Darkness: Difference between revisions

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===Effects===
===Effects===
*In Generation I, the floor, the {{player}}, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The [[menu]] and text boxes also get a blue tint.
*In Generation I, the floor, the {{player}}, and all NPCs become black silhouettes, making them invisible against the background. Most other tiles, such as walls and ladders, are dimmed. The [[menu]] and text boxes also get a blue tint.
**In {{v2|Yellow}}, the {{ga|Red's Pikachu|first partner Pikachu}}'s shock interaction, which plays when interacting with Pikachu shortly after it learns {{m|Thunder}} or {{m|Thunderbolt}}, illuminates darkness for the brief duration of the animation.
**In {{game|Yellow}}, [[Pikachu (Yellow)|the player's Pikachu]]'s shock interaction, which plays when interacting with Pikachu shortly after it learns {{m|Thunder}} or {{m|Thunderbolt}}, illuminates darkness for the brief duration of the animation.
*In [[Generation II]], everything becomes black except for cave exits and [[item#Obtaining items|item ball]]s.
*In [[Generation II]], everything becomes black except for cave exits and [[item#Obtaining items|item ball]]s.
*In [[Generation III|Generations III]] to V, everything becomes black except for within a small circle around the player (apart from inside [[Gym]]s). Using Flash will expand the circle.
*In [[Generation III|Generations III]] to V, everything becomes black except for within a small circle around the player (apart from inside [[Gym]]s). Using Flash will expand the circle.
**In {{3v2|Ruby|Sapphire|Emerald}}, the circle will expand to illuminate about 40% of the screen.
**In {{game2|Ruby|Sapphire|Emerald}}, the circle will expand to illuminate about 40% of the screen.
**In {{2v2|FireRed|LeafGreen}} and {{3v2|Diamond|Pearl|Platinum}}, the circle will expand to illuminate the entire screen.
**In {{game|FireRed and LeafGreen|s}} and {{game2|Diamond|Pearl|Platinum}}, the circle will expand to illuminate the entire screen.
**In {{2v2|HeartGold|SoulSilver}}, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
**In {{game|HeartGold and SoulSilver|s}}, the circle has a gradient around its rim and will expand to illuminate all but the corners of the screen.
**In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
**In Generation V, the circle fits to the overworld grid, causing it to appear elliptical and conform to the shapes of slopes and rocks.
*In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.
*In Omega Ruby and Alpha Sapphire, everything becomes merely dimly lit instead of fully dark in any capacity.