Open main menu
Home
Random
Log in
Settings
About Bulbapedia
Disclaimers
Bulbapedia
Search
Please remember to follow the
manual of style
and
code of conduct
at all times.
Check the
Bulbagarden home page
for up-to-date Pokémon news and discuss it on the
forums
or in the
Bulbagarden Discord server
.
Sceptile (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Sceptile
By
leveling up
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Dual Chop
Dragon
Physical
040
40
090
90%
15
01
1
Fury Cutter
Bug
Physical
040
40
095
95%
20
01
1
Leaf Storm
Grass
Special
130
130
090
90%
5
01
1
Night Slash
Dark
Physical
070
70
100
100%
15
01
1
Pound
Normal
Physical
040
40
100
100%
35
01
1
Leer
Normal
Status
0000
—
100
100%
30
01
1
Absorb
Grass
Special
020
20
100
100%
25
01
1
Quick Attack
Normal
Physical
040
40
100
100%
30
Evo.
Evo.
Dual Chop
Dragon
Physical
040
40
090
90%
15
05
5
Absorb
Grass
Special
020
20
100
100%
25
09
9
Quick Attack
Normal
Physical
040
40
100
100%
30
13
13
Mega Drain
Grass
Special
040
40
100
100%
15
18
18
Pursuit
Dark
Physical
040
40
100
100%
20
23
23
Leaf Blade
Grass
Physical
090
90
100
100%
15
28
28
Agility
Psychic
Status
0000
—
00—
—%
30
33
33
Slam
Normal
Physical
080
80
075
75%
20
39
39
Detect
Fighting
Status
0000
—
00—
—%
5
45
45
X-Scissor
Bug
Physical
080
80
100
100%
15
51
51
False Swipe
Normal
Physical
040
40
100
100%
40
57
57
Quick Guard
Fighting
Status
0000
—
00—
—%
15
63
63
Leaf Storm
Grass
Special
130
130
090
90%
5
69
69
Screech
Normal
Status
0000
—
085
85%
40
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by a
Mega Evolution
of Sceptile
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM01
TM01
Work Up
Normal
Status
0000
—
00—}}
—%
30
TM02
TM02
Dragon Claw
Dragon
Physical
080
80
100}}
100%
15
TM05
TM05
Roar
Normal
Status
0000
—
00—}}
—%
20
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM11
TM11
Sunny Day
Fire
Status
0000
—
00—}}
—%
5
TM15
TM15
Hyper Beam
Normal
Special
150
150
090}}
90%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM20
TM20
Safeguard
Normal
Status
0000
—
00—}}
—%
25
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM22
TM22
Solar Beam
Grass
Special
120
120
100}}
100%
10
TM26
TM26
Earthquake
Ground
Physical
100
100
100}}
100%
10
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM31
TM31
Brick Break
Fighting
Physical
075
75
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM39
TM39
Rock Tomb
Rock
Physical
060
60
095}}
95%
15
TM40
TM40
Aerial Ace
Flying
Physical
060
60
00—}}
—%
20
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM47
TM47
Low Sweep
Fighting
Physical
065
65
100}}
100%
20
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM52
TM52
Focus Blast
Fighting
Special
120
120
070}}
70%
5
TM53
TM53
Energy Ball
Grass
Special
090
90
100}}
100%
10
TM54
TM54
False Swipe
Normal
Physical
040
40
100}}
100%
40
TM56
TM56
Fling
Dark
Physical
0000
—
100}}
100%
10
TM59
TM59
Brutal Swing
Dark
Physical
060
60
100}}
100%
20
TM62
TM62
Acrobatics
Flying
Physical
055
55
100}}
100%
15
TM68
TM68
Giga Impact
Normal
Physical
150
150
090}}
90%
5
TM75
TM75
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
TM78
TM78
Bulldoze
Ground
Physical
060
60
100}}
100%
20
TM80
TM80
Rock Slide
Rock
Physical
075
75
090}}
90%
10
TM81
TM81
X-Scissor
Bug
Physical
080
80
100}}
100%
15
TM86
TM86
Grass Knot
Grass
Special
0000
—
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM96
TM96
Nature Power
Normal
Status
0000
—
00—}}
—%
20
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by a
Mega Evolution
of Sceptile
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Bullet Seed
*
Grass
Physical
25
100%
30
Crunch
Dark
Physical
80
100%
15
Crush Claw
*
Normal
Physical
75
95%
10
Double Kick
Fighting
Physical
30
100%
30
Dragon Breath
Dragon
Special
60
100%
20
Endeavor
Normal
Physical
—
100%
5
Grass Whistle
Grass
Status
—
55%
15
Grassy Terrain
*
Grass
Status
—
—%
10
Leaf Storm
Grass
Special
130
90%
5
Leech Seed
Grass
Status
—
90%
10
Magical Leaf
Grass
Special
60
—%
20
Mud Sport
Ground
Status
—
—%
15
Natural Gift
Normal
Physical
—
100%
15
Razor Wind
Normal
Special
80
100%
10
Synthesis
Grass
Status
—
—%
5
Worry Seed
Grass
Status
—
100%
10
Moves marked with an asterisk (*) must be
chain bred
onto Sceptile in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Sceptile in that game.
