Metang (Pokémon)

Revision as of 20:41, 22 September 2016 by VioletPumpkin (talk | contribs) (→‎Side game data: Shuffle)
374MS.png #374: Beldum
Pokémon
#376: Metagross 376MS.png
This article is about the species. For a specific instance of this species, see Metang (disambiguation).
Metang
Iron Claw Pokémon
メタング
Metang
#375
Metang



Images on the Bulbagarden Archives
Type
Steel Psychic
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Unknown Unknown
Abilities
Clear Body Cacophony
Cacophony
Light Metal
Hidden Ability
Cacophony
Hidden Ability
Cacophony
Cacophony
Gender ratio
Gender unknown
Catch rate
3 (1.6%)
Breeding
Egg Group
Mineral
Hatch time
41 cycles
Height
3'11" 1.2 m
Metang
0'0" 0 m
{{{form2}}}
0'0" 0 m
{{{form3}}}
0'0" 0 m
{{{form4}}}
Weight
446.4 lbs. 202.5 kg
Metang
0 lbs. 0 kg
{{{form2}}}
0 lbs. 0 kg
{{{form3}}}
0 lbs. 0 kg
{{{form4}}}
Mega Stone
[[|]] [[|]]
Base experience yield
153
Gen. III-IV
Unknown
IV
147
V+
Leveling rate
Slow
EV yield
Total: 2
Metang
0
HP
0
Atk
2
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
0
HP
0
Atk
0
Def
0
Sp.Atk
0
Sp.Def
0
Speed
Shape
Body04.png
Footprint
F375.png F000.png
{{{form2}}}
Pokédex color
Blue
Base friendship
35
External Links

Metang (Japanese: メタング Metang) is a dual-type Steel/Psychic Pokémon.

It evolves from Beldum starting at level 20 and evolves into Metagross starting at level 45.

Biology

Metang is a robotic Pokémon with teal, metallic skin. It has a disc-shaped body with a pair of flat, gray spikes on either side toward the rear. A jet cannot scratch Metang due to its strong body. There is a gray spike in the middle of its face, similar to a nose. A pair of red eyes reside in two holes in its metallic skin. While it appears to lack legs, it has a pair of thick arms with three claws on the ends. The arms are considerably thicker below the elbow and have a flat, blunt protrusion extending over the joint. It is able to rotate its arms backwards in order to travel at speeds over 60 mph (100 km/h), and its claws are able to rip through steel.

Metang is formed when two Beldum fuse together. A magnetic nervous system joins the brains of these two Pokémon. This linkage allows Metang to generate a strong, psychokinetic power. This Pokémon’s high intelligence and strong magnetic field are other sources of powerful psychic energy. In addition to generating psychic power, its magnetism allows Metang to hover in midair. This Pokémon lives on rough terrains.

In the anime

Major appearances

 
Metang in the anime

Morrison's Metang

Metang made its debut in Saved by the Beldum after Morrison's Beldum evolved whilst battling against Jump's Electabuzz.

Other

In Bibarel Gnaws Best!, the head engineer owns a Metang.

A wild Metang appeared in Steeling Peace of Mind!

A Metang appeared in The Synchronicity Test!, under the ownership of Alain.

Minor appearances

Multiple Metang appeared in Pillars of Friendship! under the ownership of J's henchmen.

A Metang appeared in Zoroark: Master of Illusions under the ownership of a Pokémon Baccer World Cup participant.

Pokédex entries

Episode Pokémon Source Entry
AG126 Metang Ash's Pokédex Metang, the Iron Claw Pokémon. Metang is the evolved form of Beldum. Its highly developed intellect and strong magnetic force allow it to create powerful psychic energy.
Episode Pokémon Source Entry
XY116 Metang Serena's Pokédex Metang, the Iron Claw Pokémon, and the evolved form of Beldum. Metang is created from the union of two Beldum. When its two brains are joined together, its psychic power is increased.

In the manga

 
Metang in Ash & Pikachu

In the Ash & Pikachu manga

Main article: Morrison's Metang

Morrison owns a Metang that evolved from his Beldum.

In the Pokémon Adventures manga

Steven owns several Metang. He uses one to help him locate and dig up rare stones in various caves. Four others were used as standing platforms for each of the Hoenn Elite Four members.

In the Pokémon Try Adventure manga

A Metang appeared in TA02.

