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Cascoon (Pokémon)/Generation VI learnset
Language
Watch
Edit
← Cascoon
By
leveling up
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
01
1
Harden
Normal
Status
0000
—
00—
—%
30
Tough
2
♥♥
0
07
7
Harden
Normal
Status
0000
—
00—
—%
30
Tough
2
♥♥
0
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
/
HM
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by TM.
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
This Pokémon learns no moves by breeding.
Moves marked with an asterisk (*) must be
chain bred
onto Cascoon in Generation VI
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Cascoon in that game.
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
X
Y
OR
AS
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
X
Y
OR
AS
Electroweb
Electric
Special
55
95%
15
Beautiful
2
♥♥
1
♥
X
Y
OR
AS
Iron Defense
Steel
Status
—
—%
15
Tough
1
♥
0
A black or white abbreviation in a colored box indicates that Cascoon can be tutored the move in that game
A colored abbreviation in a white box indicates that Cascoon cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
Evolution
Generation VI
Other generations:
III
-
IV
-
V
-
VII
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
Tackle
Normal
Physical
50
100%
35
Tough
4
♥♥♥♥
0
String Shot
Bug
Status
—
95%
40
Clever
2
♥♥
3
♥♥♥
Poison Sting
Poison
Physical
15
100%
35
Clever
2
♥♥
3
♥♥♥
Bug Bite
Bug
Physical
60
100%
20
Cute
3
♥♥♥
0
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VI
Other generations:
IV
-
V
-
VII
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
Contest
Appeal
Jamming
III
IV
V
Snore
Normal
Special
050
50
100}}
100%
15
Cute
4
♥♥♥♥
0
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Cascoon
Italic
indicates a move that gets STAB only when used by an Evolution of Cascoon
Click on the generation numbers at the top to see transfer-only moves for other generations