Keldeo (Duel 130)

Keldeo Ordinary Form
ケルディオ Keldeo
KeldeoDuel130.png
Evolution stage 1
Figure name Keldeo
Move Points 3
Types
Water Fighting
Rarity EX
Invisible Shiny Bulbasaur
Version 2.1.0
ID 130
Time Booster League N/A
Special Time Boosters Time Booster (Orange), Time Booster (Spring)
Locked Booster Yes
Material Exchange
and Gem Exchange
4000 Material
200 Gems
For more information on the Pokémon this figure depicts, see Keldeo.

Keldeo (Japanese: ケルディオ Keldeo) is a figure in Pokémon Duel. It was made available in version 2.1.0.

Abilities

Version 6.1.1

Justified せいぎのこころ
This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field. When this Pokémon is knocked out in battle, it may change its form to Keldeo Resolute Form without moving to the P.C.


Version 5.0.8-6.1.0

Justified せいぎのこころ
This Pokémon deals +10 damage for each opposing Dark-type Pokémon on the field.


Version 3.0.9-5.0.7

Justified せいぎのこころ
This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10.


Version 2.1.0-3.0.8

Justified せいぎのこころ
This Pokémon's damage is increased by the number of opposing Dark-type Pokémon on the field, plus 10. Damage is decreased by the number of Dark-type Pokémon on its team.


Data Disk

Version 7.0.0

  All-Out Pummeling ぜんりょくむそうげきれつけん 96 pt.
142
Attaches a Cracked marker to opposing Pokémon in a straight line directly behind the battle opponent.
  Hydro Vortex スーパーアクアトルネード 96 pt.
142
The battle opponent and opposing Pokémon within 2 steps of it become confused.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Version 6.2.9-6.2.11

  Hydro Vortex スーパーアクアトルネード 96 pt.
142
The battle opponent and opposing Pokémon within 2 steps of it become confused.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Version 6.1.1-6.2.8

Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
71
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Version 5.0.8-6.1.0

Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Sacred Sword せいなるつるぎ 36 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Water Jump ウォータージャンプ 8 pt.
This Pokémon can move to a point that is 2 steps away. In that case, it gains Wait.
Miss ミス 12 pt.
{{{effect}}}

Version 3.0.9-5.0.7

Dodge かわす 8 pt.
{{{effect}}}
Sacred Sword せいなるつるぎ 36 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Dodge かわす 8 pt.
{{{effect}}}
Miss ミス 12 pt.
{{{effect}}}

Version 2.1.0-3.0.8

Dodge かわす 8 pt.
{{{effect}}}
Sacred Sword せいなるつるぎ 32 pt.
51
{{{effect}}}
Hydro Kick* ハイドロキック※ 32 pt.
40
*Benches your battle opponent (except when opponent has Fainted). Your battle opponent must then Wait.
Dodge かわす 8 pt.
{{{effect}}}
Miss ミス 16 pt.
{{{effect}}}

Trivia

  • The description "Ordinary Form" first appeared on this figure in version 6.0.0.

Origin

Justified is an ability in the Pokémon games that Keldeo has. Sacred Sword is a move in the games that Keldeo can learn. All-Out Pummeling and Hydro Vortex are Z-Moves in the games that Keldeo can use by equipping Fightinium Z and Waterium Z, respectively.

  This article is part of both Project Sidegames and Project TFG, Bulbapedia projects that, together, aim to write comprehensive articles on the Pokémon Sidegames and TFG, respectively.