Nightmare (move): Difference between revisions

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{{MoveInfobox|
{{samename|Mystery Dungeon level|The Nightmare}}
n=171 |
{{samename|Ability|Bad Dreams (Ability)|Bad Dreams}}
name=Nightmare |
{{MoveInfobox
jname=あくむ |
|n=171
jtrans=??? |
|name=Nightmare
desc=Inflicts 1/4 damage on a sleeping foe every turn. |
|jname=あくむ
type=Ghost |
|jtrans=Nightmare
basepp=15 |
|jtranslit=Akumu
maxpp=24 |
|gameimage=Nightmare VII.png
power=|
|gameimagewidth=300
accuracy=100 |
|type=Ghost
bdesc=??? |
|damagecategory=Status
category=Smart |
|basepp=15
appeal=1 |
|maxpp=24
jam=3 |
|power=
cdesc=??? |
|accuracy={{tt|100|— in Generations II and III}}
pokefordex=nightmare |
|gen=II
footnotes= |
|category=Smart
touches=no |
|appeal=1
misses=yes |
|jam=3
snatchable=no |
|cdesc=Badly startles those that have made appeals.
magiccoat=no |
|appealsc=2
useskingsrock=no |
|scdesc=Prevents the Voltage from going down in the same turn.
sound=no}}
|category6=Clever
'''Nightmare''' is a non-damaging {{t|Ghost}}-type move introduced in [[Generation II]].
|appeal6=1
{{Project MoveDex autoarticle notice}}
|jam6=3
|cdesc6=Badly startles all of the Pokémon to act before the user.
|tm2=yes
|tm#2=50
|mtxd=yes
|na=no
|touches=no
|protect=yes
|magiccoat=no
|snatch=no
|mirrormove=yes
|kingsrock=no
|sound=no
|target=anyadjacent
}}


=In other languages=
'''Nightmare''' (Japanese: '''あくむ''' ''Nightmare'') is a non-damaging {{type|Ghost}} [[move]] introduced in [[Generation II]]. It is [[TM50]] in Generation II.
French: '''cauchemar''', German: '''nachtmahr''', Italian: '''incubo''', Spanish: '''pesadilla''', Dutch: '''nachtmerrie'''.


= Learnset =
==Effect==
== [[Generation III]] ==
{{MoveResearch|Does the Shed Skin bug occur in Pokémon Colosseum and XD? How does the Shed Skin bug work in link battles?}}
=== By [[Level|leveling up]] ===
===Generation II===
<div class="listcol">
If the target is {{status|asleep}}, Nightmare afflicts the target with a status that causes it to take damage equal to one quarter of its maximum [[HP]] each turn. Nightmare inflicts damage after the afflicted Pokémon or its Trainer takes an action, unless its opponent faints (in which case Nightmare does not damage it that turn). If the Pokémon wakes up, the effect of Nightmare ends and does not reoccur if put back to sleep.
* {{p|Gastly}} at Lv.41 ([[Pokémon FireRed and LeafGreen|F/L]])
* {{p|Haunter}} at Lv.53 ([[Pokémon FireRed and LeafGreen|F/L]])
* {{p|Gengar}} at Lv.53 ([[Pokémon FireRed and LeafGreen|F/L]])
* {{p|Hypno}} at Lv.-- ([[Pokémon FireRed and LeafGreen|F/L]])
</div>
<div class="listcolend"></div>


{{Project MoveDex notice}}
Nightmare bypasses accuracy checks to always hit, unless the target is in the semi-invulnerable turn of {{m|Dig}} or {{m|Fly}}.
 
In Generation II only, due to an oversight, if an opponent cures their Pokémon of sleep with a [[Full Heal]] or [[Full Restore]], it will not be cured of Nightmare even after waking up; this does not occur if the player cures their own Pokémon of sleep.
 
===Generation III===
A Pokémon afflicted by Nightmare takes damage at the end of each turn (even if the opponent fainted).
 
In {{game|Ruby and Sapphire|s}} only, due to an oversight, if a Pokémon cures itself of sleep with {{a|Shed Skin}}, it will not be cured of Nightmare even after waking up.
 
Nightmare can be used as the second move of a [[Contest combination|Pokémon Contest combination]], with the user gaining 1 bonus appeal point if {{m|Hypnosis}} was used in the previous turn.
 
===Generation IV to VII===
Nightmare now has 100% accuracy.
 
Nightmare can be used as part of a [[Contest combination|Contest Spectacular combination]], with the user gaining an extra three appeal points if a sleep-inducing status move (except {{m|Psycho Shift}} and {{m|Rest}}) was used in the prior turn.
 
If powered up by a [[Ghostium Z]] into Z-Nightmare, the user's {{stat|Special Attack}} stat rises by one stage.
 
