High Jump Kick (move)

Revision as of 21:07, 31 January 2008 by Drake Clawfang (talk | contribs) (its not always 1 damage)
Hi Jump Kick
とびひざげり Jumping Flame Kick
[[File:|center]]
Type  Fighting
Category  Physical
PP  20 (max. 32)
Power  100
Accuracy  90%
Priority  {{{priority}}}
Target
Foe Foe Foe
Self Ally Ally
Does not affect any Pokémon*
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  6 ♥♥♥♥♥♥
Jam  0  
???
Condition  Cool
Appeal  3 ♥♥♥
A basic performance using a move known by the Pokémon.
Condition  Cool
Appeal  0  
Jamming  0  

Hi Jump Kick (Japanese: とびひざげり Jumping Flame Kick) is a slightly inaccurate damage-dealing Fighting-type move introduced in Generation I.

Effect

Generation I

Hi Jump Kick does damage. If this attack misses, the user will crash and take damage. Since all attacks that do 0 damage miss, Hi Jump Kick will always miss if used against a ghost type.

If the user of Hi Jump Kick attacks first and faints itself due to crash damage, the opponent will not attack or be subjected to recurrent damage during that round. However, the user will still be subject to recurrent damage.

The crash damage from Hi Jump Kick can be reversed by Bide or Counter.

In the anime


Pokémon

Raticate: It makes a big leap towards the opponent and kicks on impact.

Hitmonlee. Hitmonlee leaps into the air and strikes the opponent with its knee.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Patada S. Alta, French: Pied Voltige, German: Turmkick.

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