You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach EXP.ALL to 1 of your Pokémon that doesn't have a Pokémon Tool attached to it.
VSTAR Power
During your opponent's turn, if your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 of the basic Energy cards attached to your Active Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
EX FireRed & LeafGreen print
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach EXP.ALL to 1 of your Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
VSTAR Power
During your opponent's turn, if 1 of your Active Pokémon would be Knocked Out by your opponent's attack, you may take 1 basic Energy card attached to that Knocked Out Pokémon and attach it to the Pokémon with EXP.ALL attached to it. If you do, discard EXP.ALL.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Black & White Series and XY Series prints
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card that was attached to that Pokémon to the Pokémon this card is attached to.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Sun & Moon Series prints
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it.
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an opponent's attack, you may move 1 basic Energy card from that Pokémon to the Pokémon this card is attached to.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play as many Item cards as you like during your turn (before your attack).
Sword & Shield Series prints
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
Attach a Pokémon Tool to 1 of your Pokémon that doesn't already have a Pokémon Tool attached.
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may move a basic Energy from that Pokémon to the Pokémon this card is attached to.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may play any number of Item cards during your turn.
Scarlet & Violet Series prints
You can't have more than 1 ACE SPEC card in your deck.
Team Plasma
Team Plasma
You can't have more than 1 ACE SPEC card in your deck.
FLARE
You can't have more than 1 card with the same name in your deck. If a card would go to the discard pile, put it in the Lost Zone instead.
TAG TEAM
{{{ruletext}}}
VSTAR Power
When your Active Pokémon is Knocked Out by damage from an attack from your opponent's Pokémon, you may move a Basic Energy from that Pokémon to the Pokémon this card is attached to.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
Do Nothing
At the beginning of your turn, flip a coin. If heads, you can do nothing during your turn. If tails, your opponent can do nothing during his or her next turn.
You may attach any number of Pokémon Tools to your Pokémon during your turn. You may attach only 1 Pokémon Tool to each Pokémon, and it stays attached.
The name of EXP.ALL was updated to Exp. Share during the Black & White Series and was first included in the Next Destinies expansion with new artwork by Ryo Ueda. This print originated from the Japanese Psycho Drive expansion. It was later reprinted as a Tinsel Holofoil in the Dragon Vault subset, first released in the Japanese Dragon Selection subset.
XY Series
During the XY Series, it was reprinted in the Primal Clash expansion with new artwork by Toyste Beach, first released in the Japanese Tidal Storm expansion.
Sun & Moon Series
It was later reprinted with different artwork by Toyste Beach during the Sun & Moon Series, appearing as part of the Sun & Moon expansion, which was initially released simultaneously in the Japanese Collection Sun and Sun & Moon Starter Set.
Sword & Shield Series
During the Sword & Shield Series, it was reprinted again as both a Regular card and a Full ArtSecret card in the Battle Styles expansion, first released in the Japanese Single Strike Master expansion. These two prints also feature artwork by Toyste Beach. The Battle Styles Regular print was reprinted in the Japanese Start Deck 100.
Scarlet & Violet Series
During the Scarlet & Violet Series, it was released in the Japanese Scarlet ex expansion with new artwork by Toyste Beach. This print features the updated Pokémon Tool card layout introduced with the Scarlet & Violet expansion. It was reprinted as an SV-P Promotional card and was one of nine possible cards included in special packs sent to Event Organizers in January 2023 for distribution in official events hosted by them. This print features the Event Organizer logo in the bottom right corner of the illustration.
Despite the change in the card's name for the Next Destinies print, it was ruled that "EXP.ALL" and "Exp. Share" are the same card in the English-language printings, with all old "EXP.ALL" printings considered to have the name of "Exp. Share". However, a copy of the Next Destinies print is required as a reference card.
The Dragon Vault print was printed without the Pokémon Tool rule box. On October 15, 2012, this card received an erratum that stated the card should have the rule box, matching the Next Destinies print.
Origin
Exp. All is an item that was available in the Generation I games that spread experience points evenly among all party members. Despite being renamed Exp. Share in the Generation II games, the initial Neo Destiny print used the old name.