battrio Tower is designed to be the ultimate test of skill as players are challenged to climb the tower and reach the top. Each floor has one Trainer with a set team of Pokémon (some floors may instead have a Pokémon that leads its own team), each one becoming progressively difficult as the Tower is climbed. Initially, Battrio Tower consisted of 100 floors. This was increased to 250 floors following the release of ''{{Battrio|Challenging the Myths}}'', again to 400 floors with the release of ''{{Battrio|Mewtwo Awakening}}'', and finally to 1000 floors with the release of ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}''. This mode bears some similarities to the various [[Battle Tower]]s in many of the [[core series]] games.
* '''Battrio Tower:''' Introduced in the Battrio 0 upgrade, Battrio Tower is designed to be the ultimate test of skill as players are challenged to climb the tower and reach the top. Each floor has one Trainer with a set team of Pokémon (some floors may instead have a Pokémon that leads its own team), each one becoming progressively difficult as the Tower is climbed. Initially, Battrio Tower consisted of 100 floors. This was increased to 250 floors following the release of ''{{Battrio|Challenging the Myths}}'', again to 400 floors with the release of ''{{Battrio|Mewtwo Awakening}}'', and finally to 1000 floors with the release of ''{{Battrio|Great Decisive Battle! Legendary Pokémon}}''. This mode bears some similarities to the various [[Battle Tower]]s in many of the core series.
* '''Challenge Battle:''' Also introduced in the Battrio 0 upgrade, Challenge Battles are designed to test a player's knowledge of different Pokémon and their capabilities. Each round has one Trainer with a set team, often featuring a particularly powerful Pokémon, and a pre-selected team of Pokémon for the player to use. There is often a certain strategy players must discover when competing in Challenge Battles. This mode is similar to the various challenges found on [[Battle CD]]s from {{g|XD: Gale of Darkness}}. This mode is no longer supported in Battrio V.
* '''Challenge Battle:''' Also introduced in the Battrio 0 upgrade, Challenge Battles are designed to test a player's knowledge of different Pokémon and their capabilities. Each round has one Trainer with a set team, often featuring a particularly powerful Pokémon, and a pre-selected team of Pokémon for the player to use. There is often a certain strategy players must discover when competing in Challenge Battles. This mode is similar to the various challenges found on [[Battle CD]]s from {{g|XD: Gale of Darkness}}. This mode was not supported in the Battrio V series.
* '''Battrio Stadium:''' Introduced in the Battrio V upgrade, players face straight battles against Trainers until they quit or lose. Players can choose to face normal or tough opponents depending on their skill level. Players using Memory Keys can also participate in '''V Battles''' by getting four consecutive wins, in which they face Trainers with a '''[[Items (Battrio)#V Powers|V Power]]''' activated.
* '''Battrio Stadium:''' Introduced in the Battrio V upgrade, players face straight battles against Trainers until they quit or lose. Players can choose to face normal or tough opponents depending on their skill level. Players using Memory Keys can also participate in '''V Battles''' by getting four consecutive wins, in which they face Trainers with a '''[[Items (Battrio)#V Powers|V Power]]''' activated.
* '''Shop/Gachagacha:''' The {{tt|Shop|Battrio S to Battrio 0}} or {{tt|Gachagacha|Battrio V}} can be accessed between battles in any game mode and can be used to purchase useful {{Battrio|items}} that may aid the player with medals they earn from participating in battles.
* '''Shop/Gachagacha:''' The {{tt|Shop|Battrio S to Battrio 0}} or {{tt|Gachagacha|Battrio V}} can be accessed between battles in any game mode and can be used to purchase useful {{Battrio|items}} that may aid the player with medals they earn from participating in battles.


===Memory Keys===
==Memory Keys==
[[File:Battrio Memory Key.png|thumb|right|A Battrio Memory Key, from the Battrio 0 upgrade. Note the cover absent from previous designs.]]
[[File:Battrio Memory Key.png|thumb|right|A Battrio Memory Key, from the Battrio 0 series. Note the cover absent from previous designs.]]
