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p ID
YGlitch062.png
p ID's sprite
Types Category
 Water  Fighting  N/A
Hexadecimal identifier Exp. at Lv. 100
DF Unknown
Pokédex
National
#062
Johto
#—
Hoenn
#—
Sinnoh
#—
Unova (BW)
#—
Unova (B2W2)
#—
Games found in
Yellow
Special stat for Mew glitch Time Capsule exploit Pokémon
N/A Azumarill
Equivalent in Red and Blue
.PkMn
Height Weight
23'2" 1031.6 lbs.
Hybrid of Catch rate
Poliwrath Unknown
Gender ratio
Unknown
Egg Groups Egg cycles
Unknown Unknown
EV yield
HP
?
Atk
?
Def
?
Sp.Atk
?
Sp.Def
?
Speed
?
Exp.
?

p ID is a dual-type Water/Fighting glitch Pokémon found in Pokémon Yellow Version. It occupies hexadecimal slot DF and becomes .PkMn if traded to Red and Blue. It is a hybrid of Poliwrath.

Game data

Pokédex entry

 
p ID's Pokédex entry.

Game locations

Generation I
Red Blue
Becomes .PkMn in Red and Blue
Yellow
Time Capsule exploit (Azumarill)


Base stats

Stat Range
At Lv. 50 At Lv. 100
90
150 - 196 290 - 383
85
90 - 136 175 - 268
95
100 - 146 195 - 288
70
75 - 121 145 - 238
70
75 - 121 145 - 238
Total:
410
(480 on other generations' scale)
  • Minimum stats are calculated with 0 EVs and IVs of 0.
  • Maximum stats are calculated with 63001 EVs and IVs of 15.
  • Total on other generations' scale counts this Pokémon's Special stat as both Special Attack and Special Defense.


Type effectiveness

Under normal battle conditions in Generation I, this Pokémon is:
Damaged
normally by:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Weak to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Immune to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None
Resistant to:
Normal
Fighting
Flying
Poison
Ground
Rock ½×
Bug ½×
Ghost
Fire ½×
Water ½×
Grass
Electric
Psychic
Ice ½×
Dragon
None

Learnset

By leveling up

Generation I
Other generations:
None
 Level   Move   Type   Power   Accuracy   PP 
00Start Hypnosis Psychic 0000 060}}60% 20
00Start Water Gun Water 04040 100}}100% 25
00Start DoubleSlap Normal 01515 085}}85% 10
00Start Body Slam Normal 08585 100}}100% 15
055 Aurora Beam Ice 06565 100}}100% 20
077 Egg Bomb Normal 100100 075}}75% 10
1010 Bite Normal 06060 100}}100% 25
1111 TM25 Normal 0000 000}}0% 0
1212 Horn Drill Normal 0000 —}}—% 5
1515 TM29 Normal 0000 000}}0% 0
1616 TM54 Normal 0022 008}}8% 62
2424 Mega Punch Normal 08080 085}}85% 20
2828 Slam Normal 08080 075}}75% 20
3232 Fire Punch Fire 07575 100}}100% 15
3333 Gust Normal 04040 100}}100% 35
4040 Cut Normal 05050 095}}95% 30
4141 TM13 Ice 03030 002}}2% 10
4242 Super Glitch Glitch 0000 —}}—%
4444 Pin Missile Bug 01414 085}}85% 20
5353 TM12 Normal 0000 004}}4% 7
5555 TM01 Normal 03737 000}}0% 3
6060 Poison Sting Poison 01515 100}}100% 35
6262 Pound Normal 04040 100}}100% 35
7171 Aurora Beam Ice 06565 100}}100% 20
7979 Aurora Beam Ice 06565 100}}100% 20
120120 Skull Bash Normal 100100 100}}100% 15
121121 Dizzy Punch Normal 07070 100}}100% 10
123123 TM24 Glitch 118118 031}}31% 0
125125 HM03 Normal 05050 003}}3% 59
130130 Sleep Powder Grass 0000 075}}75% 15
140140 TM40 Normal 01010 —}}—% 63
175175 TM01 Normal 03737 000}}0% 3
185185 Poison Sting Poison 01515 100}}100% 35
193193 Horn Attack Normal 06565 100}}100% 25
203203 TM54 Normal 0022 008}}8% 62
212212 TM50 Glitch 05656 028}}28% 25
225225 Bone Club Ground 06565 085}}85% 20
230230 TM40 Normal 01010 —}}—% 63
255255 TM34 Normal 0000 009}}9% 10
  • Bold indicates a move that gets STAB when used by p ID
  • Italic indicates a move that gets STAB only when used by an evolution of p ID
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
None
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM11 BubbleBeam Water 65 100% 20
  TM12 Water Gun Water 40 100% 25
  TM13 Ice Beam Ice 95 100% 10
  TM14 Blizzard Ice 120 90% 5
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM26 Earthquake Ground 100 100% 10
  TM27 Fissure Ground 30% 5
  TM29 Psychic Psychic 90 100% 10
  TM31 Mimic Normal —% 10
  TM32 Double Team Normal —% 15
  TM34 Bide Normal —% 10
  TM35 Metronome Normal —% 10
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM46 Psywave Psychic 80% 15
  TM50 Substitute Normal —% 10
  HM03 Surf Water 95 100% 15
  HM04 Strength Normal 80 100% 15
  • Bold indicates a move that gets STAB when used by p ID
  • Italic indicates a move that gets STAB only when used by an evolution of p ID

