Wonder Guard (Ability): Difference between revisions

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|text6=Only supereffective moves will hit.
|text6=Only supereffective moves will hit.
|text7=Its mysterious power only lets supereffective moves hit the Pokémon.  
|text7=Its mysterious power only lets supereffective moves hit the Pokémon.  
|text8=Its mysterious power only lets supereffective moves hit the Pokémon.
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'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
'''Wonder Guard''' (Japanese: '''ふしぎなまもり''' ''Mysterious Protection'') is an [[Ability]] introduced in [[Generation III]]. It is the [[signature Ability]] of {{p|Shedinja}}.
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It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.
It does not prevent {{status|confusion}} damage. It does not affect [[status move]]s, such as {{m|Tail Whip}} or {{m|Poison Powder}}. It does not prevent any indirect damage, such as from {{status|burn}}, [[weather]], [[recoil]], and {{FB|List of moves that cause|entry hazards}}.


It does affect {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.
Wonder Guard prevents damage from {{cat|moves that deal direct damage}}, as long as they are not a type that is super effective against the Pokémon with this Ability. For example, Shedinja with Wonder Guard is immune to {{m|Counter}} and {{m|Psywave}}, but not {{m|Night Shade}}.


Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, Wonder Guard does not affect {{m|Fire Fang}}, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}.
Wonder Guard does not affect {{m|Struggle}}. Prior to [[Generation V]], Wonder Guard does not affect {{m|Beat Up}}, {{m|Future Sight}}, or {{m|Doom Desire}}. In [[Generation IV]] only, {{m|Fire Fang}} is able to hit through Wonder Guard, even if the target does not have a weakness to {{type|Fire}} moves, due to {{DL|List of glitches in Generation IV|Fire Fang Wonder Guard glitch|a presumed glitch}}.


{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}.
{{m|Role Play}} fails if the target has the Ability Wonder Guard. {{m|Skill Swap}} fails if either Pokémon has Wonder Guard. Wonder Guard cannot be copied by {{a|Power of Alchemy}} or {{a|Receiver}}. Wonder Guard can be bypassed by a Pokémon with {{a|Mold Breaker}}, {{a|Teravolt}}, or {{a|Turboblaze}}. It can also be bypassed by the moves {{m|Moongeist Beam}} and {{m|Sunsteel Strike}}.
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