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When done incorrectly, the Celebi Egg glitch may also result in many code reading errors and Pokémon/character data becoming scrambled. Players may end up with numerous bad clones. Going to the <sc>Pokémon</sc> screen and looking at the move option will bring up all Pokémon in the party, as usual. However, selecting a Pokémon and going to the <sc>Move</sc> option will reveal that a ????? is hiding at least 50-80 glitch Pokémon. All of these glitch Pokémon represent the game's code and cause multiple bugs. Therefore, by switching their moves, the game's data, such as music and Pokédex entries, can be altered. The names of these Pokémon vary from ? to random characters and their levels range from 0 to 255. The player's name will also change to a random glitch name. Similarly, the player's ID number will change. The player's original name might be given to Pokémon with many ? in its name, or the names of old player files and Pokémon, and is usually tossed around with junk data (example: ???????GOLD?). | When done incorrectly, the Celebi Egg glitch may also result in many code reading errors and Pokémon/character data becoming scrambled. Players may end up with numerous bad clones. Going to the <sc>Pokémon</sc> screen and looking at the move option will bring up all Pokémon in the party, as usual. However, selecting a Pokémon and going to the <sc>Move</sc> option will reveal that a ????? is hiding at least 50-80 glitch Pokémon. All of these glitch Pokémon represent the game's code and cause multiple bugs. Therefore, by switching their moves, the game's data, such as music and Pokédex entries, can be altered. The names of these Pokémon vary from ? to random characters and their levels range from 0 to 255. The player's name will also change to a random glitch name. Similarly, the player's ID number will change. The player's original name might be given to Pokémon with many ? in its name, or the names of old player files and Pokémon, and is usually tossed around with junk data (example: ???????GOLD?). | ||
The moves of the glitch Pokémon take data from other parts of the game code. As a result, they usually turn into | The moves of the glitch Pokémon take data from other parts of the game code. As a result, they usually turn into gibberish (example: TYPE/ A9_9[9990979599999999DBB999? ×4 or Waterfall, Waterfall Waterfall, Waterfall or Pay Day, Horn Attack, SonicBoom, Mud-Slap) or just {{m|-}}, and the move's PP will become more than possible or corrupt (ex.: 56/15, 1/35, 86/1). By switching moves around, it is possible to change any data in the game. Since the hidden list of Pokémon is occupying so much space, the game won't be able to load sprite data and the player won't be able to move. While changing moves around, it is easy to access the [[glitch dimension]], or even delete all the player's {{tt|Pokémon|however, this causes the game to crash}}. | ||
This effect of the Celebi Egg glitch is very similar to the [[TMTRAINER effect]] in [[Generation I]]. | This effect of the Celebi Egg glitch is very similar to the [[TMTRAINER effect]] in [[Generation I]]. |
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