'''Memory Keys''' (Japanese: '''メモリーキー''' ''Memory Key'') are memory-saving devices that are inserted into the arcade console. Sold at a retail price of about ¥600, while they are not necessary in order to play the game, they become essential for progressing through some modes.
'''Memory Keys''' (Japanese: '''メモリーキー''' ''Memory Key'') are memory-saving devices that are inserted into the arcade console. Sold at a retail price of about ¥600, while they are not necessary in order to play the game, they become essential for progressing through some modes.


Memory Keys allow players to select an {{Battrio|avatar}} from a number of Trainer designs and name it, becoming their profile for all battles undertaken whilst the Memory Key is plugged in the console. The Memory Key keeps track of wins/losses, medals earned, items obtained, Type Levels, and progress in game modes. It also has an LCD screen that players can view several of their stats on without having to plug it into the console. The screen can display individual Type Levels by scrolling along the symbols on the screen, the player's current medal total, and their current floor in Battrio Tower.
Memory Keys allow players to select an {{Battrio|avatar}} from a number of Trainer designs and name it, becoming their profile for all battles undertaken whilst the Memory Key is plugged in the console. The Memory Key keeps track of wins/losses, medals earned, items obtained, Type Levels, and progress in game modes. It also has an LCD screen that players can view several of their stats on without having to plug it into the console. The screen can display individual Type Levels by scrolling along the symbols on the screen, the player's current medal total, and their current floor in Battrio Tower.
[[File:Memory Key Pachirisu color.png|thumb|200px|left|A "{{p|Pachirisu}}-color" Memory Key from the Battrio S upgrade]]
[[File:Memory Key Pachirisu color.png|thumb|200px|left|A "{{p|Pachirisu}}-color" Memory Key from the Battrio S series]]
Memory Keys are available in various different colors including the standard red or blue, and various {{OBP|Pokémon|species}}-themed color schemes, which generally tie in with puck expansion releases.
Memory Keys are available in various different colors including the standard red or blue, and various {{OBP|Pokémon|species}}-themed color schemes, which generally tie in with puck expansion releases.
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==Puck sets==
There are currently {{PAGESINCATEGORY:Pucks by Pokémon name}} different Pokémon featured in Battrio across {{#expr: {{PAGESINCATEGORY:Battrio expansion sets}} - 2}} expansion sets, plus promotional pucks and a reprint set.
===Battrio===
* '''{{Battrio|Dialga and Palkia Clash}}'''
* '''{{Battrio|Darkrai Invasion}}'''
===Battrio +===
* '''{{Battrio|Mewtwo's Challenge}}'''
* '''{{Battrio|Mysterious Mew}}'''
===Battrio S===
* '''{{Battrio|Giratina Tremor}}'''
* '''{{Battrio|Encounter with Shaymin}}'''
* '''{{Battrio|Deoxys Assault}}'''
* '''{{Battrio|Jirachi's Wish}}'''
* '''{{Battrio|Best Selection}}'''
===Battrio 0===
* '''{{Battrio|Arceus Advent}}'''
* '''{{Battrio|Ho-Oh and Lugia Soar}}'''
* '''{{Battrio|Decisive Battle! Kyogre and Groudon}}'''
* '''{{Battrio|Sky-Tearing Rayquaza}}'''
* '''{{Battrio|Challenging the Myths}}'''
* '''{{Battrio|Mewtwo Awakening}}'''
* '''{{Battrio|Great Decisive Battle! Legendary Pokémon}}'''
* '''{{Battrio|Endless Fierce Battle}}'''
* '''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Explosive Double Moves}}'''
* '''{{Battrio|Great Gathering of Legendary & Mirage Pokémon! Transforming Forme Change}}'''
===Battrio V===
* '''{{Battrio|Black Thunder - White Fire}}'''
* '''{{Battrio|Burning Wings - Cold Fangs}}'''
* '''{{Battrio|Fierce Gale - Thundering Thunderclaps}}'''
* '''{{Battrio|Sacred Sword Gathering}}'''
* '''{{Battrio|Legendary & Mirage Shining Victory}}'''
===Special===
* '''{{Battrio|Special Pucks}}'''
==Gallery==
==Gallery==
<gallery perrow="5">
<gallery perrow="5">