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by a
Mega Evolution
of Sceptile
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Dragon Pulse
Dragon
Special
85
100%
10
S
M
US
UM
Drain Punch
Fighting
Physical
75
100%
10
S
M
US
UM
Dual Chop
Dragon
Physical
40
90%
15
S
M
US
UM
Endeavor
Normal
Physical
—
100%
5
S
M
US
UM
Focus Punch
Fighting
Physical
150
100%
20
S
M
US
UM
Frenzy Plant
Grass
Special
150
90%
5
S
M
US
UM
Giga Drain
Grass
Special
75
100%
10
S
M
US
UM
Grass Pledge
Grass
Special
80
100%
10
S
M
US
UM
Iron Tail
Steel
Physical
100
75%
15
S
M
US
UM
Laser Focus
Normal
Status
—
—%
30
S
M
US
UM
Low Kick
Fighting
Physical
—
100%
20
S
M
US
UM
Outrage
Dragon
Physical
120
100%
10
S
M
US
UM
Seed Bomb
Grass
Physical
80
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Synthesis
Grass
Status
—
—%
5
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Thunder Punch
Electric
Physical
75
100%
15
S
M
US
UM
Worry Seed
Grass
Status
—
100%
10
A black or white abbreviation in a colored box indicates that Sceptile can be tutored the move in that game
A colored abbreviation in a white box indicates that Sceptile cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by a
Mega Evolution
of Sceptile
Click on the generation numbers at the top to see Move Tutor moves from other generations
By a prior
evolution
Generation VII
Other generations:
III
-
IV
-
V
-
VI
-
VIII
-
IX
Stage
Move
Type
Cat.
Pwr.
Acc.
PP
Giga Drain
S
M
Grass
Special
75
100%
10
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by an evolution of Sceptile
Click on the generation numbers at the top to see moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
III
IV
V
VI
Body Slam
Normal
Physical
085
85
100}}
100%
15
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Counter
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Cut
Normal
Physical
050
50
095}}
95%
30
III
IV
V
VI
Dig
Ground
Physical
080
80
100}}
100%
10
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
III
IV
V
VI
Dynamic Punch
Fighting
Physical
100
100
050}}
50%
5
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Flash
Normal
Status
0000
—
100}}
100%
20
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
III
IV
V
VI
Hone Claws
Dark
Status
0000
—
00—}}
—%
15
III
IV
V
VI
Mega Kick
Normal
Physical
120
120
075}}
75%
5
III
IV
V
VI
Mega Punch
Normal
Physical
080
80
085}}
85%
20
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
III
IV
V
VI
Mud-Slap
Ground
Special
020
20
100}}
100%
10
III
IV
V
VI
Power-Up Punch
Fighting
Physical
040
40
100}}
100%
20
III
IV
V
VI
Rock Smash
Fighting
Physical
040
40
100}}
100%
15
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
III
IV
V
VI
Seismic Toss
Fighting
Physical
0000
—
100}}
100%
20
III
IV
V
VI
Strength
Normal
Physical
080
80
100}}
100%
15
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Sceptile
Italic
indicates a move that gets STAB only when used by an evolution of Sceptile
Click on the generation numbers at the top to see transfer-only moves for other generations