List of glitches in Generation I
This is a list of minor glitches in the main series Pokémon games.
In Generation I
Hall of Fame Glitch
- Main article: Missingno.
When Missingno. has been seen on the save file, the player's Hall of Fame is badly corrupted with entirely different Pokémon, even glitch Pokémon, and very glitched characters, names and levels. This does not affect the Pokémon themselves, rather the data seen in the Hall of Fame.
Man on the roof
If one does not have the key to the Cinnabar Gym, and surfs on the east coast and returns to land directly in front of the gym, a man will appear on the roof of the gym. A similar effect happens if the player walks into the Vermilion Gym, walks directly left and then up so that they are facing the bottom-left trash can and press A to inspect it, or if the player is in the gatehouse to Cycling Road. One of the trainers in the gym will be misplaced and return to his usual spot once the text box disappears, and when in the gatehouse there may be a man standing on an object somewhere behind the guard.
Prevented progress
If the player's starter Pokémon evolves before they obtain their Pokédex from Prof. Oak, the game will assume that, since they have 2 Pokémon registered as caught, that they already have a Pokédex, and will not allow them to proceed. This glitch is only present in the Japanese Red and Green Versions.
Invisible PC
There is a hotel in Celadon City that resembles a Pokémon Center on the inside. In the top-right space of the area that the player can walk on, there is an invisible, usable PC.
Fishing in Statues
The player can use a Fishing Rod when facing the right or left of a gym statue. It will always say "Looks like there's nothing in here...", except in the Cerulean Gym, where all the Pokémon obtainable in the gym can be caught.
Q Glitch
- Main article: Q Glitch
Q and Charizard 'M enable a player to swap Pokémon's moves. It involves depositing Q and other Pokémon into Bill's PC in a certain order, and then when they are retrieved, the Pokémon's moves and stats will be transferred from one Pokémon to another.
Cut glitch
- Main article: Cut glitch
Stuck in tree
If the player cuts down a tree, stands on the spot, saves, turns the game off, then loads it, the player will be standing on a tree. The player will be stuck unless the player has a Pokémon with Fly or Teleport.
Invisible tree
There is a tree near the bottom of Route 14. If this particular tree is cut down and then the player walks five steps west from where the tree was (so that the spot where the tree used to be is at the edge of the screen) and then walks back their path will be blocked as if a tree was still there. Even though the tree is not visible, it can still be cut down normally using the move Cut.
Level 1 Pokémon
- Main article: Level 1 Pokémon
Level one Pokémon were usually unobtainable in Generation I. This glitch allowed a level 1 Pokémon to be caught which were not programmed correctly and some would "jump" to level 100 after gaining experience.
Stuck in Wall
If the player lures an NPC into the grass above Pallet Town, she will block the player from following Professor Oak correctly, causing the player to become stuck in the wall of Oak's laboratory.
0 ERROR
- Main article: 0 ERROR
A glitch similar to the Mew glitch that causes Route 6 to become glitched.
Error codes
- Main article: Error codes
In Pokémon Red and Blue, there are several error codes that appear when the game is not functioning correctly. Problems such as these often crop up when the game's memory access is corrupted or when experimenting with glitches such as the Mew glitch. Usually, when an error code appears, the game does not freeze and the player is allowed to continue playing the game without resetting. Occasionally mixed errors occur.
This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |