Magnetic Flux (move)

Revision as of 12:59, 2 January 2017 by Whyjxz14 (talk | contribs)
Spr 1g 006.png The picture used in this article is unsatisfactory.
Please feel free to replace it so it conforms to Bulbapedia conventions.
Reason: Should be replaced with Generation VII image

Magnetic Flux
じばそうさ Magnetic Flux
Magnetic Flux VI.png
Magnetic Flux VI 2.png
Type  Electric
Category  Status
PP  20 (max. 32)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Your Party: Affects the user and all allies
Availability
Introduced  Generation VI
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Jam  0  
Condition  [[{{{category}}} (condition)|{{{category}}}]]
Appeal  0  
Condition  Clever
Appeal  1
Jamming  0  
Gets the Pokémon pumped up. Helps prevent nervousness, too.

Magnetic Flux (Japanese: じばそうさ Magnetic Flux) is a non-damaging Electric-type move introduced in Generation VI.

Effect

Magnetic Flux raises the Defense and Special Defense stats of allied Pokémon (including the user) with the Ability Plus or Minus by one stage each.

If powered up by a Electrium Z into Z-Magnetic Flux, the user's Special Defense raises one stage (in addition to the raise caused by the move, if applicable).

Description

Games Description
XYORAS The user manipulates magnetic fields which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.
SM The user manipulates magnetic fields, which raises the Defense and Sp. Def stats of ally Pokémon with the Plus or Minus Ability.


Learnset

By leveling up

# Pokémon Types Egg Groups Level
I II III IV V VI VII VIII IX
0101     Mineral Mineral 1 1
0145    
 
style="text-align:center; background:#Template:Undiscovered egg color;" width="140px" colspan="2" | Undiscovered style="text-align:center; display:none; background:#Template:Undiscovered egg color;" | Undiscovered 92
0181     Monster Field 1 1
0462    
 
Mineral Mineral 1 1
0476    
 
Mineral Mineral 1
0601     Mineral Mineral 1, 76 1, Evo.
Bold indicates a Pokémon gains STAB from this move.
Italics indicates a Pokémon whose evolution or alternate form receives STAB from this move.
A dash (−) indicates a Pokémon cannot learn the move by the designated method.
An empty cell indicates a Pokémon that is unavailable in that game/generation.


In other languages

Language Title
  French Magné-Contrôle
  German Magnetregler
  Italian Controllo Polare
  Korean 자기장조작 Jagijang Jojak
  Spanish Aura Magnética


  This article is part of Project Moves and Abilities, a Bulbapedia project that aims to write comprehensive articles on two related aspects of the Pokémon games.