Bonemerang (move)

Revision as of 17:12, 11 February 2007 by Urutapu (talk | contribs)
Bonemerang
ホネブーメラン Bone Boomerang
Type  Ground
Category  uncategorized
PP  10 (max. 16)
Power  50
Accuracy  90%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Tough
Appeal  4 ♥♥♥♥
Jam  0  
???
Condition  Tough
Appeal  0  
Condition  Tough
Appeal  0  
Jamming  0  

Bonemerang is a slightly inaccurate Ground-type move introduced in Generation I that deals a small amount of damage. Template:Project MoveDex autoarticle notice

Effect

Generation I

Bonmerang does damage, hitting twice per use. Though technically only the first hit can critical hit, each hit per use will do the same amount of damage.

Bonemerang will end immediately if it breaks a substitute. Bide will only acknowledge one hit of a Bonemerang attack.

Learnset

Generation III

By leveling up

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