In the TCG

Main article: Metang (TCG)

Game data

Pokédex entries

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.
Emerald The claws tipping its arms pack the destructive power to tear through thick iron sheets as if they were silk. It flies at over 60 miles per hour.
FireRed It floats midair using magnetism. Its body is so tough, even a crash with a jet plane won't leave a scratch.
LeafGreen
Generation IV
Diamond It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Pearl
Platinum
HeartGold When two Beldum fuse together, a magnetic nervous system places their brains in union.
SoulSilver
Generation V
Black It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
White
Black 2 It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
White 2
Generation VI
X It is formed by two Beldum joining together. Its steel body won't be scratched if it collides with a jet.
Y It is formed by two Beldum joining together. Its two brains are linked, amplifying its psychic power.
Omega Ruby When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. By linking its brains magnetically, this Pokémon generates strong psychokinetic power.
Alpha Sapphire When two Beldum fuse together, Metang is formed. The brains of the Beldum are joined by a magnetic nervous system. This Pokémon turns its arms to the rear for traveling at high speed.


Game locations

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire
Evolve Beldum
Emerald
Evolve Beldum
FireRed LeafGreen
Event
Colosseum
Trade
XD
Trade
Generation IV
Diamond Pearl
Evolve Beldum
Platinum
Evolve Beldum
HeartGold SoulSilver
Safari Zone
Pal Park
Mountain
Generation V
Black White
Giant Chasm (Crater Forest)
Black 2 White 2
Giant Chasm (Crater Forest)
Giant Chasm (Hidden Grotto)
Generation VI
X Y
Friend Safari (Steel)
Omega Ruby Alpha Sapphire
Evolve Beldum


In side games

This Pokémon was unavailable prior to Generation III.
Generation III
Pinball: R&S
Evolve Beldum
Trozei!
Huge Storage 5, Mr. Who's Den
MD Red MD Blue
Frosty Grotto (1F-4F), Wish Cave (62F-64F), Solar Cave (8F-12F), Joyous Tower (56F-61F)
Ranger
Go-Rock Squad Base
Generation IV
MD Time MD Darkness
Sky Stairway (1F-49F)
MD Sky
Sky Stairway (1F-49F)
Ranger: GS
Oblivia Ruins, Thunder Temple
Generation V
Rumble Blast
Factory: World Axle - B2F
Conquest
Evolve Beldum
Rumble U
Toy Collection: A Very Chaotic Battle!
Generation VI
Battle Trozei
Pitch-Black Cavern: Stage 6
Shuffle
Graucus Hall: Stage 466
Rumble World
Distortion Land: Electromagnetic Plant (All Areas, Entrance Boss)


In events

Games Event Language Location Level Distribution period
RSEFRLG Pokémon Festa 2005 Metang Japanese Japan 30 July 17 to August 21, 2005
RSEFRLG Pokémon Rocks America 2005 Metang English United States 30 September 17 to October 22, 2005

Held items

Game Held Item(s)
Emerald*   Metal Coat (5%)
HeartGold SoulSilver   Metal Coat (5%)
Black White   Metal Coat (5%)
Black 2 White 2   Metal Coat (5%)

Stats

Base stats

Stat Range
At Lv. 50 At Lv. 100
60
120 - 167 230 - 324
75
72 - 139 139 - 273
100
94 - 167 184 - 328
55
54 - 117 103 - 229
80
76 - 145 148 - 284
50
49 - 112 94 - 218
Total:
420
Other Pokémon with this total
  • Minimum stats are calculated with 0 EVs, IVs of 0, and (if applicable) a hindering nature.
  • Maximum stats are calculated with 252 EVs, IVs of 31, and (if applicable) a helpful nature.

Pokéathlon stats

Speed
2/3 ★★
Power
4/4 ★★★★
Skill
3/3 ★★★
Stamina
3/4 ★★★
Jump
3/4 ★★★
Total
15/18 ★★★


Type effectiveness

Under normal battle conditions in Generation IX, this Pokémon is:
Damaged
normally by:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Weak to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Immune to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Resistant to:
Normal ½×
Fighting
Flying ½×
Poison
Ground
Rock ½×
Bug
Ghost
Steel ½×
Fire
Water
Grass ½×
Electric
Psychic ¼×
Ice ½×
Dragon ½×
Dark
Fairy ½×
None
Notes:

