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Qwilfish (Pokémon)/Generation VII learnset
Language
Watch
Edit
← Qwilfish
By
leveling up
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Level
Move
Type
Cat.
Pwr.
Acc.
PP
01
1
Fell Stinger
Bug
Physical
050
50
100
100%
25
01
1
Hydro Pump
Water
Special
110
110
080
80%
5
01
1
Destiny Bond
Ghost
Status
0000
—
00—
—%
5
01
1
Water Gun
Water
Special
040
40
100
100%
25
01
1
Spikes
Ground
Status
0000
—
00—
—%
20
01
1
Tackle
Normal
Physical
040
40
100
100%
35
01
1
Poison Sting
Poison
Physical
015
15
100
100%
35
09
9
Harden
Normal
Status
0000
—
00—
—%
30
09
9
Minimize
Normal
Status
0000
—
00—
—%
10
13
13
Bubble
Water
Special
040
40
100
100%
30
17
17
Rollout
Rock
Physical
030
30
090
90%
20
21
21
Toxic Spikes
Poison
Status
0000
—
00—
—%
20
25
25
Stockpile
Normal
Status
0000
—
00—
—%
20
25
25
Spit Up
Normal
Special
0000
—
100
100%
10
29
29
Revenge
Fighting
Physical
060
60
100
100%
10
33
33
Brine
Water
Special
065
65
100
100%
10
37
37
Pin Missile
Bug
Physical
025
25
095
95%
20
41
41
Take Down
Normal
Physical
090
90
085
85%
20
45
45
Aqua Tail
Water
Physical
090
90
090
90%
10
49
49
Poison Jab
Poison
Physical
080
80
100
100%
20
53
53
Destiny Bond
Ghost
Status
0000
—
00—
—%
5
57
57
Hydro Pump
Water
Special
110
110
080
80%
5
60
60
Fell Stinger
Bug
Physical
050
50
100
100%
25
Bold
indicates a move that gets
STAB
when used by Qwilfish
Italic
indicates a move that gets STAB only when used by an evolution of Qwilfish
Click on the generation numbers at the top to see level-up moves from other generations
By
TM
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
TM
Move
Type
Cat.
Pwr.
Acc.
PP
TM06
TM06
Toxic
Poison
Status
0000
—
090}}
90%
10
TM07
TM07
Hail
Ice
Status
0000
—
00—}}
—%
10
TM09
TM09
Venoshock
Poison
Special
065
65
100}}
100%
10
TM10
TM10
Hidden Power
Normal
Special
060
60
100}}
100%
15
TM12
TM12
Taunt
Dark
Status
0000
—
100}}
100%
20
TM13
TM13
Ice Beam
Ice
Special
090
90
100}}
100%
10
TM14
TM14
Blizzard
Ice
Special
110
110
070}}
70%
5
TM17
TM17
Protect
Normal
Status
0000
—
00—}}
—%
10
TM18
TM18
Rain Dance
Water
Status
0000
—
00—}}
—%
5
TM21
TM21
Frustration
Normal
Physical
0000
—
100}}
100%
20
TM27
TM27
Return
Normal
Physical
0000
—
100}}
100%
20
TM30
TM30
Shadow Ball
Ghost
Special
080
80
100}}
100%
15
TM32
TM32
Double Team
Normal
Status
0000
—
00—}}
—%
15
TM34
TM34
Sludge Wave
Poison
Special
095
95
100}}
100%
10
TM36
TM36
Sludge Bomb
Poison
Special
090
90
100}}
100%
10
TM42
TM42
Facade
Normal
Physical
070
70
100}}
100%
20
TM44
TM44
Rest
Psychic
Status
0000
—
00—}}
—%
10
TM45
TM45
Attract
Normal
Status
0000
—
100}}
100%
15
TM48
TM48
Round
Normal
Special
060
60
100}}
100%
15
TM55
TM55
Scald
Water
Special
080
80
100}}
100%
15
TM64
TM64
Explosion
Normal
Physical
250
250
100}}
100%
5
TM66
TM66
Payback
Dark
Physical
050
50
100}}
100%
10
TM73
TM73
Thunder Wave
Electric
Status
0000
—
090}}
90%
20
TM74
TM74
Gyro Ball
Steel
Physical
0000
—
100}}
100%
5
TM84
TM84
Poison Jab
Poison
Physical
080
80
100}}
100%
20
TM87
TM87
Swagger
Normal
Status
0000
—
085}}
85%
15
TM88
TM88
Sleep Talk
Normal
Status
0000
—
00—}}
—%
10
TM90
TM90
Substitute
Normal
Status
0000
—
00—}}
—%
10
TM94
TM94
Surf
Water
Special
090
90
100}}
100%
15
TM98
TM98
Waterfall
Water
Physical
080
80
100}}
100%
15
XTM100
TM100
Confide
Normal
Status
0000
—
00—}}
—%
20
Bold
indicates a move that gets
STAB
when used by Qwilfish
Italic
indicates a move that gets STAB only when used by an evolution of Qwilfish
Click on the generation numbers at the top to see TM moves from other generations
By
breeding
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Parent
Move
Type
Cat.
