Imprison (move)

Revision as of 13:48, 3 April 2008 by Tesh (talk | contribs)
Imprison
ふういん Seal
Type  Psychic
Category  Status
PP  10 (max. 16)
Power  —
Accuracy  —%
Priority  0
  • Does not make contact
  • Not affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Smart
Appeal  3 ♥♥♥
Jam  0  
???
Condition  Smart
Appeal  1
Earn +3 if two Pokémon raise the Voltage in a row.
Condition  Smart
Appeal  0  
Jamming  0  

Imprison is a non-damaging Psychic-type move introduced in Generation III.

Learnset

Generation III

By leveling up

Generation IV

By leveling up

In other languages

  • Spanish: Cerca

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