===Generation VIII onwards===
Nightmare cannot be selected in a battle.
 
==Description==
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevss|Stad2}}|A move that makes a sleeping target have bad dreams. The victim will steadily lose HP.}}
{{movedescentry|{{gameabbrev2|GSC}}|A sleeper loses 1/4 HP every turn.}}
{{movedescentry|{{gameabbrev3|RSE}}|Inflicts 1/4 damage on a sleeping foe every turn.}}
{{movedescentry|{{gameabbrevss|Colo}}{{gameabbrevss|XD}}|Inflicts 1/4 damage on a sleeping target each turn.}}
{{movedescentry|{{gameabbrev3|FRLG}}<br>{{gameabbrev4|DPPtHGSS}}{{gameabbrevss|PBR}}|A sleeping foe is shown a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev5|BWB2W2}}<br>{{gameabbrev6|XYORAS}}<br>{{gameabbrev7|SMUSUM}}|A sleeping target sees a nightmare that inflicts some damage every turn.}}
{{movedescentry|{{gameabbrev8|SwShBDSPLA}}<br>{{gameabbrev9|SV}}|This move can't be used. It's recommended that this move is forgotten. Once forgotten, this move can't be remembered.}}
|}
|}{{left clear}}
 
==Learnset==
===By [[Level|leveling up]]===
{{Movehead/Games|Ghost|g1=none|g2=none|g3g={{gameabbrev3|FRLG}}|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/5|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|41|43|47|47|47}}
{{Moveentry/5|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|53|55|61|61|61}}
{{Moveentry/5|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|53|55|61|61|61}}
{{Moveentry/5|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|1|1|1|1|1}}
{{Moveentry/5|0491|Darkrai|type=Dark|1|No Eggs Discovered|No Eggs Discovered||38|38|38|38|}}
{{Moveentry/5|0517|Munna|type=Psychic|1|Field|Field|||29|29|29|}}
{{Movefoot|Ghost|5}}
 
===By {{pkmn|breeding}}===
{{Movehead/Games|Ghost|Egg Move|g1=none|g2=none|g3=none|g4=none|g7=1|g7g={{gameabbrev7|SMUSUM}}|g8=none|g9=none}}
{{Moveentry/3|0442|Spiritomb|type=Ghost|type2=Dark|1|Amorphous|Amorphous|✔|✔|✔|}}
{{Moveentry/3|0562|Yamask|type=Ghost|2|Mineral|Amorphous|✔|✔|✔|}}
{{Moveentry/3|0778|Mimikyu|type=Ghost|type2=Fairy|1|Amorphous|Amorphous|||✔|}}
{{Movefoot|Ghost|3}}
 
