Glitch song: Difference between revisions
From Bulbapedia, the community-driven Pokémon encyclopedia.
Jump to navigationJump to search
(Undo revision 1687331 by AWild------Appeared (talk)that doesn't count because it's GameShark) |
(Too many equal signs, and the page I'm talking about is not a category of the previous one.) |
||
Line 12: | Line 12: | ||
{{youtubevid|pTJvPXhRnW4|Gligar13Vids|Glitch}} | {{youtubevid|pTJvPXhRnW4|Gligar13Vids|Glitch}} | ||
===Low HP Loop=== | |||
Once a chaotic song loop is occurring, and the game plays the sound for low HP, it will continue to play that sound forever, never stopping or changing. | Once a chaotic song loop is occurring, and the game plays the sound for low HP, it will continue to play that sound forever, never stopping or changing. | ||
Revision as of 17:23, 31 July 2012
Glitch songs are continuous sounds produced by a glitch Pokémon or game freeze, which may either take on a melodic tune or a chaotic one. They are often in the place of its cry. Certain glitch songs may result in a game freeze, while others may force the player to shut off the game because they are on an infinite loop.
Variants
Melodic
These glitch songs are composed primarily of pieces of actual sound files.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Chaotic
These glitch songs are composed of garbage data, or non-sound data read as a sound file.
| |
This video is not available on Bulbapedia; instead, you can watch the video on YouTube here. |
Low HP Loop
Once a chaotic song loop is occurring, and the game plays the sound for low HP, it will continue to play that sound forever, never stopping or changing.
This article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games. |