Hyper Training: Difference between revisions

mNo edit summary
(→‎Mechanics: You don't become Champion in BDSP, regardless of how badly you deserve to be after beating Cynthia.)
 
(33 intermediate revisions by 17 users not shown)
Line 1: Line 1:
[[File:SM Prerelease Hyper Training booth.png|thumb|300px|The Hyper Training shopfront]]
[[File:SM Prerelease Hyper Training booth.png|thumb|300px|Mr. Hyper's Hyper Training shopfront in Pokémon Sun and Moon]]
'''Hyper Training''' (Japanese: '''すごいとっくん''' ''Amazing Intensive Training'') is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's {{IV}}s through intensive training. This feature was introduced in [[Pokémon Sun and Moon]]. Unlike [[affection]], Hyper Training is effective in link battles.


'''Hyper Training''' (Japanese: '''すごいとっくん''' ''Amazing Intensive Training'') is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's {{IV}}s through intensive training. This feature was introduced in [[Pokémon Sun and Moon]].
==In the games==
===Locations===
{| class="roundtable" style="border: 2px solid #{{green color dark}}; background: #{{green color}}"
! style="background:#{{green color}}; {{roundytl|5px}}" | Region
! style="background:#{{green color}}" | City
! style="background:#{{green color}}" | Location
! style="background:#{{green color}}; {{roundytr|5px}}" | NPC
|-
| [[Kanto]] <small>({{gameabbrev7|PE}} only)</small>
| {{rt|5|Kanto}}
| Kanto {{pkmn|Day Care}} Center
| [[Mr. Hyper]]
|-
| [[Sinnoh]] <small>({{gameabbrev8|BDSP}} only)</small>
| [[Battle Park (Sinnoh)|Battle Park]]
| Exchange Service Corner
| {{tc|Veteran}}
|-
| [[Alola]]
| [[Hau'oli City]], [[Melemele Island]]
| {{DL|Hau'oli City|Mall|Hau'oli Shopping Mall}}
| [[Mr. Hyper]]
|-
| [[Galar]]
| [[Wyndon]]
| {{gal|Battle Tower}}, right-hand desk
| {{tc|League Staff}} attendant
|-
| [[Paldea]]
| [[Montenevera]]
| Near [[Pokémon Center]]
| Man with an {{p|Abomasnow}}
|}


Hyper Training is conducted by a man known as [[Mr. Hyper]], who can be found in the [[Hau'oli City#Mall|Hau'oli City shopping mall]] after the player reaches a certain point in the game. In exchange for a [[Bottle Cap]], he will train one of the player's Pokémon, so long as it has reached [[level]] 100. A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a Gold Bottle Cap will increase all of a Pokémon's IVs to 31.
===Mechanics===
Prior to {{g|Scarlet and Violet|s}}, Hyper Training is only available once the player either becomes {{pkmn|Champion}}{{sup/7|SMUSUMPE}}{{sup/8|SwSh}} or enters the [[Hall of Fame]]{{sup/8|BDSP}}. In exchange for a [[Bottle Cap]], an NPC will train one of the player's Pokémon, so long as it has reached [[level]] 100 (Generation VII and VIII) or 50 (Generation IX). A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a [[Gold Bottle Cap]] will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, that Pokémon cannot be selected at all.


Rather than actually change a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it does not affect the type of {{m|Hidden Power}} the Pokémon has and the IVs it can pass down when breeding are those it had when it was generated.
Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of {{m|Hidden Power}} the Pokémon has nor the IVs it can pass down when {{pkmn|breeding}}. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the [[Stats judge|Judge function]] in the PC.
 
If a Hyper Trained Pokémon is sent to [[Pokémon Bank]]<!--or [[Pokémon HOME]]-->, the stat changes will not be shown. However, if transferred back to a [[core series]] game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained.
 
If a Pokémon from {{g|Brilliant Diamond and Shining Pearl|s}} is Hyper Trained in Scarlet and Violet, it can't be sent back unless it reaches level 100.
 