===By [[TM]]/[[Move Tutor]]===
{{Movehead/TMGames|Ghost|g1=none|g4=none|g5=none|g6=none|g7=none|g8=none|g9=none
|g2tm=50
|g3tm=tutor|g3g={{gameabbrevss|XD}}}}
{{Moveentry/2|0012|Butterfree|type=Bug|type2=Flying|1|Bug|Bug|✔|✔}}
{{Moveentry/2|0035|Clefairy|type=Fairy|1|Fairy|Fairy|✔|✔}}
{{Moveentry/2|0036|Clefable|type=Fairy|1|Fairy|Fairy|✔|✔}}
{{Moveentry/2|0039|Jigglypuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔}}
{{Moveentry/2|0040|Wigglytuff|type=Normal|type2=Fairy|1|Fairy|Fairy|✔|✔}}
{{Moveentry/2|0052|Meowth|type=Normal|1|Field|Field|✔|✔}}
{{Moveentry/2|0053|Persian|type=Normal|1|Field|Field|✔|✔}}
{{Moveentry/2|0063|Abra|type=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0064|Kadabra|type=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0065|Alakazam|type=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0079|Slowpoke|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}
{{Moveentry/2|0080|Slowbro|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}
{{Moveentry/2|0092|Gastly|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔}}
{{Moveentry/2|0093|Haunter|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔}}
{{Moveentry/2|0094|Gengar|type=Ghost|type2=Poison|1|Amorphous|Amorphous|✔|✔}}
{{Moveentry/2|0096|Drowzee|type=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0097|Hypno|type=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0102|Exeggcute|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔}}
{{Moveentry/2|0103|Exeggutor|type=Grass|type2=Psychic|1|Grass|Grass|✔|✔}}
{{Moveentry/2|0108|Lickitung|type=Normal|1|Monster|Monster|✔|✔}}
{{Moveentry/2|0121|Starmie|type=Water|type2=Psychic|1|Water 3|Water 3|✔|✔}}
{{Moveentry/2|0122|Mr. Mime|type=Psychic|type2=Fairy|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0124|Jynx|type=Ice|type2=Psychic|1|Human-Like|Human-Like|✔|✔}}
{{Moveentry/2|0131|Lapras|type=Water|type2=Ice|2|Monster|Water 1|✔|✔}}
{{Moveentry/2|0137|Porygon|type=Normal|1|Mineral|Mineral|✔|✔}}
{{Moveentry/2|0150|Mewtwo|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0151|Mew|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0163|Hoothoot|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}
{{Moveentry/2|0164|Noctowl|type=Normal|type2=Flying|1|Flying|Flying|✔|✔}}
{{Moveentry/2|0173|Cleffa|type=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0174|Igglybuff|type=Normal|type2=Fairy|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0177|Natu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔}}
{{Moveentry/2|0178|Xatu|type=Psychic|type2=Flying|1|Flying|Flying|✔|✔}}
{{Moveentry/2|0190|Aipom|type=Normal|1|Field|Field|✔|✔}}
{{Moveentry/2|0196|Espeon|type=Psychic|1|Field|Field|✔|✔}}
{{Moveentry/2|0197|Umbreon|type=Dark|1|Field|Field|✔|✔}}
{{Moveentry/2|0198|Murkrow|type=Dark|type2=Flying|1|Flying|Flying|✔|✔}}
{{Moveentry/2|0199|Slowking|type=Water|type2=Psychic|2|Monster|Water 1|✔|✔}}
{{Moveentry/2|0200|Misdreavus|type=Ghost|1|Amorphous|Amorphous|✔|✔}}
{{Moveentry/2|0203|Girafarig|type=Normal|type2=Psychic|1|Field|Field|✔|✔}}
{{Moveentry/2|0206|Dunsparce|type=Normal|1|Field|Field|✔|✔}}
{{Moveentry/2|0215|Sneasel|type=Dark|type2=Ice|1|Field|Field|✔|✔}}
{{Moveentry/2|0228|Houndour|type=Dark|type2=Fire|1|Field|Field|✔|✔}}
{{Moveentry/2|0229|Houndoom|type=Dark|type2=Fire|1|Field|Field|✔|✔}}
{{Moveentry/2|0233|Porygon2|type=Normal|1|Mineral|Mineral|✔|✔}}
{{Moveentry/2|0234|Stantler|type=Normal|1|Field|Field|✔|✔}}
{{Moveentry/2|0238|Smoochum|type=Ice|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0248|Tyranitar|type=Rock|type2=Dark|1|Monster|Monster|✔|✔}}
{{Moveentry/2|0249|Lugia|type=Psychic|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0250|Ho-Oh|type=Fire|type2=Flying|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0251|Celebi|type=Psychic|type2=Grass|1|No Eggs Discovered|No Eggs Discovered|✔|✔}}
{{Moveentry/2|0280|Ralts|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔}}
{{Moveentry/2|0281|Kirlia|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔}}
{{Moveentry/2|0282|Gardevoir|type=Psychic|type2=Fairy|2|Human-Like|Amorphous||✔}}
{{Moveentry/2|0284|Masquerain|type=Bug|type2=Flying|2|Water 1|Bug||✔}}
{{Moveentry/2|0292|Shedinja|type=Bug|type2=Ghost|1|Mineral|Mineral||✔}}
{{Moveentry/2|0302|Sableye|type=Dark|type2=Ghost|1|Human-Like|Human-Like||✔}}
{{Moveentry/2|0315|Roselia|type=Grass|type2=Poison|2|Fairy|Grass||✔}}
{{Moveentry/2|0316|Gulpin|type=Poison|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0317|Swalot|type=Poison|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0327|Spinda|type=Normal|2|Field|Human-Like||✔}}
{{Moveentry/2|0353|Shuppet|type=Ghost|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0354|Banette|type=Ghost|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0355|Duskull|type=Ghost|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0356|Dusclops|type=Ghost|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0358|Chimecho|type=Psychic|1|Amorphous|Amorphous||✔}}
{{Moveentry/2|0359|Absol|type=Dark|1|Field|Field||✔}}
{{Moveentry/2|0385|Jirachi|type=Steel|type2=Psychic|1|No Eggs Discovered|No Eggs Discovered||✔}}
{{Moveentry/2|0386|Deoxys|type=Psychic|1|No Eggs Discovered|No Eggs Discovered|form=Normal Forme||✔}}
{{Movefoot|Ghost|2}}
 
==In other games==
===[[Pokémon Mystery Dungeon series]]===
Nightmare inflicts the {{DL|Status condition (Mystery Dungeon)|Nightmare}} status condition, causing the target to fall asleep and deals 8{{sup/md|RB}}{{sup/md|TDS}} / 10{{sup/md|SMD}} HP damage when waking up. The status lasts for 4-7{{sup/md|RB}}{{sup/md|TDS}} / 10{{sup/md|SMD}} turns. The move can be reflected by {{m|Magic Coat}} from the [[Pokémon Mystery Dungeon: Explorers of Time and Explorers of Darkness|Explorers]] series
 
