Hyper Fang (move)
Hyper Fang ひっさつまえば Certain-kill Fang | ||||||||||||
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Range
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Availability
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Hyper Fang is a slightly inaccurate damage-dealing Normal-type move introduced in Generation I.
Effect
Generation I
Hyper Fang does damage and has a 9.8% chance of causing the opponent to flinch.
Hyper Fang can only cause the opponent to flinch if the user attacks before the opponent does. Hyper Fang can't make an opponent with a substitute flinch.
Learnset
Generation I
By leveling up
Generation II
By leveling up
Generation III
By leveling up
Generation IV
By leveling up
In other languages
Spanish: Hip. Colmillo.
Template:Project MoveDex notice
Variations of the move Hyper Fang | ||
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