Pwr.
Acc.
PP
Acid Spray
*
Poison
Special
40
100%
20
Aqua Jet
Water
Physical
40
100%
20
Astonish
Ghost
Physical
30
100%
15
Brine
Water
Special
65
100%
10
Bubble Beam
Water
Special
65
100%
20
Flail
Normal
Physical
—
100%
15
Haze
*
Ice
Status
—
—%
30
Signal Beam
Bug
Special
75
100%
15
Supersonic
Normal
Status
—
55%
20
Water Pulse
Water
Special
60
100%
20
Moves marked with an asterisk (*) must be
chain bred
onto Qwilfish in Generation VII
Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
Moves marked with a superscript game abbreviation can only be bred onto Qwilfish in that game.
Bold
indicates a move that gets
STAB
when used by Qwilfish
Italic
indicates a move that gets STAB only when used by an evolution of Qwilfish
Click on the generation numbers at the top to see Egg moves from other generations
By
tutoring
Generation VII
Other generations:
II
-
III
-
IV
-
V
-
VI
-
VIII
-
IX
Game
Move
Type
Cat.
Pwr.
Acc.
PP
S
M
US
UM
Aqua Tail
Water
Physical
90
90%
10
S
M
US
UM
Bounce
Flying
Physical
85
85%
5
S
M
US
UM
Icy Wind
Ice
Special
55
95%
15
S
M
US
UM
Liquidation
Water
Physical
85
100%
10
S
M
US
UM
Pain Split
Normal
Status
—
—%
20
S
M
US
UM
Shock Wave
Electric
Special
60
—%
20
S
M
US
UM
Signal Beam
Bug
Special
75
100%
15
S
M
US
UM
Snore
Normal
Special
50
100%
15
S
M
US
UM
Throat Chop
Dark
Physical
80
100%
15
S
M
US
UM
Water Pulse
Water
Special
60
100%
20
A black or white abbreviation in a colored box indicates that Qwilfish can be tutored the move in that game
A colored abbreviation in a white box indicates that Qwilfish cannot be tutored the move in that game
Bold
indicates a move that gets
STAB
when used by Qwilfish
Italic
indicates a move that gets STAB only when used by an evolution of Qwilfish
Click on the generation numbers at the top to see Move Tutor moves from other generations
By
transfer
from another generation
Generation VII
Other generations:
IV
-
V
-
VI
-
VIII
-
IX
Gen.
Move
Type
Cat.
Pwr.
Acc.
PP
II
III
IV
V
VI
Captivate
Normal
Status
0000
—
100}}
100%
20
II
III
IV
V
VI
Curse
Ghost
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Defense Curl
Normal
Status
0000
—
00—}}
—%
40
II
III
IV
V
VI
Dive
Water
Physical
080
80
100}}
100%
10
II
III
IV
V
VI
Double-Edge
Normal
Physical
120
120
100}}
100%
15
II
III
IV
V
VI
Endure
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Headbutt
Normal
Physical
070
70
100}}
100%
15
II
III
IV
V
VI
Mimic
Normal
Status
0000
—
00—}}
—%
10
II
III
IV
V
VI
Natural Gift
Normal
Physical
0000
—
100}}
100%
15
II
III
IV
V
VI
Secret Power
Normal
Physical
070
70
100}}
100%
20
II
III
IV
V
VI
Self-Destruct
Normal
Physical
200
200
100}}
100%
5
II
III
IV
V
VI
Swift
Normal
Special
060
60
00—}}
—%
20
II
III
IV
V
VI
Swords Dance
Normal
Status
0000
—
00—}}
—%
20
II
III
IV
V
VI
Whirlpool
Water
Special
035
35
085}}
85%
15
A striped background indicates a generation in which the move can only be obtained via event or as a special move
Bold
indicates a move that gets
STAB
when used by Qwilfish
Italic
indicates a move that gets STAB only when used by an evolution of Qwilfish
Click on the generation numbers at the top to see transfer-only moves for other generations