{{Template:MDMoveheader|type=ghost}}
{{Template:MDMoveRow|game=RB|pp=15|acc=100%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=TDS|pp=12|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=BSL|pp=12|acc=88%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=GTI|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMoveRow|game=SMD|pp=15|ppmax=30|acc=95%|accmax=98%|range=Front|target=Enemy|cuts=No}}
{{Template:MDMovefoot|type=ghost|RB=yes|TDS=yes|BSL=yes|GTI=yes|SMD=yes|RTDX=yes}}
 
===Description===
{{movedesc|Ghost}}
{{movedescentry|{{gameabbrevmd|RB}}|Inflicts the Nightmare status on the target, making it incapable of action.}}
{{movedescentry|{{gameabbrevmd|TDS}}|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action.}}
{{movedescentry|{{gameabbrevmd|BSL}}|{{tt|てきポケモンを あくむじょうたいにかえる あくむじょうたいの ポケモンは こうどうできない|Afflicts the targeted enemy with a Nightmare status condition. A Pokémon with the Nightmare status is incapable of action}}}}
{{movedescentry|{{gameabbrevmd|GTI}}|It causes the Nightmare status condition to an enemy. With the Nightmare status, the enemy can't do anything and takes damage when it wakes up.}}
{{movedescentry|{{gameabbrevmd|SMD}}|It induces sleep, which makes the enemy unable to move, and damages it when it wakes up.{{tt|*|Move Summary}}<br>It causes an enemy to have a nightmare.{{tt|*|Move Description}}}}
|}
|}{{left clear}}
 
==In the manga==
===Pokémon Adventures===
{{movemanga|type=ghost|exp=yes|gen=The user gives the sleeping opponent nightmares.|image1=Evan Haunter Nightmare.png|image1p=Haunter}}
{{movep|type=ghost|ms=093|pkmn=Haunter|method=Haunter waves its arms and black energy comes out of its body and surrounds the sleeping opponent, giving them nightmares.}}
{{movebtmManga|type=ghost|user=Evan|user1=Evan's Haunter|startcode=PS153|startname=Oh, It's Ho-Oh!|notes=Debut}}
 
==In other generations==
===Core series games===
{{movegen
|type=Ghost
|genII=Nightmare II
|genIII=Nightmare III
|genIV=Nightmare DPPt
|HGSS=Nightmare HGSS
}}
 
{{movegen
|type=Ghost
|BW=Nightmare BW
|B2W2=Nightmare B2W2
|genVI=Nightmare VI
}}
 
===Side series games===
{{movegen
|type=Ghost
|Stad2=Nightmare Stad2
|Colo=Nightmare Colo
|XD=Nightmare XD
|PBR=Nightmare PBR
}}
===Spin-off series games===
{{movegen
|type=Ghost
|PMDRB=Nightmare PMD RB
|PMDGTI=Nightmare PMD GTI
|PSMD=Nightmare PSMD
}}
 
==Trivia==
* In [[Generation III]], the status screen erroneously states that the move has 100% accuracy, even though it ignores accuracy and evasion checks.
* This move is completely unavailable in {{game2|Ruby|Sapphire|Emerald}} and {{g|Colosseum}} without trading, as no Pokémon can learn it in [[Generation III]] outside of {{game|FireRed and LeafGreen|s}} and {{XD}}.
* This move [[Haunter (Fossil 6)|originated]] as a [[Pokémon Trading Card Game|TCG]] {{TCG|Attack}}.
 
==In other languages==
{{Langtable|color={{ghost color}}|bordercolor={{ghost color dark}}
|zh_yue=惡夢 ''{{tt|Okmuhng|Nightmare}}''
|zh_cmn=惡夢 / 恶梦 ''{{tt|Èmèng|Nightmare}}''
|fr=Cauchemar
|de=Nachtmahr
|el=Εφιάλτης
|it=Incubo
|ko=악몽 ''Angmong''
|pl=Koszmar
|pt=Pesadelo
|sr=Noćna mora
|es=Pesadilla
|vi=Ác Mộng
}}
{{-}}
 
{{Generation II TMs}}
{{-}}
{{Project Moves and Abilities notice}}
 
[[Category:Moves that can jam]]
[[Category:Moves that cannot miss]]
[[Category:Moves unusable in Pokémon Sword and Shield]]
[[Category:Moves unusable in Pokémon Scarlet and Violet]]
 
[[de:Nachtmahr]]
[[es:Pesadilla]]
[[fr:Cauchemar]]
[[it:Incubo]]
[[ja:あくむ]]
[[ja:あくむ]]
[[zh:恶梦(招式)]]
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