Mr. Mime (Pokémon)/Generation I learnset: Difference between revisions

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====By [[Level|leveling up]]====
====By [[Level|leveling up]]====
{{learnlist/levelh|Mr. Mime|psychic|psychic|1|1}}
{{learnlist/levelh|Mr. Mime|psychic|psychic|1|1}}
{{learnlist/level1|Start|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|1|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|Start|Barrier|Psychic|—|—|30}}
{{learnlist/level1|1|Barrier|Psychic|||30}}
{{learnlist/level1|15|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|15|Confusion|Psychic|50|100|25||'''}}
{{learnlist/level1|23|Light Screen|Psychic|—|—|30}}
{{learnlist/level1|23|Light Screen|Psychic|||30}}
{{learnlist/level1|31|DoubleSlap|Normal|15|85|10}}
{{learnlist/level1|31|DoubleSlap|Normal|15|85|10}}
{{learnlist/level1|39|Meditate|Psychic|—|—|40}}
{{learnlist/level1|39|Meditate|Psychic|||40}}
{{learnlist/level1|47|Substitute|Normal|—|—|10}}
{{learnlist/level1|47|Substitute|Normal|||10}}
{{learnlist/levelf|Mr. Mime|psychic|psychic|1|1}}
{{learnlist/levelf|Mr. Mime|psychic|psychic|1|1}}


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{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM01|Mega Punch|Normal|80|85|20}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM05|Mega Kick|Normal|120|75|5}}
{{learnlist/tm1|TM06|Toxic|Poison|—|85|10}}
{{learnlist/tm1|TM06|Toxic|Poison||85|10}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM08|Body Slam|Normal|85|100|15}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
{{learnlist/tm1|TM09|Take Down|Normal|90|85|20}}
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{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM15|Hyper Beam|Normal|150|90|5}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM17|Submission|Fighting|80|80|25}}
{{learnlist/tm1|TM18|Counter|Fighting|—|100|20}}
{{learnlist/tm1|TM18|Counter|Fighting||100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting|—|100|20}}
{{learnlist/tm1|TM19|Seismic Toss|Fighting||100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM20|Rage|Normal|20|100|20}}
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}
{{learnlist/tm1|TM22|SolarBeam|Grass|120|100|10}}
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{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm1|TM25|Thunder|Electric|120|70|10}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm1|TM29|Psychic|Psychic|90|100|10||'''}}
{{learnlist/tm1|TM30|Teleport|Psychic|—|—|20}}
{{learnlist/tm1|TM30|Teleport|Psychic|||20}}
{{learnlist/tm1|TM31|Mimic|Normal|—|—|10}}
{{learnlist/tm1|TM31|Mimic|Normal||100|10}}
{{learnlist/tm1|TM32|Double Team|Normal|—|—|15}}
{{learnlist/tm1|TM32|Double Team|Normal|||15}}
{{learnlist/tm1|TM33|Reflect|Psychic|—|—|20}}
{{learnlist/tm1|TM33|Reflect|Psychic|||20}}
{{learnlist/tm1|TM34|Bide|Normal|—|—|10}}
{{learnlist/tm1|TM34|Bide|Normal|||10}}
{{learnlist/tm1|TM35|Metronome|Normal|—|—|10}}
{{learnlist/tm1|TM35|Metronome|Normal|||10}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM40|Skull Bash|Normal|100|100|15}}
{{learnlist/tm1|TM44|Rest|Psychic|—|—|10}}
{{learnlist/tm1|TM44|Rest|Psychic|||10}}
{{learnlist/tm1|TM45|Thunder Wave|Electric|—|100|20}}
{{learnlist/tm1|TM45|Thunder Wave|Electric||100|20}}
{{learnlist/tm1|TM46|Psywave|Psychic|—|80|15}}
{{learnlist/tm1|TM46|Psywave|Psychic||80|15}}
{{learnlist/tm1|TM50|Substitute|Normal|—|—|10}}
{{learnlist/tm1|TM50|Substitute|Normal|||10}}
{{learnlist/tm1|HM05|Flash|Normal|—|70|20}}
{{learnlist/tm1|HM05|Flash|Normal||70|20}}
{{learnlist/tmf|Mr. Mime|psychic|psychic|1|1}}
{{learnlist/tmf|Mr. Mime|psychic|psychic|1|1}}
====By [[transfer]] from another generation====
{{learnlist/prevgenh/1|Mr. Mime|psychic|psychic|1}}
{{learnlist/prevgen1|Mr. Mime|1|Dream Eater|Psychic|100|100|15||'''|II=yes<!--TM-->}}
{{learnlist/prevgen1|Mr. Mime|1|Fire Punch|Fire|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Mr. Mime|1|Headbutt|Normal|70|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Mr. Mime|1|Hypnosis|Psychic|—|60|20|II=yes<!--breed-->}}
{{learnlist/prevgen1|Mr. Mime|1|Ice Punch|Ice|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgen1|Mr. Mime|1|Psybeam|Psychic|65|100|20||'''|II=yes<!--level-->}}
{{learnlist/prevgen1|Mr. Mime|1|ThunderPunch|Electric|75|100|15|II=yes<!--TM-->}}
{{learnlist/prevgenf/1|Mr. Mime|psychic|psychic|1}}
[[it:Mr. Mime/Mosse apprese in prima generazione]]
[[zh:魔墙人偶/第一世代招式表]]

