Hyper Fang (move)

Revision as of 00:43, 6 January 2008 by BulbaBot (talk | contribs) (robot Adding: pt:Hyper Fang)
Hyper Fang
ひっさつまえば Certain-kill Fang
Type  Normal
Category  Physical
PP  15 (max. 24)
Power  80
Accuracy  90%
Priority  0
  • Makes contact
  • Affected by Protect
  • Not affected by Magic Coat
  • Not affected by Snatch
  • Not affected by King's Rock
Range
Opponent Opponent Opponent
Self Ally Ally
Unknown
Availability
Introduced  [[Generation {{{gen}}}]]
Condition  Cool
Appeal  1
Jam  4 ♥♥♥♥
???
Condition  Cool
Appeal  2 ♥♥
Earn +2 if the Pokémon performs last in the turn.
Condition  Cool
Appeal  0  
Jamming  0  

Hyper Fang is a slightly inaccurate damage-dealing Normal-type move introduced in Generation I.

Effect

Generation I

Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.

Hyper Fang can only cause the opponent to flinch if the user attacks before the opponent does. Hyper Fang can't make an opponent with a substitute flinch.

Learnset

Generation I

By leveling up

Generation II

By leveling up

Generation III

By leveling up

Generation IV

By leveling up

In other languages

Spanish: Hip. Colmillo.

Template:Project MoveDex notice

Variations of the move Hyper Fang
  Hyper FangZen Headbutt