Training grounds

Revision as of 22:44, 3 March 2022 by Giratina's Embodiment (talk | contribs) (Me and frickin' tables.)
050Diglett.png This article is incomplete.
Please feel free to edit this article to add missing information and complete it.
Reason: full Trainer list, opponent listing for Path of Tenacity/Solitude

The Training Grounds is a location in Jubilife Village in the Hisui region. It is used by the Galaxy Expedition Team as a place to strengthen their Pokémon.

Services

Move Tutor

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: unlock conditions

Zisu acts as a Move Tutor, teaching new moves to the player's Pokémon for a fee. Moves taught outside of a Pokémon's level-up moveset require a Seed of Mastery in order to be mastered, a service also provided by Zisu.

Move Type Cat. Price
False Swipe  Normal  Physical $200 {{{4}}} {{{5}}} {{{6}}}
Fire Fang  Fire  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Thunder Fang  Electric  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Fang  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Ice Ball  Ice  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Rock Smash  Fighting  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Spikes  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Bulldoze  Ground  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Aerial Ace  Flying  Physical $500 {{{4}}} {{{5}}} {{{6}}}
Stealth Rock  Rock  Physical $1,000 {{{4}}} {{{5}}} {{{6}}}
Swift  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Tri Attack  Normal  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Magical Leaf  Grass  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Ominous Wind  Ghost  Special $1,000 {{{4}}} {{{5}}} {{{6}}}
Power Shift  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Focus Energy  Normal  Status $1,000 {{{4}}} {{{5}}} {{{6}}}
Bulk Up  Fighting  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Calm Mind  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Rest  Psychic  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Baby-Doll Eyes  Fairy  Status $1,500 {{{4}}} {{{5}}} {{{6}}}
Fire Punch  Fire  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Thunder Punch  Electric  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Ice Punch  Ice  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Drain Punch  Fighting  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Poison Jab  Poison  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Psycho Cut  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Zen Headbutt  Psychic  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Leech Life  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
X-Scissor  Bug  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Rock Slide  Rock  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Claw  Ghost  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Head  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Iron Tail  Steel  Physical $2,000 {{{4}}} {{{5}}} {{{6}}}
Mystical Fire  Fire  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Water Pulse  Water  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Charge Beam  Electric  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Energy Ball  Grass  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Icy Wind  Ice  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Sludge Bomb  Poison  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Earth Power  Ground  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Shadow Ball  Ghost  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Snarl  Dark  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Flash Cannon  Steel  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Dazzling Gleam  Fairy  Special $2,000 {{{4}}} {{{5}}} {{{6}}}
Giga Impact  Normal  Physical $4,000 {{{4}}} {{{5}}} {{{6}}}
Aqua Tail  Water  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Wild Charge  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
High Horsepower  Ground  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Megahorn  Bug  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Stone Edge  Rock  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Outrage  Dragon  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Play Rough  Fairy  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}
Hyper Beam  Normal  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Flamethrower  Fire  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Thunderbolt  Electric  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Ice Beam  Ice  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Psychic  Psychic  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Dark Pulse  Dark  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Draco Meteor  Dragon  Special $3,000 {{{4}}} {{{5}}} {{{6}}}
Steel Beam  Steel  Special $4,000 {{{4}}} {{{5}}} {{{6}}}
Volt Tackle  Electric  Physical $3,000 {{{4}}} {{{5}}} {{{6}}}

Item trade

Zisu will also allow the player to trade Grit items for their more potent counterparts. The available trades are as follows:

Battles

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: complete Trainer listing

After quelling Lord Electrode and reporting to Kamado, Ingo will remain in the Training Grounds, summoning various members of the Galaxy Team to battle.

Available after quelling Lord Electrode

Trainer Pokémon
The Security Corps' Wenton
The Security Corps' Wenton
Reward: $N/A
  Mothim Lv.55
No item
  Jolteon Lv.55
No item
  Gastrodon
West Sea
Lv.56
No item
The Security Corps' Bren
The Security Corps' Bren
Reward: $N/A
  Wormadam
Plant Cloak
Lv.55
No item
Sylveon Sylveon Lv.55
No item
  Gastrodon
West Sea
Lv.56
No item
Trainers with a Vs. Seeker by their names, when alerted for a rematch using the item, may use higher-level Pokémon.




Available after catching Dialga and Palkia









Available after completing Request 98: Massive Mass Outbreak in the Coastlands (Version 1.1.0 onward)

After battling Akari/Rei at Gingko Landing in the Cobalt Coastlands, their team at the Training Grounds is updated to match the team used in that battle. Their prior team cannot be battled again.

  If the player chose Rowlet:



  If the player chose Cyndaquil:



  If the player chose Oshawott:



Available after completing Request 102: Daybreak (Version 1.1.0 onward)

Ingo's secondary team can be fought by selecting "You, Ingo - but tougher"; his prior team can still be fought by choosing the preceding option. Mai and Sabi will have all of their Pokémon on the battlefield at once, as in previous battles with Clan members.







Available after defeating Ingo's second team

Ingo's third team can be battled by selecting "You, Ingo - with alphas"; his prior teams can still be fought by choosing their respective options. Ingo sends out all three of these Pokémon at once, and all have the "Wild Might" status in battle.



Path of Tenacity and Path of Solitude

After completing Request 102: Daybreak, Kamado allows the player to undergo Path of Tenacity and Path of Solitude battles at the Training Grounds.

Path of Tenacity

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: full party information

The Path of Tenacity sets the player against groups of members from the Galaxy Team or Clans in succession.

Path of Solitude

  This section is incomplete.
Please feel free to edit this section to add missing information and complete it.
Reason: opponent listing

The Path of Solitude allows the player to choose a single Pokémon, whose species determines the single Pokémon that Ingo uses in a designated battle. Completing a Pokémon's Path of Solitude will add a mark to the player's Pokédex.