Generation I
Thrash does damage for 3-4 (chosen randomly) turns. Once used (even if it misses on the turn of
its use), the user will only be able to use Thrash, and will not be able to switch out. At the
end of this duration, the user will become confused.
If the Thrash duration is disrupted (such as by full paralysis or hurting itself due to
confusion), it will immediately end. The user will only become confused if Thrash is fully
executed, without its duration being disrupted. Sleep, freeze, partial trapping, and flinching
will pause but not disrupt the duration of Thrash.
In Stadium, after the duration of Thrash ends, there will be a notice that the user becomes confused.