Guillotine (move)

Revision as of 07:02, 28 June 2006 by BulbaBot (talk | contribs)
Guillotine
ハサミギロチン ???
Type  Normal
Category  uncategorized
PP  5 (max. 8)
Power  Varies
Accuracy  30%
Priority  0
  • Makes contact
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  2 ♥♥
Jam  1
???
Condition  Cool
Appeal  0  
Condition  Cool
Appeal  0  
Jamming  0  

Guillotine is a very inaccurate Normal-type one-hit KO move introduced in Generation I. Template:Project MoveDex autoarticle notice

In other languages

French: guillotine, German: guillotine, Italian: ghigliottina, Spanish: guillotina.

Effect

Generation I

Guillotine does damage equal to the opponent's current HP. Guillotine will break a substitute on contact, and can be countered for infinite damage on the turn it breaks a substitute.

Guillotine will not affect an opponent whose current speed is greater than the user's current speed.

Learnset

Generation III

By leveling up

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