Learnset

By leveling up

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 XY   ORAS   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
0011 0011 Magnet Rise Electric Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
0011 0011 Take Down Normal Physical 09090 085}}85% 20 Tough 6 ♥♥♥♥♥♥ 0  
0011 0011 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
0011 0011 Metal Claw Steel Physical 05050 095}}95% 35 Cool 4 ♥♥♥♥ 0  
02020 02020 Confusion Psychic Special 05050 100}}100% 25 Clever 4 ♥♥♥♥ 0  
02020 02020 Metal Claw Steel Physical 05050 095}}95% 35 Cool 4 ♥♥♥♥ 0  
02323 02323 Pursuit Dark Physical 04040 100}}100% 20 Clever 2 ♥♥ 1
03232 02626 Bullet Punch Steel Physical 04040 100}}100% 30 Tough 3 ♥♥♥ 0  
02626 02929 Miracle Eye Psychic Status 0000 —}}—% 40 Clever 2 ♥♥ 0  
02929 03232 Zen Headbutt Psychic Physical 08080 090}}90% 15 Clever 4 ♥♥♥♥ 0  
03535 03535 Scary Face Normal Status 0000 100}}100% 10 Tough 3 ♥♥♥ 0  
04141 03838 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
03838 04141 Agility Psychic Status 0000 —}}—% 30 Cool 3 ♥♥♥ 0  
04444 04444 Meteor Mash Steel Physical 09090 090}}90% 10 Cool 3 ♥♥♥ 0  
04747 04747 Iron Defense Steel Status 0000 —}}—% 15 Tough 1 0  
05050 05050 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see level-up moves from other generations

By TM/HM

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
   TM   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
TM01  TM01 Hone Claws Dark Status 0000 —}}—% 15 Cute 1 0  
TM03  TM03 Psyshock Psychic Special 08080 100}}100% 10 Beautiful 1 4 ♥♥♥♥
TM06  TM06 Toxic Poison Status 0000 090}}90% 10 Clever 3 ♥♥♥ 0  
TM10  TM10 Hidden Power Normal Special 06060 100}}100% 15 Clever 3 ♥♥♥ 0  
TM11  TM11 Sunny Day Fire Status 0000 —}}—% 5 Beautiful 1 0  
TM15  TM15 Hyper Beam Normal Special 150150 090}}90% 5 Cool 4 ♥♥♥♥ 4 ♥♥♥♥
TM16  TM16 Light Screen Psychic Status 0000 —}}—% 30 Beautiful 2 ♥♥ 0  
TM17  TM17 Protect Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM18  TM18 Rain Dance Water Status 0000 —}}—% 5 Beautiful 1 0  
TM21  TM21 Frustration Normal Physical 0000 100}}100% 20 Cute 2 ♥♥ 3 ♥♥♥
TM26  TM26 Earthquake Ground Physical 100100 100}}100% 10 Tough 2 ♥♥ 1
TM27  TM27 Return Normal Physical 0000 100}}100% 20 Cute 4 ♥♥♥♥ 0  
TM29  TM29 Psychic Psychic Special 09090 100}}100% 10 Clever 4 ♥♥♥♥ 0  
TM30  TM30 Shadow Ball Ghost Special 08080 100}}100% 15 Clever 4 ♥♥♥♥ 0  
TM31  TM31 Brick Break Fighting Physical 07575 100}}100% 15 Cool 4 ♥♥♥♥ 0  
TM32  TM32 Double Team Normal Status 0000 —}}—% 15 Cool 1 0  
TM33  TM33 Reflect Psychic Status 0000 —}}—% 20 Clever 2 ♥♥ 0  
TM36  TM36 Sludge Bomb Poison Special 09090 100}}100% 10 Tough 2 ♥♥ 1
TM37  TM37 Sandstorm Rock Status 0000 —}}—% 10 Tough 2 ♥♥ 1
TM39  TM39 Rock Tomb Rock Physical 06060 095}}95% 15 Clever 3 ♥♥♥ 0  
TM40  TM40 Aerial Ace Flying Physical 06060 —}}—% 20 Cool 2 ♥♥ 0  
TM42  TM42 Facade Normal Physical 07070 100}}100% 20 Cute 2 ♥♥ 0  
TM44  TM44 Rest Psychic Status 0000 —}}—% 10 Cute 1 0  
TM48  TM48 Round Normal Special 06060 100}}100% 15 Beautiful 2 ♥♥ 0  
TM64  TM64 Explosion Normal Physical 250250 100}}100% 5 Beautiful 8 ♥♥♥♥♥♥♥♥ 0  
TM69  TM69 Rock Polish Rock Status 0000 —}}—% 20 Tough 3 ♥♥♥ 0  
TM70  TM70 Flash Normal Status 0000 100}}100% 20 Beautiful 3 ♥♥♥ 0  
TM74  TM74 Gyro Ball Steel Physical 0000 100}}100% 5 Cool 1 0  
TM77  TM77 Psych Up Normal Status 0000 —}}—% 10 Clever 2 ♥♥ 0  
TM78  TM78 Bulldoze Ground Physical 06060 100}}100% 20 Tough 2 ♥♥ 2 ♥♥
TM80  TM80 Rock Slide Rock Physical 07575 090}}90% 10 Tough 2 ♥♥ 2 ♥♥
TM86  TM86 Grass Knot Grass Special 0000 100}}100% 20 Cute 1 0  
TM87  TM87 Swagger Normal Status 0000 090}}90% 15 Cute 3 ♥♥♥ 0  
TM88  TM88 Sleep Talk Normal Status 0000 —}}—% 10 Cute 1 0  
TM90  TM90 Substitute Normal Status 0000 —}}—% 10 Cute 2 ♥♥ 0  
TM91  TM91 Flash Cannon Steel Special 08080 100}}100% 10 Beautiful 4 ♥♥♥♥ 0  
TM94  TM94 Rock SmashXY Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
TM94  TM94 Secret PowerORAS Normal Physical 07070 100}}100% 20 Clever 1 0  
TM98  TM98 Power-Up Punch Fighting Physical 04040 100}}100% 20 Tough 1 0  
XTM100  TM100 Confide Normal Status 0000 —}}—% 20 Cute 3 ♥♥♥ 0  
ZHM01  HM01 Cut Normal Physical 05050 095}}95% 30 Cool 4 ♥♥♥♥ 0  
ZHM04  HM04 Strength Normal Physical 08080 100}}100% 15 Tough 4 ♥♥♥♥ 0  
ZHM06  HM06 Rock SmashORAS Fighting Physical 04040 100}}100% 15 Tough 4 ♥♥♥♥ 0  
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see TM moves from other generations