Latest revision as of 20:00, 30 October 2020

← Mr. Mime Mr. Mime

By leveling up

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 Level   Move   Type   Power   Accuracy   PP 
011 Confusion Psychic 05050 100}}100% 25
011 Barrier Psychic 0000 00—}}—% 30
1515 Confusion Psychic 05050 100}}100% 25
2323 Light Screen Psychic 0000 00—}}—% 30
3131 DoubleSlap Normal 01515 085}}85% 10
3939 Meditate Psychic 0000 00—}}—% 40
4747 Substitute Normal 0000 00—}}—% 10
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation I
Other generations:
II - III - IV - V - VI - VII - VIII - IX
 TM   Move   Type   Power   Accuracy   PP 
  TM01 Mega Punch Normal 80 85% 20
  TM05 Mega Kick Normal 120 75% 5
  TM06 Toxic Poison 85% 10
  TM08 Body Slam Normal 85 100% 15
  TM09 Take Down Normal 90 85% 20
  TM10 Double-Edge Normal 100 100% 15
  TM15 Hyper Beam Normal 150 90% 5
  TM17 Submission Fighting 80 80% 25
  TM18 Counter Fighting 100% 20
  TM19 Seismic Toss Fighting 100% 20
  TM20 Rage Normal 20 100% 20
  TM22 SolarBeam Grass 120 100% 10
  TM24 Thunderbolt Electric 95 100% 15
  TM25 Thunder Electric 120 70% 10
  TM29 Psychic Psychic 90 100% 10
  TM30 Teleport Psychic —% 20
  TM31 Mimic Normal 100% 10
  TM32 Double Team Normal —% 15
  TM33 Reflect Psychic —% 20
  TM34 Bide Normal —% 10
  TM35 Metronome Normal —% 10
  TM40 Skull Bash Normal 100 100% 15
  TM44 Rest Psychic —% 10
  TM45 Thunder Wave Electric 100% 20
  TM46 Psywave Psychic 80% 15
  TM50 Substitute Normal —% 10
  HM05 Flash Normal 70% 20
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see TM moves from other generations

By transfer from another generation

Generation I
Other generations:
II - IV - V - VI - VII - VIII - IX
 Gen.   Move   Type   Pwr.   Acc.   PP 
II Dream Eater Psychic 100100 100}}100% 15
II Fire Punch Fire 07575 100}}100% 15
II Headbutt Normal 07070 100}}100% 15
II Hypnosis Psychic 0000 060}}60% 20
II Ice Punch Ice 07575 100}}100% 15
II Psybeam Psychic 06565 100}}100% 20
II ThunderPunch Electric 07575 100}}100% 15
  • A striped background indicates a generation in which the move can only be obtained via event or as a special move
  • Bold indicates a move that gets STAB when used by Mr. Mime
  • Italic indicates a move that gets STAB only when used by an evolution of Mr. Mime
  • Click on the generation numbers at the top to see transfer-only moves for other generations