Training grounds

Revision as of 04:26, 6 March 2022 by TehPerson (talk | contribs)

The Training Grounds is a location in Jubilife Village in the Hisui region. It is used by the Galaxy Expedition Team as a place to strengthen their Pokémon. The Diamond and Pearl Clans would later trained there after both Adaman and Irida decided to train there, after facing the respective Almighty Sinnoh in battle.

Move Tutor

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: unlock conditions

Zisu acts as a Move Tutor, teaching new moves to the player's Pokémon for a fee. Moves taught outside of a Pokémon's level-up moveset require a Seed of Mastery in order to be mastered, a service also provided by Zisu.

Move Type Cat. Price
False Swipe  Normal  Physical $200 {{{4}}} {{{5}}} {{{6}}}
Fire Fang  Fire  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Thunder Fang  Electric  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Fang  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Ball  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Rock Smash  Fighting  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Spikes  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Bulldoze  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Aerial Ace  Flying  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Stealth Rock  Rock  Physical $1,000 {{{4}}} {{{5}}} {{{6}}}
Swift  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Tri Attack  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Magical Leaf  Grass  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Ominous Wind  Ghost  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Power Shift  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Focus Energy  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Bulk Up  Fighting  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Calm Mind  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Rest  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Baby-Doll Eyes  Fairy  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Fire Punch  Fire  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Thunder Punch  Electric  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Ice Punch  Ice  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Drain Punch  Fighting  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Poison Jab  Poison  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Psycho Cut  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Leech Life  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
X-Scissor  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Rock Slide  Rock  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Claw  Ghost  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Mystical Fire  Fire  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Water Pulse  Water  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Charge Beam  Electric  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Energy Ball  Grass  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Icy Wind  Ice  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Sludge Bomb  Poison  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Earth Power  Ground  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Ball  Ghost  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Snarl  Dark  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Flash Cannon  Steel  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Dazzling Gleam  Fairy  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical $4,000 {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
High Horsepower  Ground  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Megahorn  Bug  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Stone Edge  Rock  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Outrage  Dragon  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Play Rough  Fairy  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Hyper Beam  Normal  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Flamethrower  Fire  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Thunderbolt  Electric  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Ice Beam  Ice  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Psychic  Psychic  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Dark Pulse  Dark  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Draco Meteor  Dragon  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Steel Beam  Steel  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}

Item trade

Zisu will also allow the player to trade Grit items for their more potent counterparts. The available trades are as follows:

Charms

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: Prices

The player can purchase various Charms from Lucille, which offer various protections to the player during their travels. These Charms each come in five different colors, and Lucille will only sell the player a Charm of a specific color if they do not already have it. There are three types of Charms:

  • Survival Charm — Increases the player's maximum health.
  • Tempting Charm — If the player blacks out, a Tempting Charm will be removed from the Satchel, in place of other items.
  • Warding Charm — Protects the player from status conditions. It is lost upon use.

Trainers

After quelling Lord Electrode and reporting to Kamado, Ingo will remain in the Training Grounds, summoning various members of the Galaxy Team to battle.

Wenton



Bren



Zisu



Rei or Akari

Rei or Akari can be battled after catching Dialga and Palkia.



After completing Request 98: Massive Mass Outbreak in the Coastlands (Version 1.1.0 onward)

After battling Akari/Rei at Gingko Landing in the Cobalt Coastlands, their team at the Training Grounds is updated to match the team used in that battle. Their prior team cannot be battled again.

  If the player chose Rowlet:



  If the player chose Cyndaquil:



  If the player chose Oshawott:



Kamado



Beni



Ingo



After completing Request 102: Daybreak (Version 1.1.0 onward)

Ingo's secondary team can be fought by selecting "You, Ingo - but tougher"; his prior team can still be fought by choosing the preceding option.



After defeating Ingo's second team

Ingo's third team can be battled by selecting "You, Ingo - with alphas"; his prior teams can still be fought by choosing their respective options. Ingo sends out all three of these Pokémon at once, and all have the "Wild Might" status in battle.



Mai

Mai can be battled at the Training Grounds after completing Request 102: Daybreak (Version 1.1.0 onward). She will send out all her Pokémon at once.



Sabi

Sabi can be battled at the Training Grounds after completing Request 102: Daybreak (Version 1.1.0 onward). She will send out all her Pokémon at once.



Path of Tenacity

Main article: Path of Tenacity

The Path of Tenacity sets the player against groups of members from the Galaxy Team, Diamond Clan, or Pearl Clan in succession.

Path of Solitude

Main article: Path of Solitude

The Path of Solitude allows the player to choose a single Pokémon, whose species determines the Pokémon that Ingo uses in a designated battle. Completing a Pokémon's Path of Solitude will add a mark to the player's Pokédex.