By breeding

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Parent   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon learns no moves by breeding.
  • Moves marked with an asterisk (*) must be chain bred onto Metang in Generation VI
  • Moves marked with a double dagger (‡) can only be bred from a Pokémon who learned the move in an earlier generation.
  • Moves marked with a superscript game abbreviation can only be bred onto Metang in that game.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Egg moves from other generations

By tutoring

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Game   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
X Y OR AS Gravity Psychic Status —% 5 Clever 2 ♥♥ 0  
X Y OR AS Ice Punch Ice Physical 75 100% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Icy Wind Ice Special 55 95% 15 Beautiful 4 ♥♥♥♥ 0  
X Y OR AS Iron Defense Steel Status —% 15 Tough 1 0  
X Y OR AS Iron Head Steel Physical 80 100% 15 Tough 4 ♥♥♥♥ 0  
X Y OR AS Magnet Rise Electric Status —% 10 Clever 2 ♥♥ 0  
X Y OR AS Signal Beam Bug Special 75 100% 15 Beautiful 3 ♥♥♥ 0  
X Y OR AS Snore Normal Special 50 100% 15 Cute 4 ♥♥♥♥ 0  
X Y OR AS Stealth Rock Rock Status —% 20 Cool 2 ♥♥ 0  
X Y OR AS Thunder Punch Electric Physical 75 100% 15 Cool 4 ♥♥♥♥ 0  
X Y OR AS Trick Psychic Status 100% 10 Clever 2 ♥♥ 1
X Y OR AS Zen Headbutt Psychic Physical 80 90% 15 Clever 4 ♥♥♥♥ 0  
  • A black or white abbreviation in a colored box indicates that Metang can be tutored the move in that game
  • A colored abbreviation in a white box indicates that Metang cannot be tutored the move in that game
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see Move Tutor moves from other generations

By a prior evolution

Generation VI
Other generations:
III - IV - V - VII - VIII - IX
 Stage   Move   Type   Cat.   Pwr.   Acc.   PP   Contest   Appeal   Jamming 
This Pokémon has no moves exclusive to prior evolutions.
  • Bold indicates a move that gets STAB when used by Metang
  • Italic indicates a move that gets STAB only when used by an evolution of Metang
  • Click on the generation numbers at the top to see moves from other generations

TCG-only moves

Move Card
Tackle Metang (EX Hidden Legends 44)

Side game data

Pokémon Pinball RS
 
Acquisition: Evolve
Pokémon Trozei!
 