Evolution

 
Unevolved
p ID
 Water  Fighting 
 
Level 5


 
First evolution
3TrainerPoké $
 Glitch  Normal 


Note: p ID will evolve into "TM50" three times upon reaching lv. 37, then it will evolve into  .

Sprites

Front sprite Front sprite 2 Front sprite 3 Back sprite Menu sprite
         

External links

On Glitch City Laboratories


Red/Blue: 'M (00)MissingNo.▶ Aaゥ (C1)ゥ .4h POKé
PokéWTrainerPkMn (C5)ゥL ゥM 4♀Pゥ ゥゥTゥU?◣ゥ 8PC4SH
PPkMn ◣ nTrainer▼ W G dOPkMn4XPkMn PkMn T4B 8 4 8
ゥ 'M p'u ゥAゥ GPゥ ゥ ゥ4 hGlitch (D7)PkMnaPkMnゥ ♂ fPkMnk
PkMnRPkMn "B (DA)Glitch (DB)Glitch (DC)7PkMn 'v-PkMn.PkMn
/PkMn ▼PkMn'v……ゥ (E3)Glitch (E4)C- -
Pゥ 4$X CcA (EA)Glitch (EB)Glitch (EC)hゥ
.gゥ$'Mゥ$ (F0)94ゥ l (F2)ゥ l (F3)ゥ$ (F4)
ゥ (F5)G'Mp'Ng'Mp'Ng ゥ$94 hGlitch (FA)'M 'N gO
ゥ$ 6ゥ'M (FE)'M (FF)
Yellow: 3TrainerPoké $MissingNo.4 44 4 Hy♀ .pPkMnp' 'ゥ ( Z4
X ゥ- xゥ,4. .ァ7gug gァ / g J 1Glitch (CA)
. pゥ.8ゥ. BPkMn pゥぁ ゥぇ (CE)4, ゥァ (CF)ゥ'B ァ h
PkMn ? Aゥゥ)ゥ (D4)'ゥ.PkMn pゥぁ ゥぇ (D6)B (D7)PkMn (D8)
ゥ (D9)]ゥ' BPkMn (DC)4, ゥァ (DD)8 (DE)p ID
8 P ァ'r 'r 4(h4to894 89 48B 4 8Z ゥ9
ゥHIゥ.4(h4hi?$4HI?'r ゥ$ Pゥ. 4(?/4(h4?
ゥ► ゥ▼ ゥh 4Pゥ ゥ.... ゥ ( .I' .' B' ゥゥ ゥェ ゥ ▷ゥ $ A (F3)♂ p ゥ
▼ pゥゥ $ A (F6)PkMn (F7)ゥ 4- 4$ゥ▾ ゥ♂F q ,
ゥ$ 4MN ゥ× 'rゥ. 4-ゥ/ 4ァ 4,Q ◣
Generation II: ????? (00GSFCGSFEGSFFGS00CFCCFECFFC)
Glitch EggGlitch Unown
Generation III: -???????????Bad Egg
Generation IV: -----Bad EggGeneration IV hybrid
Generation V: -----Bad EggGlitch Unown
Generation VI: Bad EggGeneration VI 724+ glitch Pokémon


  This glitch Pokémon article is part of Project GlitchDex, a Bulbapedia project that aims to write comprehensive articles on glitches in the Pokémon games.