==Trivia==
* For less than a day after the launch of [[Pokémon HOME]], any Pokémon transferred from [[Pokémon Bank]] would lose its Hyper Training. This has since been fixed.


==In other languages==
==In other languages==
Line 31: Line 72:
[[Category:Game mechanics]]
[[Category:Game mechanics]]
[[Category:Pokémon Sun and Moon]]
[[Category:Pokémon Sun and Moon]]
[[Category:Pokémon Ultra Sun and Ultra Moon]]


[[de:Super-Spezialtraining]]
[[de:Super-Spezialtraining]]
[[es:Entrenamiento extremo]]
[[fr:Entraînement Ultime]]
[[fr:Entraînement Ultime]]
[[it:Allenamento Pro]]
[[it:Allenamento Pro]]
[[ja:すごいとっくん]]
[[zh:極限特訓]]
[[zh:極限特訓]]

Latest revision as of 02:38, 1 December 2023

Hyper Training (Japanese: すごいとっくん Amazing Intensive Training) is a method of Pokémon training that allows the player to maximize one or more of a Pokémon's IVs through intensive training. This feature was introduced in Pokémon Sun and Moon. Unlike affection, Hyper Training is effective in link battles.

Mr. Hyper's Hyper Training shopfront in Pokémon Sun and Moon

In the games

Locations

Region City Location NPC
Kanto (PE only) Route 5 Kanto Day Care Center Mr. Hyper
Sinnoh (BDSP only) Battle Park Exchange Service Corner Veteran
Alola Hau'oli City, Melemele Island Hau'oli Shopping Mall Mr. Hyper
Galar Wyndon Battle Tower, right-hand desk League Staff attendant
Paldea Montenevera Near Pokémon Center Man with an Abomasnow

Mechanics

Prior to Pokémon Scarlet and Violet, Hyper Training is only available once the player either becomes ChampionSMUSUMPESwSh or enters the Hall of FameBDSP. In exchange for a Bottle Cap, an NPC will train one of the player's Pokémon, so long as it has reached level 100 (Generation VII and VIII) or 50 (Generation IX). A regular Bottle Cap can increase one of a Pokémon's IVs to 31 (the maximum value), while a Gold Bottle Cap will increase all of a Pokémon's IVs to 31. If an IV is already at 31, it cannot be selected for Hyper Training, and if all of a Pokémon's IVs are 31, that Pokémon cannot be selected at all.

Rather than actually changing a Pokémon's IVs, Hyper Training sets a modifier for the game to treat that stat as if it had an IV of 31. As a result, it affects neither the type of Hidden Power the Pokémon has nor the IVs it can pass down when breeding. IVs that have been set to 31 via Hyper Training will say "Hyper trained!" rather than "Best" when the Pokémon is judged by the Judge function in the PC.

If a Hyper Trained Pokémon is sent to Pokémon Bank, the stat changes will not be shown. However, if transferred back to a core series game, the Pokémon will still be shown as Hyper Trained, and will still be treated as if it had perfect IVs in the stats in which it was Hyper Trained.

If a Pokémon from Pokémon Brilliant Diamond and Shining Pearl is Hyper Trained in Scarlet and Violet, it can't be sent back unless it reaches level 100.

Trivia

  • For less than a day after the launch of Pokémon HOME, any Pokémon transferred from Pokémon Bank would lose its Hyper Training. This has since been fixed.

In other languages

Language Title
Chinese Cantonese 極限特訓 Gihkhaahn Dahkfan
Mandarin 極限特訓 / 极限特训 Jíxiàn Tèxùn
  Czech Hyper trénink
Hyper Training
  Danish Hyper-træning
  French Entraînement Ultime
  German Super-Spezialtraining
  Hungarian Hiper Edzés
  Italian Allenamento Pro
  Korean 대단한 특훈 Daedanhan Teukhun
  Polish Hiper trening*
Hiper Trening*
  Russian Гипертренировка Gipertrenirovka
  Spanish Entrenamiento Extremo
  Swedish Hyper-träning

See also


  This game-related article is part of Project Games, a Bulbapedia project that aims to write comprehensive articles on the Pokémon games.