Rarity: Rare
Pokémon Mystery Dungeon
Red Rescue Team and Blue Rescue Team
Body size: 1
Recruit rate: -19%
Friend Area: Magnetic Quarry
Phrases
51%-100% HP I control magnetism to float.
26%-50% HP Umm... My health is down by half.
1%-25% HP I'm run-down... My magnetism grows fainter...
Level up Leveled up! My magnetism is amplified!
Pokémon Mystery Dungeon
Explorers of Time, Explorers of Darkness, and Explorers of Sky
  Body size: 1
Recruit rate: 0.5%
IQ group: E
Pokémon Ranger
Group:
Steel
Poké Assist:  
Psychic
Field move:   
(Tackle ×2)
Loops: 8 Min. exp.: 62 Max. exp.: 82
Browser entry R-000
Metang charges with its rugged body. It can break a hard obstacle.
Pokémon Ranger: Guardian Signs
Group:
Steel
Poké Assist:
(present)
 
Steel
Field move:
(present)
 
(Crush ×2)
Poké Assist:
(past)
 
Steel
Field move:
(past)
 
(Crush ×1)
Browser entry [[List of Pokémon by Oblivia Browser number|]]
It launches an iron ball to attack.
Pokémon Rumble Blast
Attack ●●
Defense ●●●●
Speed ●●●
Pokémon Conquest
  HP: ★★ Move: Bullet Punch
Attack: ★★ Ability 1: Clear Body
Ability 2: Bodyguard
Ability 3: Shield
Defense: ★★★★
Speed: ★★
Evolves from Beldum when its Defense is 64 or higher
Evolves into Metagross when its Attack is 110 or higher
Range: 3 Perfect Links: Nobutsuna and Yoshiteru
Pokémon Battle Trozei
Steel
Attack Power: ★★★★★

 

Pokémon Shuffle
 
Steel
  Attack Power: 60 - 80   0

#640
 

Mega Boost
Fills the Mega Gauge of a Pokémon of the same type.


Evolution

 
Unevolved
Beldum
 Steel  Psychic 
 
Level 20
 
First evolution
Metang
 Steel  Psychic 
 
Level 45
 
Second evolution
Metagross
 Steel  Psychic 


Sprites

This Pokémon was unavailable prior to Generation III.
Generation III
Ruby Sapphire Emerald FireRed LeafGreen
           
           
Front Back Front Back Front Back
Generation IV
Diamond Pearl Platinum HeartGold SoulSilver
           
           
Front Back Front Back Front Back
Generation V
Black White Black 2 White 2
       
       
Front Back Front Back
Generation VI
X Y Omega Ruby Alpha Sapphire
Front Back Front Back
  For other sprites and images, please see Metang images on the Bulbagarden Archives.


Trivia

  • Although it is said that Metang is made up of two Beldum, there is no visible evidence of this. In the only anime episode to date showing a Beldum evolution, Saved by the Beldum, when Morrison's Beldum evolves into Metang, it "creates" another Beldum and newly developed main body to evolve, instead of fusing with another Beldum. Likewise, if a Metang evolution is shown, it is highly unlikely it would involve two Metang evolving together. This is similar to the games.
  • Metang's number in the Hoenn Pokédex in Generation III and the Fiore Browser are the same: 191.
  • Though Metang appears to be floating in both the games and anime, it cannot have the ability Levitate.

Origin

Metang is made of two Beldum merged. It is visually similar to both flying saucers and crabs.

Name origin

Metang may be a combination of metal and tang (onomatopoeic sound of metal being struck). Metang is also an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).

In other languages

Language Title Meaning
  Japanese メタング Metang From metal and tang (onomatopoeic sound of metal being struck), or an anagram of magnet. It may also be a combination of metal and étang (French for the color pond blue).
  French Métang Same as English name
  Spanish Metang Same as English name
  German Metang Same as English name
  Italian Metang Same as English name
  Korean 메탕구 Metangoo Similar to Japanese name
  Mandarin Chinese 金屬怪 Jīn Shǔ Guài Literally "Metal monster".
  Cantonese Chinese


Related articles

External links


  #374: Beldum
Pokémon
#376: Metagross  
  This Pokémon article is part of Project Pokédex, a Bulbapedia project that aims to write comprehensive articles on each Pokémon as a species.