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9 June 2024
- m Ability 03:30 +14 Pale Prism talk contribs (→Pokémon UNITE)
4 June 2024
- m Signature move 11:25 −6 Landfish7 talk contribs (→Overview)
- Signature move 09:34 +227 Daniel Carrero talk contribs (→In the anime)
- Signature move 09:29 +26 Daniel Carrero talk contribs (→Trivia)
- Signature move 08:56 −693 Landfish7 talk contribs (further reorganizing of info)
- Signature move 08:36 +4,347 Landfish7 talk contribs (→Overview)
- m Experience 08:17 −2 FinnishPokéFan92 talk contribs
- Signature move 04:59 −47 Landfish7 talk contribs (→Terminology: this goes more into the definition than just terminology/nomenclature)
- Experience 02:22 +158 Raydex0123 talk contribs (→Trivia)
- Experience 02:18 +10 Raydex0123 talk contribs (→In the core series: Actually, Medium Slow requires more EXP for Levels 2, 3, 4, and 5)
3 June 2024
- m Pokémon Red and Green Versions 17:00 +58 FolksCallMeHilbert talk contribs (white text color for readability)
27 May 2024
- m Experience 15:51 +10 Landfish7 talk contribs (Text replacement - "List of items (Shuffle)" to "List of items in Pokémon Shuffle")
22 May 2024
- m Effort values 21:47 +231 Cinder24 talk contribs (→Generation III: Partially undid the last edit, allowing the mention of the box trick under both the Gen 3 and Gen 4 sections. Additionally, I linked the Box Trick under both sections.) Tag: Visual edit
- m Experience 11:15 −34 Landfish7 talk contribs (Text replacement - "{{g|Black 2 and White 2}}" to "{{B2W2}}")
18 May 2024
- Effort values 10:23 −106 Dabir talk contribs (→Modern system)
17 May 2024
- Ability 11:01 +141 FinnishPokéFan92 talk contribs (→Pokémon Horizons: The Series)
15 May 2024
- Signature move 16:55 +192 Oneofthosedf talk contribs (→Inheritable exclusive moves)
- Signature move 16:54 +672 Oneofthosedf talk contribs (→Teachable exclusive moves)
14 May 2024
13 May 2024
- Catch rate 20:55 +258 Keegster2 talk contribs (The only thing that needs to be updated here is a link... and someone thinking that Munna was available in Gen IV, apparently. That aside, we could use some info about the critical capture rate in games with multiple regional 'Dexes.)