Withdraw (move)

Withdraw
からにこもる Withdraw into Shell
Type  Water
Category  uncategorized
PP  40 (max. 64)
Power  –
Accuracy  –%
Priority  0
  • Does not make contact
  • Not affected by Magic Coat
  • Affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cute
Appeal  1
Jam  0  
???
Condition  Cute
Appeal  0  
Condition  Cute
Appeal  0  
Jamming  0  

Withdraw is a non-damaging Water-type move introduced in Generation I. Template:Project MoveDex autoarticle notice

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Effect

Generation I

Withdraw increases the user's defense by 1 level.

Withdraw will do nothing if the user's defense has reached a level of +6 or a value of 999. The effect of Withdraw is ignored by critical hits.

Learnset

Generation III

By leveling up

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